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So 240 Tons In A Drop Deck Pgi?


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#61 Glythe

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Posted 16 October 2014 - 12:02 PM

View PostHoax415, on 16 October 2014 - 09:20 AM, said:

All the credit in the world for at least realizing the second part. So many guys in other threads declaring all pilots should be "punished" equally because they can't bring 4 direwolves. So bring back 1/1/1/1 not because its more variety, more fun or better gameplay but because they are spiteful *****.


In a way it isn't fair to let people bring 4 light mechs if that is all they want to bring if I can't bring 4 of what I want. I think a better mix would be a 200-240 ton max limit. So if you wanted you could bring 2 Direwolves and nothing else.

My reason for not wanting 1/1/1/1 is an economic one. Requiring 4 mechs means you need to have owned and mastered 12 mechs. As it stands right now there is no way you can field a competitive IS team vs clan team. So that means I have to buy clan mechs and I only own IS mechs. I have enough to buy clan mechs but just barely under the new max weight limit. I did not have enough for the other scheme.

On the other hand I can't play light mechs as my ping is too low. Yes you read that correctly. If your ping is on the high side the image of where you are isn't where your mech actually is according to the server. This means lasers miss you and that means you stay alive. When your ping is low your "ghost" is right on top of where you actually are and that is a huge disadvantage. I also feel the superior range of clan weapons pretty much ruined the light extreme range poke and run strategy (as did more players per team).

I will agree with you that anyone who wants to bring 4 Direwolfs is probably a jerk; or at the very least not thinking about how that would ruin the game. Then again I feel the game is already ruined when you consider that the 'regular' game modes feel an Awesome is equal to a Direwolf. Given the choice of 1 Direwolf or 2 (Un)Awesomes I think most people would take the DW and they would be smart to make that choice.

Do you think it would be unfair if I took 2 Atlases and a Cicada? Why can't I bring 3 mechs that fit in the weight limit? I personally see no reason to play something like the Hunchback when the Timberwolf exists for only +1 weight class. There was a time when the HBK was a fine mech (mainly when the AC/20 had 660m range) but those days are over. Throwing out the clan mechs I think the IS mechs are pretty well balanced or were at one time. In the right hands an Atlas is/was just as good as a Jenner. There was a time in this game when they had achieved that balance.

I remember a game where I was in my Atlas 7D and the last opponent was a Jenner 7F. Both of us pretty much ruined the other team as we had at least 4 kills (out of 8). I was slightly out of position as the other last guy on my team died to two light mechs. I finished off the other light mech with my last AC/20 round. The Jenner blew off my left torso (no more SRM 6s) so I was left with just the 3 medium lasers. That was a really close fight because my core had been exposed for a while. But with a some good torso twisting I beat him (but just barely).

Looking at the game now I think the Atlas is generally a waste of tonnage that should be reserved for a Direwolf. That's a sad thought to me. I really like how the Atlas looks and I enjoy playing it..... but not against a vastly superior model. On the other hand the Jenner is king of light mechs (probably tied with the raven).

Edited by Glythe, 16 October 2014 - 12:14 PM.


#62 Killstorm999999

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Posted 16 October 2014 - 12:50 PM

View PostGhost Badger, on 16 October 2014 - 10:50 AM, said:


Hell, they could even put pseudo-science behind it and vary it according to the terrain and gravity of the planet...only so many tonnes allowed on a dropship before the engines can't cope, etc.



Yes! But that's not pseudo-science. Pseudo-science would be determining the tonnage based on the position of the constellations or the skull structure of the commanding officer :)

#63 Rebas Kradd

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Posted 16 October 2014 - 12:52 PM

View PostDeltron Zero, on 16 October 2014 - 12:50 PM, said:



Yes! But that's not pseudo-science. Pseudo-science would be determining the tonnage based on the position of the constellations or the skull structure of the commanding officer :)


Don't knock cranial logistics until you've tried it. ;)

In all seriousness, I'd actually be a fan of reducing the tonnage to 220. It would eliminate two more ridiculous drop decks (2 Atlai/2 Locust, 1TW/3 Stormcrows) and force mediums on everyone even more. :)

Edited by Rebas Kradd, 16 October 2014 - 12:52 PM.


