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Proposed Quirks Will Kill Customization *happily Closed- That Got Nasty*


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#201 JozefK

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Posted 17 October 2014 - 09:22 AM

View PostMercules, on 17 October 2014 - 09:06 AM, said:


Can you please tell us what your mech build is that this is likely to ruin?


I'm a new player here and i am often struggling to position myself in the match and to earn decent reward. Not that i do not have my moments like doing 750 dmg in a firestarter.

That said i bought myself premium time and also Jester to improve my income.

I have Spider with ECM with LRL, two firestarters with MLs, blackjack with MLs and AC5, Catapult Jester with ERLs and Catapult with only LRMs (for stress release :)).

I trying now to grind enough money to buy third Catapult but god it goes so slow. And I would also like to try some other weapons but that would only make my grind toward third Catapult even longer.

Now with the introduction of Quirks as described here, it is possible that some of my configurations will become sub-optimal. And i can not afford to play with sub-optimal builds for the reasons I already mentioned. I do not have pilot skills yet, nor can i afford modules so if i would also play with sub-optimal builds it just wouldn't make sense.

So i would either need to buy new weapons for existing mechs or buy new mech variants. That would make the game even more grindy for me. And this is what repulsed me at the first place. (one of the things)

#202 Revis Volek

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Posted 17 October 2014 - 09:23 AM

View PostLT Satisfactory, on 17 October 2014 - 08:49 AM, said:

This is the first time I've ever felt bad for PGI. There is zero chance to please anything close to even a majority of people in this game on their part because, quite frankly, you're mentally handicapped. Original Poster is 100% correct that this is a horrible way to implement certain mechs/variants in a more viable way because it absolutely ruins the mech-building aspect of the game, but the majority of comments on here don't even understand the point the OP was trying to make and instead turn this into a 'meta' argument.



Its you and OP who dont understand....

You both claim how this is going to ruin builds but neither of you have given any real, tangible evidence to support this idea. Those arguing counter to you have in fact tried numerous times to show you the error in your thinking but for whatever reason you guys are ignoring these post i guess? I don't understand how you think this will do ANYTHING but make META capable builds on EVERY MECH. Sorry that you have a hard time thinking META is not the way to go. Its the easiest way to be successful in the mech and the "NORM" essentially. You can still do whatever you want without any NEGATIVES but going with the Quirks will be a plus and allow this mech to be viable once things like CW come around.

If you are so omniscient, please inform us of a better fix? Or a better way to make these mechs viable. I have seen nothing constructive really placed yet....just whining about these imaginary builds not being viable anymore...

POST A BUILD that wont work AFTER quirks. I'm waiting....

View PostJozefK, on 17 October 2014 - 09:22 AM, said:


I'm a new player here and i am often struggling to position myself in the match and to earn decent reward. Not that i do not have my moments like doing 750 dmg in a firestarter.

That said i bought myself premium time and also Jester to improve my income.

I have Spider with ECM with LRL, two firestarters with MLs, blackjack with MLs and AC5, Catapult Jester with ERLs and Catapult with only LRMs (for stress release :)).

I trying now to grind enough money to buy third Catapult but god it goes so slow. And I would also like to try some other weapons but that would only make my grind toward third Catapult even longer.

Now with the introduction of Quirks as described here, it is possible that some of my configurations will become sub-optimal. And i can not afford to play with sub-optimal builds for the reasons I already mentioned. I do not have pilot skills yet, nor can i afford modules so if i would also play with sub-optimal builds it just wouldn't make sense.

So i would either need to buy new weapons for existing mechs or buy new mech variants. That would make the game even more grindy for me. And this is what repulsed me at the first place. (one of the things)



NONE OF YOUR BUILDS WILL BE ANYMORE SUB-OPTIMAL THEN THEY ALREADY ARE, you will just get some builds that can go against the 5 big dogs currently in the game. I dont see why this is so hard to comprehend....Again. Please post a build that will be SUB-OPTIMAL once the quirks come out that isnt ALREADY sub-optimal in comparison to other mechs.

Edited by DarthRevis, 17 October 2014 - 09:42 AM.


