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So 240 Tons In A Drop Deck Pgi?


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#41 Mcgral18

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Posted 16 October 2014 - 10:21 AM

View PostSpiralFace, on 16 October 2014 - 09:38 AM, said:

Calling it now:

Nearly every Clan player will pretty much all take 3 timberwolves and a Mist Lynx.

Have fun with that IS players.


Perhaps some DoomCrows and Stealthbringers.

You can bring a pair of each. Both should be fairly effective.

You could also do TimberGod, DoomCrow, Stealthbringer and the Fenris.

#42 Angel of Annihilation

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Posted 16 October 2014 - 10:22 AM

View PostSpiralFace, on 16 October 2014 - 09:38 AM, said:

Calling it now:

Nearly every Clan player will pretty much all take 3 timberwolves and a Mist Lynx.

Have fun with that IS players.


Can't take more than two Timber Wolf mechs on a 240 ton drop limit. That is part of the beauty of the 240 ton value. 3 TWs are 225 tons which leaves only 15 tons left for your 4th mech selection. Since there are no mechs currently nor will there be any ever that weight under 20 tons, you will never be able to bring 3 Timber Wolves.

Also your only going to be able to use a max of 1 Dire Wolf or perhaps 2 Warhawks or Gargoyles.

Lastly, the IS is going to have a pretty huge advantage I think just because of the sheer amount of good mechs at their disposal. On the Clan side you really only have the Direwolf at 100 tons, Timber Wolf at 75 tons, Stormcrow at 55 tons and Kit Fox at 30 tons to select from for maximum competitiveness. That is going to limit Clan player options tremendously. Really I am not sure if 13 different mechs are enough considering more than half of them are going to range from iffy to subpar at best.

Hopefully they will add in another 5-10 Clan mechs by first quarter of next year. We need the Executioner, Cauldron Born, Shadow Cat and Viper by then for sure.

#43 Russ Bullock

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Posted 16 October 2014 - 10:36 AM

View PostWarHippy, on 16 October 2014 - 08:38 AM, said:

While I'm not a fan of the 240 limit, and it being a little low in my opinion I did see some possibility of there being different drop weights per planet. If some had a drop limit of 200 and some 300 with 240 being somewhat more common as example I think I could learn to like it.


As this person said.

Although yes I believe the range is set at 140-240 tons - that range might change in the future on a per planet basis - so I am afraid you have as good of information as we can give towards your buying decisions.

#44 Bront

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Posted 16 October 2014 - 10:36 AM

View PostViktor Drake, on 16 October 2014 - 10:22 AM, said:

Lastly, the IS is going to have a pretty huge advantage I think just because of the sheer amount of good mechs at their disposal. On the Clan side you really only have the Direwolf at 100 tons, Timber Wolf at 75 tons, Stormcrow at 55 tons and Kit Fox at 30 tons to select from for maximum competitiveness. That is going to limit Clan player options tremendously. Really I am not sure if 13 different mechs are enough considering more than half of them are going to range from iffy to subpar at best.

The Mad Dog is getting ok reviews and has a place. The Warhawk isn't that bad, it's just not a Dire Wolf. The Ice Ferret and Hellbringer look pretty good as well.

That said, I expect clans to get a quirk pass to help the underperforming chasis.

#45 Hoax415

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Posted 16 October 2014 - 10:37 AM

View PostRouken, on 16 October 2014 - 09:52 AM, said:

How exactly would that work with 240?

75 + 75 + 75 + 25 = 250

In fact, at 240 bringing 3 Timber Wolves wouldn't be possible even if the Fire Moth were available.


This is the point. 240 is an ideal number. It lets someone stuck up on playing only heavy mechs pilot four of them.

The same way the minimum of 140 lets someone who wants only lights pilot four of them but only if each is 35-tons.

If you are a "heavy pilot" or a "light pilot" its a much better idea to take at least one medium to give you more play within your chosen weight class. MLLL or MHHH or LHHH just work much better than Lx4 or Mx4 with 140-240 and that's good.

240 is a good number because 2x80-90 ton assault decks work but not without trade off:
90/90/35/25
85/85/35/35
80/80/45/35
etc.

It makes 2x95-100 tonners a silly extreme deck that most people will avoid. Which is fine. We will finally return to a play environment where Atlas and Dire Wolves are special fearsome sights not the only assaults you commonly see game in and game out.

240 is also by design the highest number that still disallows 3 x Mad Cats. I would be shocked if they decided to make the number higher.

Its the right limit to try at the start. Later on hopefully we will see even more variety to engagement limits and battle types but as a general rule of thumb expectation I think 240 tons is spot on.

Edited by Hoax415, 16 October 2014 - 10:38 AM.


#46 Russ Bullock

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Posted 16 October 2014 - 10:40 AM

View PostSpiralFace, on 16 October 2014 - 09:38 AM, said:

Calling it now: Nearly every Clan player will pretty much all take 3 timberwolves and a Mist Lynx. Have fun with that IS players.


nm - others beat me to it, yah 3 TW's shouldn't be possible.

And yes you could take out 4 of the exact same chassis if you want - say 4 Shadowhawk 2H's - just need to own all 4.

someone earlier was looking for confirmation on that

#47 AlmightyAeng

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Posted 16 October 2014 - 10:41 AM

RUSS! While you're here on the thread, can you confirm that we'll be able to take multiples of the SAME variant if we feel like it?

I.e., 2 Raven-3L's?

#48 Ph30nix

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Posted 16 October 2014 - 10:45 AM

View PostRuss Bullock, on 16 October 2014 - 10:36 AM, said:


As this person said.

Although yes I believe the range is set at 140-240 tons - that range might change in the future on a per planet basis - so I am afraid you have as good of information as we can give towards your buying decisions.

