Hoax415, on 16 October 2014 - 09:20 AM, said:
In a way it isn't fair to let people bring 4 light mechs if that is all they want to bring if I can't bring 4 of what I want. I think a better mix would be a 200-240 ton max limit. So if you wanted you could bring 2 Direwolves and nothing else.
My reason for not wanting 1/1/1/1 is an economic one. Requiring 4 mechs means you need to have owned and mastered 12 mechs. As it stands right now there is no way you can field a competitive IS team vs clan team. So that means I have to buy clan mechs and I only own IS mechs. I have enough to buy clan mechs but just barely under the new max weight limit. I did not have enough for the other scheme.
On the other hand I can't play light mechs as my ping is too low. Yes you read that correctly. If your ping is on the high side the image of where you are isn't where your mech actually is according to the server. This means lasers miss you and that means you stay alive. When your ping is low your "ghost" is right on top of where you actually are and that is a huge disadvantage. I also feel the superior range of clan weapons pretty much ruined the light extreme range poke and run strategy (as did more players per team).
I will agree with you that anyone who wants to bring 4 Direwolfs is probably a jerk; or at the very least not thinking about how that would ruin the game. Then again I feel the game is already ruined when you consider that the 'regular' game modes feel an Awesome is equal to a Direwolf. Given the choice of 1 Direwolf or 2 (Un)Awesomes I think most people would take the DW and they would be smart to make that choice.
Do you think it would be unfair if I took 2 Atlases and a Cicada? Why can't I bring 3 mechs that fit in the weight limit? I personally see no reason to play something like the Hunchback when the Timberwolf exists for only +1 weight class. There was a time when the HBK was a fine mech (mainly when the AC/20 had 660m range) but those days are over. Throwing out the clan mechs I think the IS mechs are pretty well balanced or were at one time. In the right hands an Atlas is/was just as good as a Jenner. There was a time in this game when they had achieved that balance.
I remember a game where I was in my Atlas 7D and the last opponent was a Jenner 7F. Both of us pretty much ruined the other team as we had at least 4 kills (out of 8). I was slightly out of position as the other last guy on my team died to two light mechs. I finished off the other light mech with my last AC/20 round. The Jenner blew off my left torso (no more SRM 6s) so I was left with just the 3 medium lasers. That was a really close fight because my core had been exposed for a while. But with a some good torso twisting I beat him (but just barely).
Looking at the game now I think the Atlas is generally a waste of tonnage that should be reserved for a Direwolf. That's a sad thought to me. I really like how the Atlas looks and I enjoy playing it..... but not against a vastly superior model. On the other hand the Jenner is king of light mechs (probably tied with the raven).
Edited by Glythe, 16 October 2014 - 12:14 PM.
























