and
So, weapon cooldown rates are additive, and apply to the speed that the weapon cools down at, NOT to the cycle time. This is why they are positive: They are increasing the cooldown rate, not decreasing the cycle time. Well, they do result in a decrease in cycle time, but indirectly.
As such, +100% through quirks, modules, efficiencies etc will cause a weapon to cool down twice as fast - thus, it would halve the cycle time.
So, these +25 and +50% cooldown rate quirks are somewhat less as OMG as they appear.
Could someone with more brain cells than me explain how to easily calculate how a given cooldown bonus rate will impact cycle time?
Edited by Wintersdark, 18 October 2014 - 10:58 AM.