#203 Mercules

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Posted 17 October 2014 - 09:24 AM

View PostLightfoot, on 17 October 2014 - 09:18 AM, said:

Perhaps there is an AC5 buffed HBK? I haven't checked all the quirks, but it seems one of the HBK's variants would have other ACs buffed.


Well, the HBK-4H is known for it's AC/10 so it gets bonuses to that. None of the HBKs in the game iconically carry AC/5s. Those mediums are the Wolverine and the Shadowhawk. If they got buffs it would likely be to the AC/5.

#204 CDLord HHGD

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Posted 17 October 2014 - 09:26 AM

View PostJozefK, on 17 October 2014 - 09:22 AM, said:


I'm a new player here and i am often struggling to position myself in the match and to earn decent reward. Not that i do not have my moments like doing 750 dmg in a firestarter.

That said i bought myself premium time and also Jester to improve my income.

I have Spider with ECM with LRL, two firestarters with MLs, blackjack with MLs and AC5, Catapult Jester with ERLs and Catapult with only LRMs (for stress release :)).

I trying now to grind enough money to buy third Catapult but god it goes so slow. And I would also like to try some other weapons but that would only make my grind toward third Catapult even longer.

Now with the introduction of Quirks as described here, it is possible that some of my configurations will become sub-optimal. And i can not afford to play with sub-optimal builds for the reasons I already mentioned. I do not have pilot skills yet, nor can i afford modules so if i would also play with sub-optimal builds it just wouldn't make sense.

So i would either need to buy new weapons for existing mechs or buy new mech variants. That would make the game even more grindy for me. And this is what repulsed me at the first place. (one of the things)

None of your builds will become sub-optimal compared to what they are now. You aren't losing ANYTHING. Maybe you shouldn't have jumped on the meta-wagon so soon after joining. Took time to learn and appreciate the genre first.

#205 UnsafePilot

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Posted 17 October 2014 - 09:29 AM

View PostJozefK, on 17 October 2014 - 09:22 AM, said:

Now with the introduction of Quirks as described here, it is possible that some of my configurations will become sub-optimal. And i can not afford to play with sub-optimal builds for the reasons I already mentioned. I do not have pilot skills yet, nor can i afford modules so if i would also play with sub-optimal builds it just wouldn't make sense.


If your mechs are getting quirks then they were already sub optimal. You're either receiving no change or a buff if you'll swap to the weapon's that are boosted.

Also if you're playing in the solo queue you 'can afford' to run whatever build you'd like. Assists/killing blows are dramatically more important to your earnings than damage done. You don't have to be the person who cored the target, just be one of the people that's hitting it when it dies. Any loadout can accomplish that.

Edited by UnsafePilot, 17 October 2014 - 09:30 AM.


#206 AlmightyAeng

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Posted 17 October 2014 - 09:29 AM

View PostJozefK, on 17 October 2014 - 09:22 AM, said:


I'm a new player here and i am often struggling to position myself in the match and to earn decent reward. Not that i do not have my moments like doing 750 dmg in a firestarter.

That said i bought myself premium time and also Jester to improve my income.

I have Spider with ECM with LRL, two firestarters with MLs, blackjack with MLs and AC5, Catapult Jester with ERLs and Catapult with only LRMs (for stress release :)).

I trying now to grind enough money to buy third Catapult but god it goes so slow. And I would also like to try some other weapons but that would only make my grind toward third Catapult even longer.

Now with the introduction of Quirks as described here, it is possible that some of my configurations will become sub-optimal. And i can not afford to play with sub-optimal builds for the reasons I already mentioned. I do not have pilot skills yet, nor can i afford modules so if i would also play with sub-optimal builds it just wouldn't make sense.

So i would either need to buy new weapons for existing mechs or buy new mech variants. That would make the game even more grindy for me. And this is what repulsed me at the first place. (one of the things)


Here's the thing. You've found a playstyle you enjoy on a mech. It works for you. These quirks don't make that playstyle any less viable.

Sure, if you want to "make the most" out of your build you could change out your weapons (arguably, though, if you're GOOD with your current playstyle, changing out weapons may actually hurt you, more than help...it's just the numbers that look better).

