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Hunchback-4G, 58 Rt Front Armor, 36 Internal Structure? I Like It!


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#1 Bishop Steiner

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Posted 17 October 2014 - 10:31 AM

*58 is with max armor and stock rear armor level maintained.

So we only get to see the quirks for 2 of the tier 5 builds, the AWS-8Q and the HBK-4G. And they certainly did not skimp.

As noted, the "Target Hump" of the HBK just got a WHOLE lot tougher. The current buff, to the RT INternals already had made the HBK massively more effective, in that it almost always managed to keep the ac20 until the torso was lost, something that normally was gettin destroyed the moment the armor was breached.

Now, it will absorb 5 ac20 shots before losing it's own big gun. Impressive. Oh, and about that Big Gun?

AC20-
-Cooldown 3 (2.85 seconds with fast fire. about 2.55 with lvl 5 ac20 cooldown module) second.
-Range- 337.5/675 meter, (364/756 with lvl range module)
-Projectile Speed-812.5.

That's tossing off ac20 rounds almost as fast as most mechs kick out ac10 rounds. Mind you, that also means you just got a chunk hotter if you ain't careful.


·3x Medium lasers will now be firing about every 2.2 seconds with elited skills and modules. (Yes more heat, on an already somewhat warm build)


Hot dang. My HBK-4G(F) just might be getting some extra play come November. Can't wait to see the other quirks.

Edited by Bishop Steiner, 17 October 2014 - 10:32 AM.


#2 Lyoto Machida

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Posted 17 October 2014 - 10:33 AM

That's actually some good news...may have to dust off my Founder's Hunch also in November.

#3 Squally160

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Posted 17 October 2014 - 10:33 AM

(F) chassis arent getting any quirks, didnt you read the memo? :P

But yes, I took out my trusty 4G last night just to get ready for the lovins coming its way.

#4 VtTimber

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Posted 17 October 2014 - 10:34 AM

Keep checking the thread - http://mwomercs.com/...30#entry3827030

#5 Joseph Mallan

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Posted 17 October 2014 - 10:36 AM

View PostSqually160, on 17 October 2014 - 10:33 AM, said:

(F) chassis arent getting any quirks, didnt you read the memo? :P

But yes, I took out my trusty 4G last night just to get ready for the lovins coming its way.

that seems wrong... :huh:

#6 3rdworld

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Posted 17 October 2014 - 10:37 AM

Hopefully the old dog 7K gets about the same buff.

But the quickness of the 20 being crit needs to be looked at as well. They go down way to quickly.

Edited by 3rdworld, 17 October 2014 - 10:38 AM.


#7 verybad

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Posted 17 October 2014 - 10:41 AM

Like that. It would also be cool if there was a bonus for using any standard design rather than optimized ones. Not huge, but something that keeps them interesting. Perhaps to CBs per turn...

#8 Bishop Steiner

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Posted 17 October 2014 - 10:53 AM

View PostVtTimber, on 17 October 2014 - 10:34 AM, said:

Keep checking the thread - http://mwomercs.com/...30#entry3827030

good catch

View Post3rdworld, on 17 October 2014 - 10:37 AM, said:

Hopefully the old dog 7K gets about the same buff.

But the quickness of the 20 being crit needs to be looked at as well. They go down way to quickly.

That seems tied directly to the Internal Structure some way or another, though IDK exactly how, and can only go by experience.

Before the last HBK buff, the AC20 did indeed po, the moment the armor was breached, nearly every time.
Since the buff to IS, it almost never gets critted until I lose my torso.

So somewhere, somehow, it appears to be working.

#9 WarHippy

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Posted 17 October 2014 - 10:55 AM

I really like the looks of the survivability quirks on the mechs so far, but I am mildly leery of the weapon specific quirks as opposed to somewhat more general weapon buffs. It would be nice if one or two of those AC/20 buffs was for ACs in general. That being said the 4SP is going to be a monster.

