Targeting Friendly Mechs
#21
Posted 21 October 2014 - 07:00 AM
#22
Posted 21 October 2014 - 06:41 PM
#23
Posted 08 October 2015 - 05:50 AM
#24
Posted 08 October 2015 - 06:00 AM
#25
Posted 08 October 2015 - 07:06 AM
#26
Posted 08 October 2015 - 07:07 AM
#27
Posted 08 October 2015 - 01:00 PM
We need information about loadout and status of our team mates, and honestly, i don't understand why people fears friendly fire because of the ability to target friendlies. Don't worry, if a friendly wants to kill you, he can already. Just disallow missile locks while targeting a friendly (to avoid confussions).
#28
Posted 09 October 2015 - 04:59 AM
Also, would be great for zellbringen practice..
The only problem I have with it is that yes, it should be on a new, seperate key.. but I don't know where I would map it to, cose I'm allready using so many keys that I could barely accomodate MASC... All the good keys are used up..
#29
Posted 25 April 2017 - 12:20 AM
However I also think the paper doll image and weapon loadout of every friendly mech on your team should appear on the map overlay screen. It should also give you information like what modules they have, how much ammo they have remaining for each ammo using weapon, etc...
You should be able to see the entire status and loadout of all your teammates at a glance.
Also when mechs call for help they should be surrounded in a green box instead of the normal blue box so you can identify them more easily. And there should be a hotkey to target allied mechs calling for help so you can immediately see their status.
Quote
except the whole point is to be able to see their weapon loadout. not to see their health.
Edited by Khobai, 25 April 2017 - 12:26 AM.
#30
Posted 03 June 2017 - 05:11 AM
#31
Posted 19 July 2018 - 04:34 AM
~D. V. "This is needed, given everyone's lack of communication." Devnull
#32
Posted 19 July 2018 - 11:35 PM
XtremWarrior, on 17 October 2014 - 12:45 AM, said:
We need to know the loadout and damages taken by our team mates during the fight.
So far, the only indications we can access about a Mech, even in our own Lance, is the percentage of armor he got left... For a Mech with 10 differents armor location, how can that unique number be enough?!
I understand it's less important for Groups as they usualy talk to each other, using a random chating tool as TS, but in PUG, you don't have time to talk and explain your loadout or your damages with the in-game chat. After a few engagements i really think you should have a quick and easy way to see the overall state of you mates:
- Is that Atlas cored? (= which one of us is protecting the other?)
- Was he's back armor stripped? (= should i walk behind him so he don't get backstab?)
- What weapons he got left? (= what kind of tactic should we use now?)
Etc.
Friendly Targeting should be set on a different key than Enemy Targeting, so you can't accidentaly target a friend in the heat of battle.
Friendly targeting should not allow for missiles launchers to get actual Lock (if you worry about the fact that it could promote friendly battles and team-kills).
Thanks for your answers.
#34
Posted 22 July 2018 - 07:32 AM
#35
Posted 22 July 2018 - 04:42 PM
KursedVixen, on 19 July 2018 - 11:35 PM, said:
BTGbullseye, on 21 July 2018 - 07:39 PM, said:
Doesn't show exactly where your Teammate is badly messed up, however. That's what this suggestion aims to fix.
catsonmeth, on 22 July 2018 - 07:32 AM, said:
Why would you steal that from the AMS Toggle? There are some unused Number Keys, amongst other options.
~D. V. "wanting to seek clarity in confusion" Devnull
#36
Posted 22 July 2018 - 07:26 PM
Well whatever that button is, it should show more stuff.
#37
Posted 22 July 2018 - 09:29 PM
#38
Posted 22 July 2018 - 09:46 PM
Also, I'm not for this idea. Can you imagine the salty players targetting LRM assaults and getting pebbles in their shoes? I don't see any benefit to this.
#39
Posted 23 July 2018 - 10:18 AM
catsonmeth, on 22 July 2018 - 07:26 PM, said:
Just for reference...
'Tilde', aka '~', is bound to the "AMS Toggle" by default.
The default for "Show Teammate Info" is the 'Q' key.
But when you have used 'B' to open the "Battlegrid", then 'I' shows it.
...and I hope the info helps. You can also check these default keys at any time in MWO with 'F1' as well.
catsonmeth, on 22 July 2018 - 07:26 PM, said:
I would not disagree with that. Perhaps they could do it like how the very first Trailer for MW5 Mercs was rendering it? Kind of like this video...
(Source: Piranha Games' YouTube -- "MechWarrior 5: Mercenaries Pre-Alpha Footage (Mech_Con 2016)" -- https://www.youtube.com/watch?v=Gz8Y1V8gy1A)
...shows us during the battle against that Raven Mech, but perhaps further require that you also point the view near to a particular Friendly Mech in order to avoid display clutter? Otherwise that could get real messy...
~D. V. "Just clearing up the mental mess, misunderstandings, & clutter..." Devnull
[Edit by Post Author for Multiple Formatting Errors... Yuck!]
Edited by D V Devnull, 23 July 2018 - 10:21 AM.
#40
Posted 02 January 2019 - 05:26 PM
overall there are much better uses of dev time that can't be overcome by simple communication
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