Russ you have to stop using quotes of logical posts to respond to people and defiantly stop following it up with your own logical comment. It doesn't leave us much room to complain and get snarky with eachother.

#49 Mcgral18

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Posted 16 October 2014 - 10:46 AM

View PostGhost Badger, on 16 October 2014 - 10:41 AM, said:

RUSS! While you're here on the thread, can you confirm that we'll be able to take multiples of the SAME variant if we feel like it?

I.e., 2 Raven-3L's?

View PostRuss Bullock, on 16 October 2014 - 10:40 AM, said:


nm - others beat me to it, yah 3 TW's shouldn't be possible.

And yes you could take out 4 of the exact same chassis if you want - say 4 Shadowhawk 2H's - just need to own all 4.

someone earlier was looking for confirmation on that


Looks like you can do exactly that.

#50 Russ Bullock

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Posted 16 October 2014 - 10:47 AM

View PostGhost Badger, on 16 October 2014 - 10:41 AM, said:

RUSS! While you're here on the thread, can you confirm that we'll be able to take multiples of the SAME variant if we feel like it? I.e., 2 Raven-3L's?


Yes I thought I just did.

As long as you meet the tonnage range and you own those two Raven 3L's - meaning you own TWO of them - great you can bring them.

#51 AlmightyAeng

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Posted 16 October 2014 - 10:48 AM

View PostRuss Bullock, on 16 October 2014 - 10:47 AM, said:


Yes I thought I just did.

As long as you meet the tonnage range and you own those two Raven 3L's - meaning you own TWO of them - great you can bring them.


You absolutely did, thank you. I know it's been a wonder amongst my clan, at least, since taking multiple ECM mechs of the same chassis seems like the way to go...

But then again, we're looking forward to how you tweak the non-ecm variants with your quirk system, too ;)

#52 Hospy

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Posted 16 October 2014 - 10:48 AM

Changing drop limits per battle would actually be pretty neat, would stop battles from being static, gives another variable to tweak advantages between attacker/defender.

I'm a fan.

#53 Zeece

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Posted 16 October 2014 - 10:49 AM

Curious.. any plans on what to do when players DC mid match.... in a normal match this hurts.. but it would seem some will just DC if it looks like they will lose after down 2 mechs? Those will put us at a serious disadvantage.

Edited by Zeece, 16 October 2014 - 10:51 AM.


#54 AlmightyAeng

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Posted 16 October 2014 - 10:50 AM

View PostHospy, on 16 October 2014 - 10:48 AM, said:

Changing drop limits per battle would actually be pretty neat, would stop battles from being static, gives another variable to tweak advantages between attacker/defender.

I'm a fan.


Hell, they could even put pseudo-science behind it and vary it according to the terrain and gravity of the planet...only so many tonnes allowed on a dropship before the engines can't cope, etc.

#55 SpiralFace

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Posted 16 October 2014 - 10:57 AM

View PostRuss Bullock, on 16 October 2014 - 10:40 AM, said:


nm - others beat me to it, yah 3 TW's shouldn't be possible.

And yes you could take out 4 of the exact same chassis if you want - say 4 Shadowhawk 2H's - just need to own all 4.

someone earlier was looking for confirmation on that


Yah, already got that flak. Just shows me that I shouldn't be doing math on an empty stomach. :wacko:

Probably a good test bed case for why 250 tons is a bad idea though. ;)

#56 Johnny Z

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Posted 16 October 2014 - 11:04 AM

Two drop decks here just getting the modules for them = slow going. And no Im not showing my cards :)

Edited by Johnny Z, 16 October 2014 - 11:07 AM.


#57 Pendraco

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Posted 16 October 2014 - 11:26 AM

View PostPh30nix, on 16 October 2014 - 09:42 AM, said:

Not to knock you at all or anything but

does it concern anyone else that
maximize your firepower.
is the mentality people will all be focusing on? not maximizing your usefulness or utility, no it will be bring the most pew pew!!!

need role warfare ASAP


I see what happened here, you took from my quote that which suited a point you wanted to make? It depends on an individuals preference,

Quote

They have said they are starting at 240, which I think is a great number. Have to make some hard choices if you want to maximize your firepower.

I really, really hope this discussion doesn't start all over....

Posted Image

Edited by Pendraco, 16 October 2014 - 11:29 AM.


#58 KraftySOT

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Posted 16 October 2014 - 11:42 AM

View PostHoax415, on 16 October 2014 - 09:20 AM, said:





The correct Liao build off that core (Wub + 2xGoose) is this:
35/55/65/95

So add a Raven-3L (duh) and the 55 tonner of your preference. Shadow Hawk and Wolverine being the most lore appropriate I believe.

You can never go wrong with a 3L


Sold.

#59 Angel of Annihilation

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Posted 16 October 2014 - 11:43 AM

View PostMcgral18, on 16 October 2014 - 10:21 AM, said:


Perhaps some DoomCrows and Stealthbringers.

You can bring a pair of each. Both should be fairly effective.

You could also do TimberGod, DoomCrow, Stealthbringer and the Fenris.


Yeah unless the hitboxes on the Hellbringer are really borked, I will probably bring two of those paired up with two Stormcrows. Honestly as good as everyone thinks the Timber Wolf is, I am not so overly impressed by them that I feel I need to bring them on my drop ship.

#60 KraftySOT

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Posted 16 October 2014 - 11:45 AM

View PostRuss Bullock, on 16 October 2014 - 10:40 AM, said:


nm - others beat me to it, yah 3 TW's shouldn't be possible.

And yes you could take out 4 of the exact same chassis if you want - say 4 Shadowhawk 2H's - just need to own all 4.

someone earlier was looking for confirmation on that


Very cool. Thanks Russ.





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