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8 Mech Drops

Balance Gameplay

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#1 RealityCube

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Posted 14 October 2014 - 04:06 AM

In my first post having nothing to do with the Raven battlemech... I'd really like to see the return of the 8 man. Most of the maps are better balanced for this amount, it fixes some of the spawn point problems, and it creates a longer TTK with 4 less people firing on a single mech.

Of course this would likely require the implementation of things like a Lobby, map voting, and even private/custom matches that you're not required to have premium time to play (think about the League of Legends model).

I'd like to see this game continue to move toward a better competitive and fun future, and 8 man drops have always felt more balanced.

#2 Alistair Winter

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Posted 14 October 2014 - 04:15 AM

I absolutely agree, but it's just a matter of economy for PGI. 16 people in a match means 33% more matches going on at the same time, means more pressure on the servers. Less money for PGI.

I really do miss the 8-man matches. Each match depended more on my skills. In 12-mans, a disconnect isn't really a big deal.

#3 Karl Streiger

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Posted 14 October 2014 - 04:18 AM

Yep also wish we could get 8 vs 8 back. (Payment was better)

#4 Joseph Mallan

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Posted 14 October 2014 - 04:20 AM

View PostAlistair Winter, on 14 October 2014 - 04:15 AM, said:

I absolutely agree, but it's just a matter of economy for PGI. 16 people in a match means 33% more matches going on at the same time, means more pressure on the servers. Less money for PGI.

I really do miss the 8-man matches. Each match depended more on my skills. In 12-mans, a disconnect isn't really a big deal.

See I like that more. Its more about the team and not the Star player. Its more like combat having to rely on your team more than your own skills. The better team wins a match now instead of one or two star players.

#5 Karl Streiger

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Posted 14 October 2014 - 04:28 AM

View PostJoseph Mallan, on 14 October 2014 - 04:20 AM, said:

See I like that more. Its more about the team and not the Star player. Its more like combat having to rely on your team more than your own skills. The better team wins a match now instead of one or two star players.

Dynamite fishing in a barrel don't have anything to do with team play - althoug hit registration is wonky when you hit multiple targets with one shot

#6 Jonny Taco

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Posted 14 October 2014 - 04:29 AM

Allistair got the right answer. According to russ, high number of players per game is "how ftp games make money". Now do I agree with this statement from rus? Of course not... It's cash motivated in what many consider one of the most expensive ftp game on the market.

#7 Joseph Mallan

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Posted 14 October 2014 - 04:32 AM

View PostKarl Streiger, on 14 October 2014 - 04:28 AM, said:

Dynamite fishing in a barrel don't have anything to do with team play - althoug hit registration is wonky when you hit multiple targets with one shot

Sorry but a good team (PUG or not) will beat a Solo star more often than not.

I have only seen missiles hit more than one target so i can't speak to that. ;)

#8 Mawai

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Posted 14 October 2014 - 04:36 AM

Two reasons I would say No.

1) PGI probably can't afford the extra costs of smaller matches. 16 vs 24 players in a match is a big difference. Also, if you really want this feature you can always grab some friends and launch a private match.

2) 8 mans were even worse in terms of luck and stomps than 12 mans. Although you could have fewer mechs firing at a target it rarely ever works this way. Usually it is somewhere between 2:1 and 4:1 due to sightlines ... unless you peek over a ridge and let more than half the opposing team take a shot at you ... anything more than 3 or 4 to 1 is uncommon. This means that in a 8 man match as soon as you lose one or two you will likely lose. On the other hand, in 12 mans I have fairly regularly seen teams down 3 mechs come back and win ... mostly due to a good use of focused fire and because the team with the first kills can overextend itself.

A 12 man can recover from a couple of mistakes ... an 8 man is much less forgiving.

#9 Karl Streiger

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Posted 14 October 2014 - 04:37 AM

View PostJoseph Mallan, on 14 October 2014 - 04:32 AM, said:

Sorry but a good team (PUG or not) will beat a Solo star more often than not.

Even on 8 vs 8 the team will beat the Solo star - but afaik there were more moments of glory back in 8 on 8.
You know those games were two of your mates are AFK or disconnected from the beginning, two are commiting suicide - and there you are 4 vs 8.... and you can touch almost immortalliity after - 5 enemys lie broken at your feets - ripped open by your shots - you see the heat scale at 80%- you see the points....5:5 - and you know while you made the impossible possible - you can not win.

