Sync Droppers In Solo Que....
#41
Posted 13 October 2014 - 03:12 AM
If its against the rules then they provide a level of protection and a way of reporting
If they can't, but think it unsporting, then they should say so.
If they won't i.e. know it happens but simply won't deal with it, making it a semi official endorcement, or they just straight out endorce it as ok, then they should say so, and it should be part of the official conduct of the game.
My own personal opinion is they will do nothing, because they would rather have us making pointless rounds of.
You sync drop.
Yeah so what deal with it
Than risk alienating a group of players by making any official statement.
Of course they could also add an official viop service with the game and I don't mean the barely tacked on C3 that failed, and make unofficial ones disallowed by ToS, but I don't see that happening any time soon either
#42
Posted 13 October 2014 - 04:18 AM
Is it possible to stop it? no, no it is not. If you have a suggestion for making it impossible, without banning use of 3rd party VOIP programs (which would literally kill the game in days), then please make one.
You can't ban people for clicking on launch and randomly ending up with people they know.
You can't even prove people are talking to each other on Teamspeak (or Ventrilo, or whatever) while playing, because its 3rd party.
Making threads saying 'this sucks. stop it PGI!!' is pointless unless you can come up with an actual way of stopping it - its like me making a thread complaining that it's raining and i don't like being wet, can PGI please fix the weather?
#43
Posted 13 October 2014 - 04:24 AM
when you drop in solo que and your part of a team, guess what, your ELOs are probably similar enough that you stand a great chance to be in a match with them. Look at the teams with 100+ members. Its bound to happen more often than not.
Take a common sense break from your whining and try to just realize your wrong,
Oh and by the way, there is no such mechanism as a sync drop. The server assigns groups based on ELO and guess what, like I said above players who play together a lot will have similar ELOs and get in the same drops a lot.......
#44
Posted 13 October 2014 - 05:00 AM
Paleus Arelius, on 12 October 2014 - 08:24 PM, said:
Listen, man, it all makes sense when you realize what the solo queue is.
We are the "tutorial" for new players....the "training ground." PGI expects new players to get better and then join a team....because being part of a "group" is the end-all, be-all of MW:O, don't you know that?
When group players "sync-drop" into the solo queue, they're there for one reason and one reason only: club baby seals. They know that the Solo Queue has "no Elo" in it...they know the other team is going to have a lot of new players in it. This way, they can increase their overall damage and kill ratios. Granted, their win/loss will suffer, but it's a price to be paid.
There's nothing you can do about it, short of getting a 4 man of derps together and infecting their queue with LRM stupidity...but short of that, it is what it is. It's no different than a skilled player dropping into the solo queue and just running roughshod over all the new players on the other team.
#45
Posted 13 October 2014 - 05:37 AM
Not this weekend's event, but the weekend prior when the challenges were SOLO I dropped solo as did many on my team.
I didnt even have teamspeak running.
During the course of the challenge, 3 different drops (matches), I had a team mate on my team. 2 different drops yielding team mate on opposing team.
As explained by one of the others above, because we are team mates and MOSTLY run in the group queue, our ELOs are VERY similar in the different weight classes of Mechs. The match maker will put close ELOs together if all the other criteria is met, so yes, team mates OFTEN show up in solo matches with other team mates.
Do we sync drop? We dont because we can go to the group queue and be as one. Do others? I can only guess and say yes.
Previously, when groups were limited to 2 to 4, yes we sync dropped because we had more than 4 and less than 12 that wanted to play together. Most times we ended up against each other which was fine too. Did we do it in PGI sponsored events? Not that I am aware of. If it is a solo event, and members want to try for the 'prize' or rank or whatever, then they drop solo and yes they do end up on same team or opposite teams from time to time because of ELO. I am also pretty confident that others sync drop in events, but I have no proof.
If anyone has a doubt about us sync dropping, you are welcome to contact me for TS info and join in. We speak English, southern English and some Redneck. The TS Server is Rated R. NOT suggested for children, as we are mostly older guys blowing off steam and having fun bashing mechs or getting our mechs bashed.
Edited by vettie, 13 October 2014 - 05:39 AM.
#47
Posted 13 October 2014 - 09:09 AM
There is a lone wolf option in the game for those who don't care for joining a group.
#48
Posted 13 October 2014 - 09:18 AM
Willard Phule, on 13 October 2014 - 05:00 AM, said:
Listen, man, it all makes sense when you realize what the solo queue is.
