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New Inner Sphere Resistance Pack


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#261 Flu-Epidemic

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Posted 20 October 2014 - 07:45 PM

Wait, Spheroids have "Prime" Variants? I thought only Clans have Prime Variants? :wacko:

#262 El Bandito

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Posted 20 October 2014 - 07:49 PM

GRASSHOPPER!

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#263 Milocinia

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Posted 20 October 2014 - 07:51 PM

I think the "Prime" naming is more or less a typo, perhaps a slight mistake on PGI's part.

It's not going to signify anything to do with the clans or clan tech but in the context of these mechs, the "Prime" variant refers to the one which will give the bonus c-bills and likely have a custom paint scheme just like the (P) and (I) mechs from the previous packs.

They'll probably end up with an ® designation meaning Reinforcement, or something along those lines. Like the previous packs you'll get the c-bill bonus mech plus the other 2 variants as standard mechs.

#264 Xeren KelDar

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Posted 20 October 2014 - 07:52 PM

View PostNightshade24, on 20 October 2014 - 07:32 PM, said:

can someone tell me more about the panther, enforcer, and grasshopper?

I was cought offguard by the light and heavy mech.

I thought it was gonna be an urban mech or a flea and black knight due to how unique it is and it being an IS 75 tonner.

I know a tiny bit about panther but I am curious on anything standing out amongst the 3 mechs I have issues with? and also variants... I know the enforcer only has 2.


Panther - Iconic Kuritan mech that packed a punch. While slow (64 kph stock) it came with a PPC and SRM4. It was often considered a "command" light mech.

Enforcer - Iconic Davion Mech. Built like a Centurion with JJ, but minus the missiles. PGI needs to figure something out with its variants.

Grasshopper - Old TT favorite. Decent speed, armor, and firepower for base tech. It was good at melee. During the poll it was back and forth between Grasshopper and Black Knight so the pack could have gone either way. I think it had all ready been drawn up by Alex and they may have pushed it over the top since the poll was so close.

These mechs are just old favorites from TT and that's why most people are happy with them.

#265 tripsangel

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Posted 20 October 2014 - 07:52 PM

$30 Zeus ala carte? $30 Zeus ala carte? $30 Zeus ala carte? $30 Zeus pack ala carte?

#266 CocoaJin

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Posted 20 October 2014 - 07:55 PM

View PostKaeb Odellas, on 20 October 2014 - 05:01 PM, said:


Quote

BIG TEXT FOR NO REASON



Buy it on the website? These big packs have always been sold here.


Pfffft, got an answer in 2mins...worked as intended...in the game world we call that a "feature". +7 Taunt with buff to "answer expose".

Edited by CocoaJin, 20 October 2014 - 07:59 PM.


#267 Ngamok

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Posted 20 October 2014 - 07:56 PM

TBH I only like the Zeus in this pack. The Enforcer is OK, but it's missing a 3rd variant as already pointed out (but it is a Fed Suns mech so it's a plus).

I don't like the Panther, but go Draconis Combine guys. And I wish it was the Guillotine over the Grasshopper.

#268 Tezcatli

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Posted 20 October 2014 - 07:58 PM

View PostJason1138, on 20 October 2014 - 05:58 PM, said:

back in the day, Mechwarrior titles used to give you a game first, and Mechpacks second. PGI apparently feels like mechs first and game second is the way to go.


They were also single player and there was plenty of interesting in making them. Until PGI came along there wasn't enough interest in making another single player game. It'd pretty much be pretty dead right now if it weren't for PGI/IGP making it happen.

#269 Mycrus

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Posted 20 October 2014 - 07:58 PM

Hey Russ - my "faith" money is all dried up so if I do purchase this pack it is in direct result of the positive steps that pgi has undertaken.

Please do not disappoint me like when I dropped cash for the overlord.

Btw, SLI please.

#270 CycKath

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Posted 20 October 2014 - 08:04 PM

View Posttripsangel, on 20 October 2014 - 07:52 PM, said:

$30 Zeus ala carte? $30 Zeus ala carte? $30 Zeus ala carte? $30 Zeus pack ala carte?


Nope, not unless you want Clan level pricing...

#271 A sebaceous cyst

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Posted 20 October 2014 - 08:09 PM

Whoohoo finally an IS pack, now I can qualify for the special Atlas...oh wait the deadline for that is Oct 21 but these packs aren't being sold until Oct 22 <---Just doesn't seem right/fair!

Edited by A sebaceous cyst, 20 October 2014 - 08:15 PM.


#272 Kyle Lewis

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Posted 20 October 2014 - 08:10 PM

cyclops! hells to the YEAH!

#273 A Man In A Can

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Posted 20 October 2014 - 08:11 PM

Wow. I must say I'm amazed at the chosen light and medium mechs considering their available variant oddities. But since you're including them, I'll be happy to buy them and see what you do with them.

