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It Should Not Be My Problem That Large Groups Can't Find Matches. Force Teams To Have An Equal # Of Groups.

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#41 Angel of Annihilation

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Posted 13 October 2014 - 04:57 PM

I have to admit, I kind of feel the same way as the OP to a degree. I have a good friend I would like to get involved in the game but no way in hell would I ever suggest grouping with just him and trying my luck in the group que. If we could both drop together in the basic PUG cue, well we would likely be playing together every night.

#42 Dock Steward

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Posted 13 October 2014 - 05:01 PM

View PostViktor Drake, on 13 October 2014 - 04:57 PM, said:

I have to admit, I kind of feel the same way as the OP to a degree. I have a good friend I would like to get involved in the game but no way in hell would I ever suggest grouping with just him and trying my luck in the group que. If we could both drop together in the basic PUG cue, well we would likely be playing together every night.


They should allow groups of two into the solo queue if at least one of them is in a trial mech.

#43 Vassago Rain

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Posted 13 October 2014 - 05:04 PM

View PostDock Steward, on 13 October 2014 - 05:01 PM, said:


They should allow groups of two into the solo queue if at least one of them is in a trial mech.


No, they really shouldn't, or you'll see Proton getting 11 kill matches while another of his buddies grabs a trial BJ, or something.

#44 Dock Steward

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Posted 13 October 2014 - 05:14 PM

View PostVassago Rain, on 13 October 2014 - 05:04 PM, said:


No, they really shouldn't, or you'll see Proton getting 11 kill matches while another of his buddies grabs a trial BJ, or something.


I know and I agree. That was my attempt at some sort of concession because I think that specific concern is valid. However, it seems as though this very concern is being addressed in another forum, so that is bound to produce far better ideas than my own.

#45 Xtrekker

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Posted 13 October 2014 - 05:16 PM

Match to group size, rounded up to a lance. If the last lance has any available slots, fill with PUGs that have enabled "Merc" (or something else for a group stand-in) on their drop choices. By last lance, I mean if one group brings 6, then 2 lances will drop, and 2 mercs will be pulled from the PUG queue.

12's will find other 12's, 8's will find other 8's. If you drop with 10, you pick up two mercs and the MM looks for a 9 to 12 man to put you against, plus their mercs.

There's no reason we should have to field a full company of mechs every game, other than PGI built it with an extremely limited vision.

I would say something similar about Clan stars, but that's apparently never going to happen.

#46 Asmudius Heng

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Posted 13 October 2014 - 05:24 PM

Make in game systems that allow people to form up in bigger groups on the fly easier and you might have more competition against the 12 mans.

PGI - a LFG chat would go a long way.

#47 Triordinant

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Posted 13 October 2014 - 05:31 PM

View PostJetfire, on 13 October 2014 - 02:20 PM, said:

From my perspective anything beyond the pug queue is great. I have had just as many drops where a group of 2-4 mans takes out a 10/12 man as I have had the reverse, but either way there is tactics involved and the opportunity to play a TEAM game.

The pug queue is just pure pain and suffering regardless of ELO imbalance. It's just a mess.

Ever since the queues were split into group and solo, the solo queue has been fantastic. Before I'd witness 8 or 9 out of 10 matches being stomps (winning or losing). Now it's 2 or 3 out of 10. Most matches are actually close and it's great! :D

#48 N0MAD

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Posted 13 October 2014 - 05:36 PM

I have a solution.
I play mostly solo since the dozens of friends i use to play with have dumped this game over time.
So when a few friends turn up and want to play a game in small groups, we play other games...
They are casual players and turn up at different times of the day, they dont want to play vs super competitive teams, altho they would like to play vs like minded people they know that their one hour a day play time doesnt allow them to rise to the same elite status that the full time players (4 to 8 hours a day leets), yep we are noobs..
So our simple solution? we play other games that dont pit us vs 10-12 man tryhard groups...
works well, for us.

#49 MechPorn

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Posted 13 October 2014 - 06:29 PM

View PostFelio, on 13 October 2014 - 02:08 PM, said:

...With no release valve. If they are so hardcore, they can arrange private matches. Or they can form smaller groups and sync drop and try their luck.

I am tired of being meat for the grinder; my enjoyment sacrificed for the enjoyment of others. This is not sustainable.

This specific reason is why I have not purchased a Clan Wave II package. I have no faith the game will be made enjoyable to play with friends again.


We know your the victim!



#50 kitteh

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Posted 13 October 2014 - 06:36 PM

My humble opinion is that if you want to play or introduce this game to a new player/friend, take the trouble to create a new account and join him in a more balanced game elo wise.

#51 Vassago Rain

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Posted 13 October 2014 - 06:37 PM

View PostN0MAD, on 13 October 2014 - 05:36 PM, said:

I have a solution.
I play mostly solo since the dozens of friends i use to play with have dumped this game over time.
So when a few friends turn up and want to play a game in small groups, we play other games...
They are casual players and turn up at different times of the day, they dont want to play vs super competitive teams, altho they would like to play vs like minded people they know that their one hour a day play time doesnt allow them to rise to the same elite status that the full time players (4 to 8 hours a day leets), yep we are noobs..
So our simple solution? we play other games that dont pit us vs 10-12 man tryhard groups...
works well, for us.


