LT Satisfactory, on 17 October 2014 - 08:49 AM, said:
This is the first time I've ever felt bad for PGI. There is zero chance to please anything close to even a majority of people in this game on their part because, quite frankly, you're mentally handicapped. Original Poster is 100% correct that this is a horrible way to implement certain mechs/variants in a more viable way because it absolutely ruins the mech-building aspect of the game, but the majority of comments on here don't even understand the point the OP was trying to make and instead turn this into a 'meta' argument.
Its you and OP who dont understand....
You both claim how this is going to ruin builds but neither of you have given any real, tangible evidence to support this idea. Those arguing counter to you have in fact tried numerous times to show you the error in your thinking but for whatever reason you guys are ignoring these post i guess? I don't understand how you think this will do ANYTHING but make META capable builds on EVERY MECH. Sorry that you have a hard time thinking META is not the way to go. Its the easiest way to be successful in the mech and the "NORM" essentially. You can still do whatever you want without any NEGATIVES but going with the Quirks will be a plus and allow this mech to be viable once things like CW come around.
If you are so omniscient, please inform us of a better fix? Or a better way to make these mechs viable. I have seen nothing constructive really placed yet....just whining about these imaginary builds not being viable anymore...
POST A BUILD that wont work AFTER quirks. I'm waiting....
JozefK, on 17 October 2014 - 09:22 AM, said:
I'm a new player here and i am often struggling to position myself in the match and to earn decent reward. Not that i do not have my moments like doing 750 dmg in a firestarter.
That said i bought myself premium time and also Jester to improve my income.
I have Spider with ECM with LRL, two firestarters with MLs, blackjack with MLs and AC5, Catapult Jester with ERLs and Catapult with only LRMs (for stress release

).
I trying now to grind enough money to buy third Catapult but god it goes so slow. And I would also like to try some other weapons but that would only make my grind toward third Catapult even longer.
Now with the introduction of Quirks as described here, it is possible that some of my configurations will become sub-optimal. And i can not afford to play with sub-optimal builds for the reasons I already mentioned. I do not have pilot skills yet, nor can i afford modules so if i would also play with sub-optimal builds it just wouldn't make sense.
So i would either need to buy new weapons for existing mechs or buy new mech variants. That would make the game even more grindy for me. And this is what repulsed me at the first place. (one of the things)
NONE OF YOUR BUILDS WILL BE ANYMORE SUB-OPTIMAL THEN THEY ALREADY ARE, you will just get some builds that can go against the 5 big dogs currently in the game. I dont see why this is so hard to comprehend....Again. Please post a build that will be SUB-OPTIMAL once the quirks come out that isnt ALREADY sub-optimal in comparison to other mechs.
Edited by DarthRevis, 17 October 2014 - 09:42 AM.