That way you can see what’s really behind you, like terrain, team-mates piling up behind you, that ledge your about to fall off of, or what the heck I’m stuck on, and why can’t I move backwards when I just came from that approximate location etc. Some say “Use the mini-map… but that just doesn’t give the detail of what’s actually blocking you, or give any clear indicators of where to go when backing up, so the mini-map just isn’t a viable answer.
It just doesn’t make sense why we don’t have it, they are 31st century technology, you’ll never convince me a future mechanized fighting vehicle doesn’t have them.
My HUMVEE in the Army had rear view mirrors.
My 1972 Harley Shovel Head has rear view mirrors.
My 1982 Toyota 4x4 has rear view mirrors.
My daughters bicycle has clip on rear view mirrors.
.. but my 3050 Catapult doesn’t ???
Please PGI .. Give us rear view mirrors (mini-screen)
EDIT FOR PIC 2-9-2016
- possible alternative to a "mirror", since it' would eat resources: Enter the mini-zoomed radar?
So, instead of a rear view mirror, a close proximity radar that shows where player are in relation to your mech. Zoomed in so you can tell where to move without mashing into those behind you - a possible solution.
Notice the extra proximity radar next to the ranged radar.
http://home.wavecabl...brth/mirror.jpg
Edited by Freebrth, 12 February 2016 - 08:23 AM.