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Opinion - Black Knight/grasshopper Poll


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#61 cSand

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Posted 14 October 2014 - 10:33 AM

View PostCycKath, on 13 October 2014 - 08:58 PM, said:

GRASSHOPPER WINS! THREAD OVER!


YES

YEESSS


Posted Image

In yo face black knighters!! :P

Now PGI hurry and make it so you can TAKE MY MONEY

#62 WarHippy

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Posted 14 October 2014 - 10:45 AM

View PostCycKath, on 13 October 2014 - 10:26 PM, said:


Yep, everybody just kept harping on about the small lasers and that Charger needs melee to be in MWO, ignoring the fact it had much more variety than either the Zeus and Cyclops.


Yes, but the Cyclops because reasons. :D

#63 Whatzituyah

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Posted 14 October 2014 - 01:41 PM

View PostLivewyr, on 14 October 2014 - 03:29 AM, said:


#votegate
PGI artificially inflated the votes because they had already started on the Grasshopper!


I think you might need a tin foil had there bud we don't know if that is true unless evidence is given but even if evidence was given it could just be a coincidence.

View PostCycKath, on 13 October 2014 - 10:26 PM, said:


Yep, everybody just kept harping on about the small lasers and that Charger needs melee to be in MWO, ignoring the fact it had much more variety than either the Zeus and Cyclops.


Then again I think the Charger would have been made fine if collision was back in the game but fixed in a way so something like dragon bowling wont happen again.

Edited by Whatzituyah, 14 October 2014 - 01:44 PM.


#64 Kaeb Odellas

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Posted 15 October 2014 - 02:59 AM



#65 TamerSA

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Posted 15 October 2014 - 03:20 AM

I did not read through all of the posts here or check the forums to see if someone already suggested it...

But today I was thinking.... with the King Crab coming and the Black Knight popping up in the poll...
Wouldn't it be a good idea to do a Clan Buster themed package? :ph34r:

Or at least some Clan Buster themed hero variants would be pretty nice for where we're at with CW coming up...
Yes I know I'm a Clan Loyalist, but I think it would set the stage.

#66 Karl Streiger

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Posted 15 October 2014 - 03:34 AM

The Buster Black Knight would be interesting - like the YLW trading the Hatchet for a bigger engine.
Because we need a MOAR SPEED FOR heavy Mechs for the IS - i did paint all my Mech red - but its not enough

#67 Angel of Annihilation

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Posted 15 October 2014 - 04:40 AM

View PostBishop Steiner, on 14 October 2014 - 07:52 AM, said:

Kindly explain why it would need physical attacks to have been great?

Many people harped on that, repeatedly in the poll, but it quite simply is not needed. As Cyckath said, yes, the stock version is 5 small lasers.

or, in MWO Speak:

CGR-1A1
H: 1x energy
RT: 1-2x Energy
LT: 1-2x Energy
RA: 1-2x Energy
LA: 1-2x Energy
-Fast, More Agile than pre-nerf Victor energy boat with 5-9 hardpoints

CGR-1A5
H: 1x energy
RT: 1-3x Ballistic
LT: 2x Missile
CT:1-2x Ballistic

-Well rounded weapon platform able to use both arms as shields, and Zombie. Just adding Endo and DHS makes it a solid mech (Upgrade ct laser to ER Large, ad 1 ton ac ammo, 2 tons srm ammo)


CGR-3K
RT: 1-3x Missile, 1x Energy
LT: 1-2x Energy
RA: 1x Energy
LA: 1x Energy

-Missiles and more important, 5x JJs, stock. Ability to be a very good mobile harraser



plus, they could then offer a "Super Bee" package ;)

Posted Image

that said, I don't see where melee would be required for it to be effective.


You are 100% correct, I saw immediately that the Charger would be the best option for the Assault mech choice at least as far as hard points and performance were concerned. Then I promptly vote Cyclops just because I wanted to see some visual variety in the mechs we have.

So many mech we have now all look the same and the Cyclops is one of the few options we had that has the potential to add a distinctive look into the mix. Unfortunately the Cyclops is just a lighter weight Atlas as far as hardpoints go or at least at first glance it is anyway.

Edited by Viktor Drake, 15 October 2014 - 04:41 AM.


#68 Koniving

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Posted 15 October 2014 - 05:44 PM

So in honor of the ever so close poll, I did two Black Knight and Grasshopper tabletop battles.

View PostKoniving, on 14 October 2014 - 05:29 PM, said:

Black Knight (Koniving) versus Grasshopper (Lordred).

Round 1.

The first 10 seconds; the stage is set.
The environment is a hill-laiden terrain with lots of light woods.
Both battlemechs are deployed and cannot see one another. The Grass Hopper to the North and the Black Knight to the South.

Spoiler


The two discover each other within 10 seconds after being within 150 to 180 meters.
Posted Image

They engage immediately.
Spoiler

In the initial exchange, the Grasshopper scores one laser hit and one LRM-5 hit.
The Black Knight scores more damage with its Large Laser than the Grass hopper, but between two large lasers and a PPC the Black Knight has already melted a heatsink.
Both mechs took all blows to their left sides, so they favored using their left sides to absorb enemy block enemy fire.