Hunchback 4SP - Tier 4 Brawler

Additional Armor (RT&LT) +9
Additional Structure (RT&LT) +12
SRM/6 Cooldown +20%
SRM/6 Range +20%
Medium Laser Duration -20%
Medium Laser Heat Gen -20%

Edited by WarHippy, 17 October 2014 - 10:56 AM.


#10 Scratx

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Posted 17 October 2014 - 10:56 AM

Hunchback is getting some love, yes... but be afraid of the Dragon 1N Overlords, with their dual AC5 arm capable of 15 DPS output.

Yes, I mathed it out. With fast fire, 60% cooldown buff. 0.664s per shell. That's AC2 level. On top of 24 structure buff in the CT.

And I hope people kept their Pretty Babies, they're getting mega-buffed too by the looks of it.

Damn, can't wait for Nov 4th.

#11 Bishop Steiner

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Posted 17 October 2014 - 11:02 AM

I appears I will also be running YLW more often... wonder where the CN9-AH will fall into the equation?
Yen Lo Wang - Tier 4 Brawler

Additional Armour (LA) +16
Additional Structure (RA) +16
AC/20 Range +20%
AC/20 Cooldown +20%
AC/20 Velocity +20%

the CN9-D makes no sense to me though.

Centurion CN9-D Tier 4 Brawler

Additional Armour (LA) +16
Additional Structure (RA) +16
LB-10-X Cooldown +40% *20x2
LB-10-X Velocity +20%
SRM/4 Range +20%

Firstly, it's NOT a brawler. The CN9 is a Line Mech. All purpose, "Trooper" design. The 9D became more of a fast harasser, and doesn't even carry SRMs, as designed. So this seems more based off of "Meta" play than rather than "quirks" based off running the mech as "intended".

It appears, via tweet from Russ, that in some case, quirks will be aimed more at "maximizing chassis viability" than actually reinforcing the "engineered" roles.


Energy Weapon Cooldown +9%

#12 Glythe

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Posted 17 October 2014 - 11:02 AM

These quirks are a cruel joke. Take a tier 3 Atlas and give it this set of buffs and now it's equal to a Direwolf? I think not.


Atlas AS7-D - Tier 3 Brawler

Structure Strength (RT&LT) +11
AC/20 Velocity +15%
AC/20 Cooldown +15%
SRM/6 Range +15%

Edited by Glythe, 17 October 2014 - 11:03 AM.


#13 Bishop Steiner

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Posted 17 October 2014 - 11:05 AM

View PostWarHippy, on 17 October 2014 - 10:55 AM, said:

I really like the looks of the survivability quirks on the mechs so far, but I am mildly leery of the weapon specific quirks as opposed to somewhat more general weapon buffs. It would be nice if one or two of those AC/20 buffs was for ACs in general. That being said the 4SP is going to be a monster.

Hunchback 4SP - Tier 4 Brawler

Additional Armor (RT&LT) +9
Additional Structure (RT&LT) +12
SRM/6 Cooldown +20%
SRM/6 Range +20%
Medium Laser Duration -20%
Medium Laser Heat Gen -20%



I get what you are saying, but see the concept behind.

If we simply had "weapon specific" quirks not tied to the chassis, then we still would see it leaning more toward minmaxxing, and chassis lacking real viability over one another, such as the HBK-4G, 4H and Grid Iron being essentially all run to the same min maxxed meta, instead of trying to give EACH variant an actual reason to exist, based on each players playstyle and each variants intended role.

View PostGlythe, on 17 October 2014 - 11:02 AM, said:

These quirks are a cruel joke. Take a tier 3 Atlas and give it this set of buffs and now it's equal to a Direwolf? I think not.


Atlas AS7-D - Tier 3 Brawler

Structure Strength (RT&LT) +11
AC/20 Velocity +15%
AC/20 Cooldown +15%
SRM/6 Range +15%

So firing that PP-FLD ac20 every 3 seconds instead of 4 won't help at all, especially with IS buffs that allow the ac20 to keep firing until the entire torso goes.

Duly noted.