Oh and I'm still waiting on the Urbie, BK, and Cyclops, so you'd better make those mechs too. ;)

#274 HellJumper

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Posted 20 October 2014 - 08:15 PM

nice..

will there be a A la carte here as well?/ cause frankly speaking all i am interested from this pack is getting the zeus..if i cant buy a mech individually i wont be spending $80 for the pack..i would wait unless no a la carte is available.

#275 Kurayami

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Posted 20 October 2014 - 08:17 PM

Why no love for Mauler? Also - please bork hitboxes for panther just like spider ones so we could get a glorious invincible Curita mech.

#276 Nightshade24

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Posted 20 October 2014 - 08:18 PM

View PostXeren KelDar, on 20 October 2014 - 07:52 PM, said:


Panther - Iconic Kuritan mech that packed a punch. While slow (64 kph stock) it came with a PPC and SRM4. It was often considered a "command" light mech.

Enforcer - Iconic Davion Mech. Built like a Centurion with JJ, but minus the missiles. PGI needs to figure something out with its variants.

Grasshopper - Old TT favorite. Decent speed, armor, and firepower for base tech. It was good at melee. During the poll it was back and forth between Grasshopper and Black Knight so the pack could have gone either way. I think it had all ready been drawn up by Alex and they may have pushed it over the top since the poll was so close.

These mechs are just old favorites from TT and that's why most people are happy with them.


Firepower as an?.... with what?

#277 Sparks Murphey

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Posted 20 October 2014 - 08:26 PM

View PostNightshade24, on 20 October 2014 - 07:32 PM, said:

can someone tell me more about the panther, enforcer, and grasshopper?

I was cought offguard by the light and heavy mech.

I thought it was gonna be an urban mech or a flea and black knight due to how unique it is and it being an IS 75 tonner.

I know a tiny bit about panther but I am curious on anything standing out amongst the 3 mechs I have issues with? and also variants... I know the enforcer only has 2.

Panther
Slow for a light (only a top of 64km/h; think of it as a slimmer Vindicator). Traditionally a Draconis Combine design, paired with the Jenner with the Jenner using it's speed to lure targets to the firepower of the Panther. Considered a good urban combatant, which is tabletop-speak for "it's pathetically slow, but at least it's got jump jets".

The main variant is the PNT-9R, which carries a PPC and SRM4.

The -8Z is an ancient Star League era variant (unlikely to be seen, but hey, we got the Vindicator -1X) which swaps the PPC for a large laser, another heat sink, and a ton of armour.

The -10K is a Kuritan upgrade that uses Endo Steel, turns the PPC into an ER PPC and adds Artemis to the SRM4. Alas, single heat sinks still. Technically comes out in 3051, but PGI will probably fudge it so there's three variants.

The -10K2 fixes the single heat sinks issue of the -10K and also removes the Artemis in favour of double heat sinks and 2 SRM4s. However, the idea that double heat sinks > single heat sinks took the Combine 23 years to realise, so we won't see it until 3074, unless you make your own.

Katana Kat is a likely hero, piloted by Minobu Tetsuhara, a friend of Jaime Wolf up until the Battle of Misery. No canon description of it's loadout is recorded.

Enforcer
A Davion medium. Known for being a solid line 'mech, and for it's rear armour being as tough as a Jenner's. Somewhat short on ammo for it's main gun, but noted for being quick to reload ammo bins for said gun (they come in clips that can be crane loaded/unloaded). Has the speed of a Centurion-A, but also a full set of jump jets.

The main variant is the ENF-4R, which carries a large laser in one arm, an AC/10 in the other and a small laser in the torso.

The -5D variant upgrades to ferro-fibrous, CASE, a 250XL engine (for a top speed of 86, with an additional jump jet to match), an ER large laser and an LB 10-X AC. More speed, more fragile.

The Enforcer III ENF-6M carries an Ultra AC/10 instead of an LB 10-X, but is otherwise much the same as the -5D except in appearance and the fact that it comes out in 3059.

There are hints of an "original design" for the Enforcer that was modified to make the -4R that carried two medium lasers in place of the large laser. No hints are given as to where the other three tons went, though heat sinks or ammo would be a good guess.

Daniel Waylen of the Fox's Teeth piloted a customised -4R that also had the two arm mounted medium lasers in place of a large laser, and packs a gauss rifle in the right arm. It's later upgraded to the same engine and armour as the stock -5D, while still carrying it's gauss rifle and two medium lasers.