The Grasshopper rapidly encloses the distance, jump jetting over the unfavorable terrain to both fire and kick.
Spoiler

It seems the Grasshopper has turned around the initial engagement which favored the Black Knight.

The Grasshopper hopped to the side of the Black Knight, it's unable to return any attacks.
Spoiler

The Grasshopper fails its attempt at a kick and falls over.

The Black Knight has the initiative and reacts.
Posted Image
Damaged and seeking to return the favor, the 75 ton Black Knight moves in to shoot and kick the 70 ton Grasshopper. Due to chivalry, the Knight chooses to fight head on.

Posted Image
Spoiler

...and loses both a leg and consciousness.

Spoiler

Grasshopper wins in 1 minute, 10 seconds approximately by execution (headshot).


View PostKoniving, on 14 October 2014 - 06:26 PM, said:

Black Knight versus Grasshopper Round 2.
Again using pretty close to the oldest variants to exist.
Posted Image
This time Grasshopper piloted by Koniving and Black Knight piloted by Lordred.

The map is mostly flat lands surrounded entirely by rising hills. This time the Black Knight begins in the south.
Immediately both sides find and engage each other.
Posted Image
(Blue numbers indicate walking speeds, neither mech is going faster than 48.8 kph if even getting near that.

The first exchange.
Posted Image
Spoiler

Everyone misses.

As the two continue to fight, it becomes apparent that the Black Knight is under-cooled.
Spoiler


The Grasshopper scores several hits, the Black Knight isn't so lucky.

From 30 to 40 seconds the fight rapidly degrades into an all out brawl at 30 meters or less.

Spoiler

Imagine if you will a martial arts flick, you know how the two fighters will kick each other in the shin at the same time when going for each other's head? That's what happened, both mechs kicked each other in the same leg!

Posted Image
They continue to go at it, the Black Knight trying to gain some distance and the Grasshopper rapidly closing.
Spoiler


Again, they both kicked each other at the same time, hitting each other's kicking legs! Both maintain their balance.

After the second brutal exchange, the Black Knight moves in reverse in hopes of safely adding its PPC to the fight. The Grasshopper, too, also moves in reverse to be able to add the LRMs to the mixture while taking the bet that the Black Knight will miss with its PPC.


Spoiler


Taking the hit from a PPC quickly changes the Grasshopper's mind about this idea and it immediately jumpjets.
This time the grasshopper has an idea and uses the LRMs to deliberately start a fire where the Black Knight stands to use the BK's bad cooling against it!
Posted Image
Spoiler


The Grasshopper, feeling a little too confident, attempts a Death from Above!

Spoiler

Intercepted and shot out of the sky! The Grasshopper is knocked out of the air before completing its death from above!
Grasshopper fell on its back for 21 damage on the landing! Foot, hip and jumpjet are broken!

The grasshopper manages to get to its feet by some miracle.
Posted Image

Spoiler


After another exchange of fire, the Black Knight tries to punch the Grasshopper. In one of the blows, the Grasshopper tried to catch the fist resulting in having its own hand destroyed.

"I'm not letting you get away," Lordred said as he tried to corner the Grasshopper.
With both mechs still standing and the Grasshopper unable to walk, it jumpjets away and turns mid-air to fire.
"...Guess I am...letting you get away."
Posted Image
Spoiler


Seeking to not stand in the same spot for too long, the Grasshopper makes another 120 meter (horizontal) leap, this time botching his landing!
Spoiler

A full 20 seconds tick by since that jump and he is now conscious.

Spoiler

Desperate, the grasshopper melted a heatsink. Knocked down again.

Intent to get up, the pilot soon discovers he has no arms with which to get up. With only the LRM-5 left he locks on target and goes to fire... Nothing. He jams the button again and again... Nothing. The ammunition is gone.

There is nothing he can do.
Spoiler

Black Knight wins. Grasshopper destroyed by destruction of CT.
Total battle time 2 minutes and 20 seconds.
Posted Image

Thank you everyone.



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Once I learned how to read the percent chance of hits in shots, I soon figured out how to gauge the success of shots. So at first I'd shoot regardless, now not so much. I only use desperation shots when the need is dire now.



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#69 Powder Puff Pew Pew

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Posted 15 October 2014 - 06:23 PM

If these mechs are anything as comparitivly as tough as the Honey Badger then count me in.

#70 El Bandito

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Posted 15 October 2014 - 06:54 PM

View PostPowder Puff Pew Pew, on 15 October 2014 - 06:23 PM, said:

If these mechs are anything as comparitivly as tough as the Honey Badger then count me in.


To be qualified as a Honey Badger, one should have CT weapon slot, narrow CT, and preferably JJs. Boy, that sounds exactly like the Grasshopper! :lol:

Edited by El Bandito, 15 October 2014 - 07:41 PM.






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