Rouken, on 16 October 2014 - 09:52 AM, said:
How exactly would that work with 240?
75 + 75 + 75 + 25 = 250
In fact, at 240 bringing 3 Timber Wolves wouldn't be possible even if the Fire Moth were available.
This is the point. 240 is an ideal number. It lets someone stuck up on playing only heavy mechs pilot four of them.
The same way the minimum of 140 lets someone who wants only lights pilot four of them but only if each is 35-tons.
If you are a "heavy pilot" or a "light pilot" its a much better idea to take at least one medium to give you more play within your chosen weight class. MLLL or MHHH or LHHH just work much better than Lx4 or Mx4 with 140-240 and that's good.
240 is a good number because 2x80-90 ton assault decks work but not without trade off:
90/90/35/25
85/85/35/35
80/80/45/35
etc.
It makes 2x95-100 tonners a silly extreme deck that most people will avoid. Which is fine. We will finally return to a play environment where Atlas and Dire Wolves are special fearsome sights not the only assaults you commonly see game in and game out.
240 is also by design the highest number that still disallows 3 x Mad Cats. I would be shocked if they decided to make the number higher.
Its the right limit to try at the start. Later on hopefully we will see even more variety to engagement limits and battle types but as a general rule of thumb expectation I think 240 tons is spot on.
Edited by Hoax415, 16 October 2014 - 10:38 AM.