The Oxide
#1
Posted 17 October 2014 - 05:34 AM
whats the deal.. what is the best setup...
its mastered and it still sucks
#2
Posted 17 October 2014 - 05:54 AM
Lrms are a waste.
tbh, I hated oxide as well.
#3
Posted 17 October 2014 - 05:55 AM
Oxide's role as a light slayer got hit pretty hard.
Being the only Jenner without JJ's also hurts it alot.
Also, so long Kintaro.
SRM4's are still deadly on it though.
http://mwo.smurfy-ne...b7c9380601f03c0
http://mwo.smurfy-ne...645c266b603f0e7
Edited by Mister D, 17 October 2014 - 06:02 AM.
#4
Posted 17 October 2014 - 05:56 AM
but it turned out to be a waste i think some color or cammo would have been a better choice
wish you could sell back hero's for % of mc
#5
Posted 17 October 2014 - 06:00 AM
#6
Posted 17 October 2014 - 06:04 AM
You run up at max speed blast the enemy in the face or where ever and run away before they can shoot back. Works will when enemy parts are open as well.
Outside of that there isn't much, a jenner D can do the job as well.
#7
Posted 17 October 2014 - 06:21 AM
#8
Posted 17 October 2014 - 06:28 AM
JJ's would of course help its survivability and increase your chances of escape if you get caught. Outside that i love it!
I run...
2x SRM 6 w/ ARTEMIS
XL 300
Does a great job at being a pain in the ass....I actually killed a Catapracht in it the other night in a little 1v1 face brawl. Felt like a super hero for a few mins! lol
#9
Posted 17 October 2014 - 06:30 AM
It should be getting three. Besides I kind of like it, and tend to do pretty decent in it.
#10
Posted 17 October 2014 - 06:31 AM
#11
Posted 17 October 2014 - 07:11 AM
#12
Posted 17 October 2014 - 07:14 AM
#13
Posted 17 October 2014 - 07:26 AM
A JJless light.
#14
Posted 17 October 2014 - 07:28 AM
#15
Posted 17 October 2014 - 07:37 AM
Load it up with SRMs and enjoy. Best to run with an ECM light, and don't over extend.
Assault back punisher, drive by on mechs with open armor. Just don't jump in to early on fresh mechs and watch out for streakers.
#16
Posted 17 October 2014 - 07:45 AM
When SRM hitreg was at its worst, oxide was great SSRM boat for hitting lights. Now that SRM hitreg is good (at least better, seems actually good to me), you can get more tubes with SRMs. I can't actually AIM, and hitreg always works when you shoot the ground (ugh), but a fast, low profile SRM boat can do horrible things to mech legs. Harrass their mechs, or guard your slow mech teammates.
Even when ammo is gone, you're a small, low profile spotter, capper, etc.
#17
Posted 17 October 2014 - 07:54 AM
#18
Posted 18 October 2014 - 02:05 PM
Terciel1976, on 17 October 2014 - 07:54 AM, said:
this adders are kinda the same i mounted with srm''s and adders still somehow work proper with them.
so basically you can make a kind of an adder out of it
http://mwo.smurfy-ne...628a50a01268399
but of course 4xsrm4 with 150+ kph is what I would sonsider even better than what a adder with srm 24 is.
#19
Posted 18 October 2014 - 02:25 PM
Lily from animove, on 18 October 2014 - 02:05 PM, said:
this adders are kinda the same i mounted with srm''s and adders still somehow work proper with them.
so basically you can make a kind of an adder out of it
http://mwo.smurfy-ne...628a50a01268399
but of course 4xsrm4 with 150+ kph is what I would sonsider even better than what a adder with srm 24 is.
Inspired by this I ran mine some yesterday with SRM16 and an XL280, 4.5 tons of ammo. It does OK, but that's the least engine I'd go. If using I a comp drop, more tubes (20), more engine, less ammo I think. You have to get close, the lack of Artemis hurts.
#20
Posted 18 October 2014 - 02:39 PM
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