#1
Posted 14 October 2014 - 04:06 AM
Of course this would likely require the implementation of things like a Lobby, map voting, and even private/custom matches that you're not required to have premium time to play (think about the League of Legends model).
I'd like to see this game continue to move toward a better competitive and fun future, and 8 man drops have always felt more balanced.
#2
Posted 14 October 2014 - 04:15 AM
I really do miss the 8-man matches. Each match depended more on my skills. In 12-mans, a disconnect isn't really a big deal.
#3
Posted 14 October 2014 - 04:18 AM
#4
Posted 14 October 2014 - 04:20 AM
Alistair Winter, on 14 October 2014 - 04:15 AM, said:
I really do miss the 8-man matches. Each match depended more on my skills. In 12-mans, a disconnect isn't really a big deal.
See I like that more. Its more about the team and not the Star player. Its more like combat having to rely on your team more than your own skills. The better team wins a match now instead of one or two star players.
#5
Posted 14 October 2014 - 04:28 AM
Joseph Mallan, on 14 October 2014 - 04:20 AM, said:
Dynamite fishing in a barrel don't have anything to do with team play - althoug hit registration is wonky when you hit multiple targets with one shot
#6
Posted 14 October 2014 - 04:29 AM
#7
Posted 14 October 2014 - 04:32 AM
Karl Streiger, on 14 October 2014 - 04:28 AM, said:
Sorry but a good team (PUG or not) will beat a Solo star more often than not.
I have only seen missiles hit more than one target so i can't speak to that.
#8
Posted 14 October 2014 - 04:36 AM
1) PGI probably can't afford the extra costs of smaller matches. 16 vs 24 players in a match is a big difference. Also, if you really want this feature you can always grab some friends and launch a private match.
2) 8 mans were even worse in terms of luck and stomps than 12 mans. Although you could have fewer mechs firing at a target it rarely ever works this way. Usually it is somewhere between 2:1 and 4:1 due to sightlines ... unless you peek over a ridge and let more than half the opposing team take a shot at you ... anything more than 3 or 4 to 1 is uncommon. This means that in a 8 man match as soon as you lose one or two you will likely lose. On the other hand, in 12 mans I have fairly regularly seen teams down 3 mechs come back and win ... mostly due to a good use of focused fire and because the team with the first kills can overextend itself.
A 12 man can recover from a couple of mistakes ... an 8 man is much less forgiving.
#9
Posted 14 October 2014 - 04:37 AM
Joseph Mallan, on 14 October 2014 - 04:32 AM, said:
Even on 8 vs 8 the team will beat the Solo star - but afaik there were more moments of glory back in 8 on 8.
You know those games were two of your mates are AFK or disconnected from the beginning, two are commiting suicide - and there you are 4 vs 8.... and you can touch almost immortalliity after - 5 enemys lie broken at your feets - ripped open by your shots - you see the heat scale at 80%- you see the points....5:5 - and you know while you made the impossible possible - you can not win.
In 12 vs 12 those moments are nil.
#10
Posted 14 October 2014 - 05:15 AM
#11
Posted 14 October 2014 - 05:18 AM
Karl Streiger, on 14 October 2014 - 04:37 AM, said:
You know those games were two of your mates are AFK or disconnected from the beginning, two are commiting suicide - and there you are 4 vs 8.... and you can touch almost immortalliity after - 5 enemys lie broken at your feets - ripped open by your shots - you see the heat scale at 80%- you see the points....5:5 - and you know while you made the impossible possible - you can not win.
In 12 vs 12 those moments are nil.
moments of glory should be rare and far between. Otherwise we would have way more war hero stories. No it should not be easier to "be a hero".
#12
Posted 14 October 2014 - 05:25 AM
Joseph Mallan, on 14 October 2014 - 05:18 AM, said:
There is a difference between - a story - and no story at all... all we have are wimps and posers that show their stats.
Not the same anymore.
#13
Posted 14 October 2014 - 05:26 AM
lartfor, on 14 October 2014 - 04:29 AM, said:
What do you mean 'most expensive ftp on the markey'?
#14
Posted 14 October 2014 - 05:29 AM
It should be an option for premium players perhaps.
#15
Posted 14 October 2014 - 05:41 AM
Karl Streiger, on 14 October 2014 - 05:25 AM, said:
Not the same anymore.
Not true. When there is a reason to post a story I do so.
I do wonder when gaming became something we had to do by the numbers! Forced into specified roles! I have discussed this more than once with the Law.
#16
Posted 14 October 2014 - 12:46 PM
#17
Posted 14 October 2014 - 01:20 PM
RealityCube, on 14 October 2014 - 04:06 AM, said:
Of course this would likely require the implementation of things like a Lobby, map voting, and even private/custom matches that you're not required to have premium time to play (think about the League of Legends model).
I'd like to see this game continue to move toward a better competitive and fun future, and 8 man drops have always felt more balanced.
The issue with this is that PGI is trying to maximize servers with 12v12. That's like 50% better than 8v8. I honestly can't see any competitive e-sports game flying 12 players to one location for a tournament. Seems like 5 is the magic number with regards to that.
#18
Posted 14 October 2014 - 01:28 PM
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