There are no super competitive players left in the game, and the ones that do exist play on very specific days, at very specific hours, usually against each other in private matches.

They don't need to farm for c-bills or XP.

#52 MauttyKoray

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Posted 13 October 2014 - 06:52 PM

View PostFelio, on 13 October 2014 - 02:19 PM, said:


Trying harder will never match that level of coordination. And if we all got into large groups, none of us would be able to play.

This way, everyone would be able to. A small group with a big group, a medium group with a medium group. Even groups of 12, so long as there is at least one other group of 12 playing.

So what's the real reason you're against it?

Most of my buddies play 5-9 man group because its fun. We're not super coordinate. We're not an awesome OP comp team. We just have fun. Is it our fault if your 3-5 groups of people want to all do different things? No, its not and you should be blaming the people who want to go off in their 2-3 man group and die to the enemy team 1 by 1, not us.

Even in an 8-9 man group we've had the 3-4 other guys go off solo and get slaughtered by the enemy team leaving us to try pulling a win out of our storage compartments...doesn't always work. All I can say is "Stop trying to 'win' and have fun. Why play a game if not to have fun?"

#53 yalk

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Posted 13 October 2014 - 07:00 PM

Drop weight limits


Bigger the group, smaller the individual tonnage allowed...2 mans get more available tonnage per player, 12 mans get more tonnage per group but less per player

6x2mans (heavies+assaults) vs 1x12man (lights+mediums)

Obviously you wouldn't have to use all the tonnage so you'd still end up with small groups taking mediums and lights, but the option is there...



#54 -Vompo-

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Posted 13 October 2014 - 07:53 PM

If you feel like you are being rolled over by large groups how about instead of complaining in the forums gather up a group of your own. Just join one of the many units or join a ts channel and you can be almost certain to find players you can group up with.
If you have a friend who is still learning the game invite him/her along as well. I am sure most players are happy to help new players to find their step in the game and the new player gets a chance to learn from multiple players with different ways to play the game.

#55 Mechwarrior Buddah

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Posted 13 October 2014 - 08:06 PM

View PostDock Steward, on 13 October 2014 - 02:09 PM, said:

What is the line between large and small?


Im thinking 8-10 is large while 2-4 is small

#56 gamingogre

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Posted 13 October 2014 - 08:11 PM

It seems to me, the problem lies more in the ELO than in the groups. Lately I get @#$%^ unless I bring my A-game mech. Anytime I play the crap mechs I get crapped on. The game is just not fun like it use to be. I am hoping that the entire ELO system will get better with time. Maybe include mech and builds as part of the ELO? Like forcing both teams to have an equal number of ECM units. Hope that things will get better is what keeps me coming back.

#57 Mechwarrior Buddah

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Posted 13 October 2014 - 08:23 PM

View Postgamingogre, on 13 October 2014 - 08:11 PM, said:

It seems to me, the problem lies more in the ELO than in the groups. Lately I get @#$%^ unless I bring my A-game mech. Anytime I play the crap mechs I get crapped on. The game is just not fun like it use to be. I am hoping that the entire ELO system will get better with time. Maybe include mech and builds as part of the ELO? Like forcing both teams to have an equal number of ECM units. Hope that things will get better is what keeps me coming back.


I bring fun mechs, elo will balance itself.



elo is ka.

http://darktower.wikia.com/wiki/Ka

View PostVassago Rain, on 13 October 2014 - 05:04 PM, said:


No, they really shouldn't, or you'll see Proton getting 11 kill matches while another of his buddies grabs a trial BJ, or something.


Vass, youre playing again?

Edited by Mechwarrior Buddah, 13 October 2014 - 08:22 PM.


#58 Asmudius Heng

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Posted 13 October 2014 - 08:30 PM

View Postgamingogre, on 13 October 2014 - 08:11 PM, said:

It seems to me, the problem lies more in the ELO than in the groups. Lately I get @#$%^ unless I bring my A-game mech. Anytime I play the crap mechs I get crapped on. The game is just not fun like it use to be. I am hoping that the entire ELO system will get better with time. Maybe include mech and builds as part of the ELO? Like forcing both teams to have an equal number of ECM units. Hope that things will get better is what keeps me coming back.


Elo will not solve build balance problems.

IF the game is balanced decently with a wide variety of viable styles and builds that do not narrow to a tiny meta like now then player skill will be more deterministic. right now certain builds and chassis are more influential than Elo IMO

#59 Vassago Rain

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Posted 13 October 2014 - 08:46 PM

View PostMechwarrior Buddah, on 13 October 2014 - 08:23 PM, said:


I bring fun mechs, elo will balance itself.



elo is ka.

http://darktower.wikia.com/wiki/Ka



Vass, youre playing again?


Mostly on weekends, if there's some kind of event going. I'm typically practicing my git guds in various fighting games these days.

#60 MauttyKoray

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Posted 13 October 2014 - 08:50 PM

I have a couple points to bring up here actually.

1. There are MANY teamspeak servers open to the public (Comstar, NGNG, etc) that you can find more people to play with.

2. Are you sure that your 2-4 man lance aren't the ones 'playing badly' or 'not contributing to the team'?

3. The IS quirk pass may bring some 'crap' mechs into the light (if not already, its literally been over a week since I've been able to log in) once they go through.





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