#64 Glythe

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Posted 16 October 2014 - 12:57 PM

View PostRebas Kradd, on 16 October 2014 - 12:52 PM, said:


In all seriousness, I'd actually be a fan of reducing the tonnage to 220. It would eliminate two more ridiculous drop decks (2 Atlai/2 Locust, 1TW/3 Stormcrows) and force mediums on everyone even more. :)


That's not very nice you know..... What if they made the minumum 200 tons? Then you can't only bring light mechs.

Why do you want to force what you want to play on everyone else?

#65 Clownwarlord

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Posted 16 October 2014 - 01:54 PM

Hmmm 240 tons for me! I think I like this :)

Atlas - 100 tons
Jager - 65 tons
Cicada - 40 tons
Jenner - 35 tons

From the numbers on mwo :) Not a bad mix of mechs you can even go with a raven and then have 3 ecm mechs.

Atlas - 100 tons
Cataphract - 70 tons
Cicada - 40 tons
Spider - 30 tons

3 ECM mechs again and a good mix.

If you even wanted 2 Atlas then all you have to do is take 2 locust.

Edited by clownwarlord, 16 October 2014 - 01:57 PM.


#66 Khavi Vetali

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Posted 16 October 2014 - 01:56 PM

View PostGlythe, on 16 October 2014 - 12:57 PM, said:


That's not very nice you know..... What if they made the minumum 200 tons? Then you can't only bring light mechs.

Why do you want to force what you want to play on everyone else?


Sure, how about EXACTLY 200 tons, and you can't drop unless you match that. Force people to play everything, unless you love mediums :D Having a tonnage limit maximum that prevents people from bringing 4 mechs 65t or over is obviously how they are trying to make up from not having properly balanced lights and mediums, role warfare or otherwise.

Edited by Khavi Vetali, 16 October 2014 - 01:59 PM.


#67 Kiiyor

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Posted 16 October 2014 - 02:12 PM

View PostGhost Badger, on 16 October 2014 - 08:50 AM, said:

Clan:
Timberwolf
Timberwolf
Stormcrow
ECM Kitfox

IS:
Atlas D-DC
Cataphract/Jager
ECM Spider/Raven/Cicada
ECM Spider/Raven/Cicada


For me:

IS:

Jager
Jager
Jager
Jenner

The 4 J's of awesome. 10 tonnes of free space in the dropship too, for ALL THE EXTRA DAKKA FUEL and space-mead required by my drunken pilots.

I might even make a few drops filled with only light mechs, to break the brains of all the min/maxers out there.

#68 aniviron

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Posted 16 October 2014 - 02:23 PM

View PostDarthRevis, on 16 October 2014 - 08:31 AM, said:

They said 240....more then likely it will be 240.


They also said it would be 1/1/1/1, but changed their mind on that. I bought the trio of Kitfoxes for that reason, and while I don't regret it, it would have been nice to know the actual constraint I should have been planning for instead. Getting mechs to mastery takes a long time, you know?

I can't really say I blame OP for wanting assurances that 240 is the number.

#69 Burktross

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Posted 16 October 2014 - 02:38 PM

240? That's higher then I expected-- never the less, I'm happy.

#70 Johnny Z

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Posted 16 October 2014 - 03:48 PM

Ya but but but I wanna take 7 locusts, give me the choice to take what "I" want!

#71 N0MAD

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Posted 16 October 2014 - 04:43 PM

View PostRuss Bullock, on 16 October 2014 - 10:36 AM, said:


As this person said.

Although yes I believe the range is set at 140-240 tons - that range might change in the future on a per planet basis - so I am afraid you have as good of information as we can give towards your buying decisions.

You should rethink the 140 bottom limit.
The 240 is in i think to stop people taking their preferred say 4 Heavies or 4 assaults, altho i dont like it i can see it does bring variety into the picture.
So why let a Light pilot only bring in his meta by allowing him to bring 4 lights instead of having him bring mechs that are out of his comfort/specialist zone? You limit the heavy/assault pilots choice making him bring mechs out of his comfort/specialist zone but are quite happy to let Light pilots play their meta?...
Doesnt seem right to me.

