Alexander MacTaggart, on 20 October 2014 - 01:32 PM, said:
This is where you're falling into the trap. There absolutely is a difference in an absolute sense. You are looking at things relatively.
You are saying 'since the difference between Build X and Build Y is smaller since Build Y got buffed, that's a nerf to Build X' and that's not the case. The other guy getting something doesn't take anything away from you. A buff to Build Y is not a nerf to Build X.
How is there any non-relative way to look at it?
Nerfing the clans can be construed as a nerf to the clans or as a buff to IS, the only difference is psychological. Same with the quirks, saying it is "only buffs" has absolutely no meaning, what matters is only how it changes the relative power balance and viability between builds. They say they are "only buffing" not to offend the communitys delusions, but from a game design perspective that is a stupid limitation to put on yourself, as a system with both positive and negative quirks would be far more flexible and sutainable.
Saying "The other guy getting something doesn't take anything away from you." is, and no offense, nonsensical. If I am playing against that other guy every increase in his power is a decrease in my chances of winning the match, how does that not impact me? That's as silly as saying giving someone an extra queen in chess wouldn't impact his opponent.
Think of it as a scale with weights on boths sides, adding weight on one side has exactly the same effect as removing it on the other. Only in this case there are more than two parameter balancing against each other, but the underlying principle is the same. The relative viewpoint IS the absolute one, since the relativity is an absolute fact of the game universe.
That's not to say I'm against the quirk pass, I welcome it, but there shouldn't be this silly notion floating around that there is inherently positive and negative balance changes. It's mostly a matter of convenience to change the one instead of the many that decides whether a buff or nerf is warranted. Broadly speaking, if a single thing is OP, you nerf that. If a singe thing is UP, you buff that. And of course there is a matter of when a type of change extends it's possibilities thematically, for example with IS-Clan they can't really nerf clan lasers much more without screwing the thematic setting too much, so they are pretty much forced to work with buffing IS instead. And when the balance problems are faction internal you can't approach it generically, hence the quirks.
I want the game to be balanced and the workflow to get there efficient, but whether it's done with buffs or nerfs doesn't matter in the slightest to me.
Edited by Sjorpha, 20 October 2014 - 02:27 PM.