#14 Tahribator

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Posted 17 October 2014 - 11:07 AM

Yeah that's almost Assault terroritory of side torso armor. I think we will actually see people shielding with their Hunch instead of hiding it like it's the most precious thing in the world.

#15 Glythe

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Posted 17 October 2014 - 11:09 AM

View PostBishop Steiner, on 17 October 2014 - 11:05 AM, said:

If we simply had "weapon specific" quirks not tied to the chassis, then we still would see it leaning more toward minmaxxing, and chassis lacking real viability over one another, such as the HBK-4G, 4H and Grid Iron being essentially all run to the same min maxxed meta, instead of trying to give EACH variant an actual reason to exist, based on each players playstyle and each variants intended role.


IS mechs can't swap arms/torsos so there is already a reason for each variant to exist. Most of them are very different and cannot be played with the same build. The Atlas is a really good example of this. Mechs that are too much the same like the dragon maybe should have had different hard points in the first place.

#16 Bishop Steiner

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Posted 17 October 2014 - 11:11 AM

View PostGlythe, on 17 October 2014 - 11:09 AM, said:


IS mechs can't swap arms/torsos so there is already a reason for each variant to exist. Most of them are very different and cannot be played with the same build. The Atlas is a really good example of this. Mechs that are too much the same like the dragon maybe should have had different hard points in the first place.

Yes. There really is. Which is why in most cases the HBK-4G, 4H and GI all end up with the same builds. r the AWS-8Q and 9M, etc.

#17 Burktross

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Posted 17 October 2014 - 11:12 AM

Mmmm.... delicioso quirks...
If only they weren't weapon specific.

Oh well.

#18 Scratx

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Posted 17 October 2014 - 11:12 AM

View PostGlythe, on 17 October 2014 - 11:09 AM, said:

IS mechs can't swap arms/torsos so there is already a reason for each variant to exist. Most of them are very different and cannot be played with the same build. The Atlas is a really good example of this. Mechs that are too much the same like the dragon maybe should have had different hard points in the first place.


That ship has kind of sailed, though.

#19 WarHippy

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Posted 17 October 2014 - 11:15 AM

View PostBishop Steiner, on 17 October 2014 - 11:05 AM, said:



I get what you are saying, but see the concept behind.

If we simply had "weapon specific" quirks not tied to the chassis, then we still would see it leaning more toward minmaxxing, and chassis lacking real viability over one another, such as the HBK-4G, 4H and Grid Iron being essentially all run to the same min maxxed meta, instead of trying to give EACH variant an actual reason to exist, based on each players playstyle and each variants intended role.


So firing that PP-FLD ac20 every 3 seconds instead of 4 won't help at all, especially with IS buffs that allow the ac20 to keep firing until the entire torso goes.

Duly noted.


I get that, and while I would be using the AC/20 anyway it would be nice to at least have the option to try something else without completely negating the bonuses. I'm fine with it as is, but I hope as some time goes on they touch on some of these again to allow for a little more flavor. Perhaps general weapon bonuses could have a smaller bonus so it respects the fact it is a more versatile bonus? Either way I'm pretty stoked about these quirks, but I fear my Thunderbolt 9s is going to get Flamer bonuses instead of general energy weapon bonuses. :(

Edited by WarHippy, 17 October 2014 - 11:17 AM.


#20 Blakkstar

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Posted 17 October 2014 - 11:22 AM

View PostBishop Steiner, on 17 October 2014 - 11:02 AM, said:

I appears I will also be running YLW more often... wonder where the CN9-AH will fall into the equation?
Yen Lo Wang - Tier 4 Brawler

Additional Armour (LA) +16
Additional Structure (RA) +16
AC/20 Range +20%
AC/20 Cooldown +20%
AC/20 Velocity +20%


So 20% quirk, plus 22% from the top AC-20 module, plus the 5% Elite quirk...47% AC-20 cooldown buff? That's a shot every 2.12 seconds. These will make the selected mechs absolutely deadly in close combat.





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