We are the "tutorial" for new players....the "training ground." PGI expects new players to get better and then join a team....because being part of a "group" is the end-all, be-all of MW:O, don't you know that?
When group players "sync-drop" into the solo queue, they're there for one reason and one reason only: club baby seals. They know that the Solo Queue has "no Elo" in it...they know the other team is going to have a lot of new players in it. This way, they can increase their overall damage and kill ratios. Granted, their win/loss will suffer, but it's a price to be paid.
There's nothing you can do about it, short of getting a 4 man of derps together and infecting their queue with LRM stupidity...but short of that, it is what it is. It's no different than a skilled player dropping into the solo queue and just running roughshod over all the new players on the other team.
The solo queue is the place where the MM and Elo actually work reasonably well.
#49
Posted 14 October 2014 - 11:00 AM
So in other words:
Shut up and play the game, and if you are bad then don't try and blame it on someone else or say that "this team sucks". More then likely it is your own fault unless you have the stats to prove you contributed.
#50
Posted 14 October 2014 - 11:02 AM
Paleus Arelius, on 12 October 2014 - 08:24 PM, said:
Finish the match and hit launch when you can?
Xtrekker, on 13 October 2014 - 08:36 AM, said:
Did it, posted it, it was removed from the thread with no explanation.
Likely name and shame?
#51
Posted 14 October 2014 - 11:06 AM
let people sync drop if they have to.
I find that even if the members of the same clan show up, putting the boots to them is just as easy. All that really happens is they embarass their clan when they still lose miserably in the PUG queue.
PUGLIFE YO, MEAN STREETS WHAAAAAT
Edited by cSand, 14 October 2014 - 11:07 AM.
#52
Posted 14 October 2014 - 11:08 AM
Willard Phule, on 13 October 2014 - 05:00 AM, said:
Listen, man, it all makes sense when you realize what the solo queue is.
We are the "tutorial" for new players....the "training ground." PGI expects new players to get better and then join a team....because being part of a "group" is the end-all, be-all of MW:O, don't you know that?
When group players "sync-drop" into the solo queue, they're there for one reason and one reason only: club baby seals. They know that the Solo Queue has "no Elo" in it...they know the other team is going to have a lot of new players in it. This way, they can increase their overall damage and kill ratios. Granted, their win/loss will suffer, but it's a price to be paid.
There's nothing you can do about it, short of getting a 4 man of derps together and infecting their queue with LRM stupidity...but short of that, it is what it is. It's no different than a skilled player dropping into the solo queue and just running roughshod over all the new players on the other team.
Wow, you are getting bitter man!
#53
Posted 14 October 2014 - 11:16 AM
#54
Posted 14 October 2014 - 11:19 AM
It happens, i wasnt even on comms....Somehow i knew if i looked long enough i would find this post from this guy. He saw two name with same unit tags and immediently went off saying he is reporting us and that we sync drop even though he has no proof. I get into games with people i know from time to time. Why would i bother trying to sync drop when i can just open up our TS3 Server and get in a group that i know 100% i will drop with? Why waste time trying to sync drop? Cuz the SOLO pug matches are so hard? Right....
Blood Officer 10 sends his regards....
Edited by DarthRevis, 14 October 2014 - 11:20 AM.
#55
Posted 14 October 2014 - 11:35 AM
Russ made some incomprehensible statement on my thread when pushed. I think the Devs are fully aware of it but have no clue how to proceed. Too busy with monetizing everything.
#56
Posted 14 October 2014 - 11:43 AM
Paleus Arelius, on 12 October 2014 - 08:55 PM, said:
To be fair, I'll often answer yes when we're not. Outside of the Solo Queue Wins event, I don't recall the last time we tried Sync dropping as a group, and that was the only time I recall our group even trying it since the group queue split and became the any queue.
#57
Posted 14 October 2014 - 11:44 AM
#58
Posted 14 October 2014 - 11:45 AM
I for one embrace the Sync Droppers.
#59
Posted 14 October 2014 - 11:50 AM
#60
Posted 14 October 2014 - 11:52 AM
It happenes 1 out of 15 matches, I let my (PUG TEAM) team know, point it out, And we deal.....but with Pugs........it works or dont. I pull out a straw.........and suck it up.
Edit: PUG TEAM cause I play solo, and when I see Sync Drops, I let my team know.
Edited by LawDawg, 14 October 2014 - 11:57 AM.
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