If you find that you really, REALLY like your current playstyle but also want to 'optimize'...browse the quirk list. Find a mech and variant that fits the loadout you want. Save for it. Get it.

Then you can 'optimize' the mechs you already have AND have a goal of attaining a mech that specializes in the playstyle you enjoy. There, problem solved.

#207 Squally160

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Posted 17 October 2014 - 09:31 AM

I read like, 2 pages of then, then decided its useless.

Time to start handing out steering wheels to people who think this will "kill customization"

Sorry, your bad "super leet custom" build will still be bad.

other builds, that play up strengths of mechs, will be less bad than they are now.

I like it.

*annoying typo edits.

Edited by Squally160, 17 October 2014 - 09:32 AM.


#208 Kensaisama

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Posted 17 October 2014 - 09:31 AM

Yea, though I walk through the valley of the shadow of death, I will fear no Direwolf, for my Hunchback is with me, thy Autocannon 20 and thy medium lasers they comfort me.

Thou preparest a table before me in the presence of mine enemies: Thou anointest my head with coolant; My heatsinks runneth hot.

Surely death and destruction will follow me all the days of my life: and I will dwell in the house of mechwarriors for ever.

#209 AlmightyAeng

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Posted 17 October 2014 - 09:32 AM

View PostKensaisama, on 17 October 2014 - 09:31 AM, said:

Yea, though I walk through the valley of the shadow of death, I will fear no Direwolf, for my Hunchback is with me, thy Autocannon 20 and thy medium lasers they comfort me.

Thou preparest a table before me in the presence of mine enemies: Thou anointest my head with coolant; My heatsinks runneth hot.

Surely death and destruction will follow me all the days of my life: and I will dwell in the house of mechwarriors for ever.


*single tear*

Fare thee well, Mechwarrior.

#210 Scratx

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Posted 17 October 2014 - 09:33 AM

*computes stuff*

Actually, quirked CN9-D will have 1.25s cooldown for the LB10 if Fast Fire, combined with the 40% cooldown bonus, amount to a 50% cooldown bonus.

Holy crap, LB10's on that centurion variant will devastate anything once they press the trigger at close range.


Edit : It's a DPS of 8. On just the LB. Add the SRMs and lasers. OMGWTFPWNED.

Edited by Scratx, 17 October 2014 - 09:35 AM.


#211 psihius

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Posted 17 October 2014 - 09:33 AM

Quirks are right on the spot at this time as far as I can see the values and chassis. Now we need 2-3 weeks to see how it plays out and then see if adjustments are needed at all.

Also you need to remember that CW is coming and there will be IS vs Clan matches. At this point Clans, by all tests, are winning more matches than IS by 15-20%. Quirks are designed to somewhat level the playing field.

Edited by psihius, 17 October 2014 - 09:36 AM.


#212 Mercules

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Posted 17 October 2014 - 09:34 AM

View PostJozefK, on 17 October 2014 - 09:22 AM, said:

That said i bought myself premium time and also Jester to improve my income.

I have Spider with ECM with LRL, two firestarters with MLs, blackjack with MLs and AC5, Catapult Jester with ERLs and Catapult with only LRMs (for stress release :)).


Your Spider won't change yet. Your Blackjack might get better or might not change right now depending on which it is. MLs are standard and will probably get a boost but AC/5s probably won't. Jester won't change yet, nor will the CPTL-A1. You are using mid tier IS mechs and won't be changed on the first pass. The second pass will change them some. Expect your Catapult to to get an LRM15 boost and your Jester to get a Laser boost. Spider will probably get some more armor or maneuverability and ML boost which means if if you continue to use the ERLL you will still get some bonus from the JJ/Armor/maneuverability boosts they will likely give it.

#213 Alwrathandabout42ninjas

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Posted 17 October 2014 - 09:34 AM

View PostKraftySOT, on 17 October 2014 - 06:48 AM, said:

No it doesnt. For the love of god.

There are 5 mechs. Timberwolf. Direwhale. Jagerbomb. Wubshee. Doomcrow.

If Quirks lead to one more viable tier 1 build. You have more diversity.