#72 TercieI

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Posted 16 October 2014 - 05:43 PM

View PostN0MAD, on 16 October 2014 - 04:43 PM, said:

You should rethink the 140 bottom limit.
The 240 is in i think to stop people taking their preferred say 4 Heavies or 4 assaults, altho i dont like it i can see it does bring variety into the picture.
So why let a Light pilot only bring in his meta by allowing him to bring 4 lights instead of having him bring mechs that are out of his comfort/specialist zone? You limit the heavy/assault pilots choice making him bring mechs out of his comfort/specialist zone but are quite happy to let Light pilots play their meta?...
Doesnt seem right to me.


Any light pilot concerned with meta is bringing 4x35=140. It's almost like they planned that.

On the clan side, anybody concerned with being competitive isn't majoring in their lights.

Edited by Terciel1976, 16 October 2014 - 05:44 PM.


#73 IllCaesar

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Posted 16 October 2014 - 06:03 PM

Hmm, 240 eh?

I'm thinking 45/50/65/80. My comfort zone is definitely in mediums, but I'd rather take one of the 45-tonners and 65-tonners I have over two of the 55-tonners I have.

Spoiler


Alternatively, 45/45/50/100

Atlas DDC or S, Hunchback 4J, Blackjack-1, and one of my Vindicators - either my 1X because that thing is a crit machine and would do well late into the game, or my 1AA because of dual AMS for early in the match and dual ERLLs/PPCs to keep it around long into the match.

#74 Brody319

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Posted 16 October 2014 - 07:15 PM

I'm still in favor of a tonnage minimum in addition to a maximum. They put the 3/3/3/3 in for a reason to bring both teams close in tonnage so that one team didnt get stomped. A tonnage minimum helps the issue of one team being under tonnage, balances the game, and more mediums would be played because light players couldn't just bring 4 lights and would have to bring at least a medium to the fight.

#75 LordLosh

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Posted 12 November 2014 - 06:31 PM

Russ do you think its fair that IS will be able to take 2 Atlas or 2 king crabs with 2 locusts; But Clan will not be able to bring two dire wolfs?
I'm ok with it cause I want my crabs and locust. must be an exoskeleton thing :) but sure would be nice to do the same with my dire whales when I play clan. Other wise I think the most common drop for clans will be 2 Timbers a Loki and Mist Lynx

#76 El Bandito

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Posted 12 November 2014 - 06:49 PM

Two Timbies + 1 Mad Dog + Kit Fox/Arctic Cheetah when it comes out. No brainer.

But since I am a Spheroid so I am stuck with Dragon Slayer + Grasshopper + Shawk/Griffin + Ember.

Edited by El Bandito, 12 November 2014 - 06:55 PM.


#77 Green Mamba

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Posted 12 November 2014 - 07:27 PM

Did they say you can use the same Mech 4 times? Or you have to use separate 4 separate Mechs ,All this is considering staying under the 240 ton limit

#78 Mcgral18

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Posted 12 November 2014 - 07:30 PM

View PostGreen Mamba, on 12 November 2014 - 07:27 PM, said:

Did they say you can use the same Mech 4 times? Or you have to use separate 4 separate Mechs ,All this is considering staying under the 240 ton limit


It has to be 4 different mechs, but it can be 4 of the same variant and chassis. You just need to own 4 of them.


This also goes for modules; you'll need 4 sets.

Edited by Mcgral18, 12 November 2014 - 07:31 PM.


#79 Green Mamba

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Posted 12 November 2014 - 07:31 PM

View PostMcgral18, on 12 November 2014 - 07:30 PM, said:


It has to be 4 different mechs, but it can be 4 of the same variant and chassis. You just need to own 4 of them.


ok thx

#80 Hades Trooper

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Posted 12 November 2014 - 10:30 PM

240 is not enough.

dire wolves where a common invasion mech and with this 240 limit your saying bring an assult then you must also bring 2 lights.

i personally don't use lights as my pc only gets me 40fps and going faster than 90kms becomes a nightmare.

So yell and scream all you like but some of us older players prefer a slow and steady approach to life, if i want to play a twitch shooter then i'd play something else.

also note, with my aussie ping i find lights horrible to play do to the ping lag. At least in a heavy or assault i can survive a lag spike.

idk how people with 300 pings can do light vs light combat

Edited by Hades Trooper, 12 November 2014 - 10:31 PM.






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