In 12 vs 12 those moments are nil.

#10 Bront

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Posted 14 October 2014 - 05:15 AM

I'd rather it be limited to some maps. River City and Forrest Colony are just so small (Heck, I had missiles fired on me 3 seconds in to a match on River City, I noted the time)

#11 Joseph Mallan

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Posted 14 October 2014 - 05:18 AM

View PostKarl Streiger, on 14 October 2014 - 04:37 AM, said:

Even on 8 vs 8 the team will beat the Solo star - but afaik there were more moments of glory back in 8 on 8.
You know those games were two of your mates are AFK or disconnected from the beginning, two are commiting suicide - and there you are 4 vs 8.... and you can touch almost immortalliity after - 5 enemys lie broken at your feets - ripped open by your shots - you see the heat scale at 80%- you see the points....5:5 - and you know while you made the impossible possible - you can not win.

In 12 vs 12 those moments are nil.

moments of glory should be rare and far between. Otherwise we would have way more war hero stories. No it should not be easier to "be a hero".

#12 Karl Streiger

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Posted 14 October 2014 - 05:25 AM

View PostJoseph Mallan, on 14 October 2014 - 05:18 AM, said:

moments of glory should be rare and far between. Otherwise we would have way more war hero stories. No it should not be easier to "be a hero".

There is a difference between - a story - and no story at all... all we have are wimps and posers that show their stats.
Not the same anymore.

#13 Logan Hawke

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Posted 14 October 2014 - 05:26 AM

View Postlartfor, on 14 October 2014 - 04:29 AM, said:

Allistair got the right answer. According to russ, high number of players per game is "how ftp games make money". Now do I agree with this statement from rus? Of course not... It's cash motivated in what many consider one of the most expensive ftp game on the market.


What do you mean 'most expensive ftp on the markey'?

#14 DarkDevilDancer

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Posted 14 October 2014 - 05:29 AM

I dunno it was much easier for a good player to dominate in 8v8, i miss regular 5-6 kill matches but 12v12 if more forgiving when the new guy runs head long into enemy guns and dies 20 seconds into a match.

It should be an option for premium players perhaps.

#15 Joseph Mallan

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Posted 14 October 2014 - 05:41 AM

View PostKarl Streiger, on 14 October 2014 - 05:25 AM, said:

There is a difference between - a story - and no story at all... all we have are wimps and posers that show their stats.
Not the same anymore.

Not true. When there is a reason to post a story I do so.

I do wonder when gaming became something we had to do by the numbers! Forced into specified roles! I have discussed this more than once with the Law.

#16 RealityCube

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Posted 14 October 2014 - 12:46 PM

I understand the issue with server space, however if PGI were to change their pricing, alongside implementing the ability to choose 8 or 12 player matches, increasing cbill gains, adding a tutorial, and letting people play custom games without premium time, I think they could make enough money to fund larger servers. It's a long game, but one I think they can win if they just played a little smarter.

#17 Elizander

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Posted 14 October 2014 - 01:20 PM

View PostRealityCube, on 14 October 2014 - 04:06 AM, said:

In my first post having nothing to do with the Raven battlemech... I'd really like to see the return of the 8 man. Most of the maps are better balanced for this amount, it fixes some of the spawn point problems, and it creates a longer TTK with 4 less people firing on a single mech.

Of course this would likely require the implementation of things like a Lobby, map voting, and even private/custom matches that you're not required to have premium time to play (think about the League of Legends model).

I'd like to see this game continue to move toward a better competitive and fun future, and 8 man drops have always felt more balanced.


The issue with this is that PGI is trying to maximize servers with 12v12. That's like 50% better than 8v8. I honestly can't see any competitive e-sports game flying 12 players to one location for a tournament. Seems like 5 is the magic number with regards to that. :ph34r:

#18 keith

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Posted 14 October 2014 - 01:28 PM

certain maps should be made with 8v8 in mind. i for 1 like 8v8 more. yes the MM would be hell to program, but frost colony barely fits 12 mechs, most of the original maps don't fit 12v12. then from now on they can do both styles of maps 8v8 and 12v12.





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