That is a small list of viable mech builds. Good pilots have more viable tier 1 builds on other chassis other than those. Sorry to tell you lol.

#214 AlmightyAeng

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Posted 17 October 2014 - 09:34 AM

View PostScratx, on 17 October 2014 - 09:33 AM, said:

*computes stuff*

Actually, quirked CN9-D will have 1.25s cooldown for the LB10 if Fast Fire, combined with the 40% cooldown bonus, amount to a 50% cooldown bonus.

Holy crap, LB10's on that centurion variant will devastate anything once they press the trigger at close range.


If it's stripped. And the hitboxes are big enough to make use of all the pellets.

But yeah...the LBX10 may no longer be only mildly more effective than a Flamer on some mechs. +1 Russ, +1.

Edited by Ghost Badger, 17 October 2014 - 09:36 AM.


#215 Alek Ituin

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Posted 17 October 2014 - 09:38 AM

View PostGhost Badger, on 17 October 2014 - 09:34 AM, said:


If it's stripped. And the hitboxes are big enough to make use of all the pellets.

But yeah...the LBX10 may no longer be only mildly more effective than a Flamer on some mechs. +1 Russ, +1.


"may no longer be only mildly more effective than a Flamer"

Yes, because being capable of firing a 10 point shotgun every 1.25s is only mildly more effective than a flamer. ;)

#216 CDLord HHGD

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Posted 17 October 2014 - 09:39 AM

View PostKensaisama, on 17 October 2014 - 09:31 AM, said:

Yea, though I walk through the valley of the shadow of death, I will fear no Direwolf, for my Hunchback is with me, thy Autocannon 20 and thy medium lasers they comfort me.

Thou preparest a table before me in the presence of mine enemies: Thou anointest my head with coolant; My heatsinks runneth hot.

Surely death and destruction will follow me all the days of my life: and I will dwell in the house of mechwarriors for ever.

This cannot be quoted enough..... ~S~

#217 AlmightyAeng

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Posted 17 October 2014 - 09:39 AM

View PostAlek Ituin, on 17 October 2014 - 09:38 AM, said:


"may no longer be only mildly more effective than a Flamer"

Yes, because being capable of firing a 10 point shotgun every 1.25s is only mildly more effective than a flamer. ;)


I think you missed my point.

Right now, for what it does, at it's current rate of fire, the LBX-10 is a trash weapon. This quirk might take it out of that category on some mechs.

#218 CDLord HHGD

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Posted 17 October 2014 - 09:39 AM

View PostKensaisama, on 17 October 2014 - 09:31 AM, said:

Yea, though I walk through the valley of the shadow of death, I will fear no Direwolf, for my Hunchback is with me, thy Autocannon 20 and thy medium lasers they comfort me.

Thou preparest a table before me in the presence of mine enemies: Thou anointest my head with coolant; My heatsinks runneth hot.

Surely death and destruction will follow me all the days of my life: and I will dwell in the house of mechwarriors for ever.

This cannot be quoted enough..... ~S~

#219 Mitsuragi

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Posted 17 October 2014 - 09:42 AM

OP's point: Every mech should be viable with any weapons.

Ok, you could do that... but then why would you have mech variants at all? The reason there are variants is to fulfill a combat role and what PGI is doing is buffing mechs so they can fulfill that canon role. They're encouraging you to purchase more mechs to suit your gameplay style.

This isn't a bad thing. You want the game to continue, right? PGI needs to make money for that to happen and one way to do that is to encourage you to purchase more mechs. Doing it this way is only is great because they're only helping mechs and they aren't hurting anyone's mech as it stands today.

I don't see a problem here.

#220 cSand

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Posted 17 October 2014 - 09:44 AM

View PostJozefK, on 17 October 2014 - 09:22 AM, said:


Now with the introduction of Quirks as described here, it is possible that some of my configurations will become sub-optimal. And i can not afford to play with sub-optimal builds for the reasons I already mentioned. I do not have pilot skills yet, nor can i afford modules so if i would also play with sub-optimal builds it just wouldn't make sense.


If you've been doing alright with "sub-optimal" mechs up until now, you'll be just fine with or without quirks





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