Another good candidate for a hero Enforcer would be Bannockburn, the 'Mech of Colin McBurnham. It's paint scheme is described as being in his family's dark green, brown and blue "kilt colours", by which they could mean a tartan pattern or perhaps simply the colours from the tartan in a different pattern. McBurnham is a skilled city-fighter and brawler, so though we don't have details on what Bannockburn mounts, it's probably close ranged.

Grasshopper
A skirmisher dedicated to guerilla operations. Carrying an almost entirely energy loadout, many pilots don't bother restocking the ammo bins for the head mounted LRM5 (fun fact: most Grasshopper pilots are deaf in the right ear). Remarkably heat tolerant for the period. Known for being a good zombie.

The main variant is the GHR-5H, which carries a CT mounted large laser, two torso mounted mediums, and two arm mounted mediums, plus the head LRM5.

The -5J removes the torso mediums for an AMS system, the large laser for an ER large laser, and the LRM5 for a Streak SRM2

The -5N removes the large laser and the LRM5 and replaces them with a PPC and a head mounted medium laser.

Technical Readout: 3039 mentions two possible Grasshopper heroes, though neither with loadouts. The first is that of Överste-Löjtnant Tor Miraborg, noted for being exceptionally zombie-like. The second is the Red by Night of Force Commander Thomas Henton, used in a Marik raid in 2843 and kept well stocked with parts ever since.

Zeus
THE "light" 'Mech for Steiners, if you don't count the powered armour called the Commando. Weighing in at a modest 80 tons, it's the one thing in the Resistance pack that doesn't jump. Carries a nice general purpose spread of weapons, at a speed considerably nimble for an assault.

The main variant is the ZEU-6S, which carries an AC/5, and LRM15, a large laser, and two medium lasers, one of which is in the CT. Neither the AC nor the LRM have much in the way of reloads (a ton each), which in tabletop was considered less of an issue since after the first few turns you'd just punch your enemy instead (the LRM is actually arrayed around a ram designed for punching other 'Mechs)

The ZEU-6T is what they wanted to build with the -6S. It swaps the AC for a PPC. During original trials, the PPC interfered with the onboard electronics, so it was removed. In the Third Succession War, however, they figured out a way around that and restored the PPC in place of the AC/5, so that by the time period of MWO, the -6T is considered the standard while the -6S is the outdated variant.

The ZEU-5S is the high-tech prototype of the -6S, and carried an Ultra AC/5, an ER large laser, and Artemis for the LRM, as well as double heat sinks.

The ZEU-5T is nearly identical to the -5S, but with an ER PPC instead of the Ultra AC/5. Also, ferrofibrous armour.

The ZEU-9S is very similar to the -5T, but came out in 3048. ER PPC, standard LRM 15, ER large laser. The two medium lasers are upgraded to medium pulse lasers.

The ZEU-9S2 is just out of timeline for now, premiering in 3051, but we may see it early, and at the least, soon. The medium pulse lasers are removed and the engine becomes an XL, making way for the ER PPC to be upgraded to a gauss rifle and a second LRM 15 added to the right arm.

The ZEU-6Y is the "binary laser cannon" thing everyone keeps talking about. It was a prototype in 2922 that downgraded the LRM15 to an LRM10, while strapping a pair of large laser cores to the same lens array and calling the resultant weapon a "binary laser cannon". Essentially, it's a little lighter than a PPC (9 tons), a little larger than a PPC (4 slots), does 20% more damage (12 instead of 10) while generating more heat than even an ER PPC and at 2/3 the range. It was eventually scrapped because the sheer heat from it kept melting the everything.

The Zeus also has two dual cockpit variants, like the Atlas AS7-D-DC: The ZEU-6S-DC, which removes a medium laser from the standard ZEU-6S to make room for the cockpit; and the ZEU-9S-DC, which removes a heat sink from the standard ZEU-9S to make room for the cockpit.

The Zeus of Hauptmann-General Leonidas Brannock (generally referred to as the Zeus Leonidas, though that'd be like calling the Heavy Metal the "Highlander Snord") technically comes from 3056, but can be created with MWO tech. It carried a gauss rifle in place of the PPC, an LRM20 with Artemis, and an XL engine.

Edited by Sparks Murphey, 20 October 2014 - 10:04 PM.


#278 Mitchell Mackenzie

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Posted 20 October 2014 - 08:26 PM

WHERES DE URBANMECH??????
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#279 Kurayami

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Posted 20 October 2014 - 08:27 PM

View PostNightshade24, on 20 October 2014 - 08:18 PM, said:

Firepower as an?.... with what?

4 meds 1 large are not so bad for base variant. and hey you can always launch some fireworks with those lrm 5s. Its not so bad really plus 22 single heatsinks will suffice for start.

#280 Bishop Steiner

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Posted 20 October 2014 - 08:28 PM

View PostRuss Bullock, on 20 October 2014 - 01:34 PM, said:

The much anticipated Inner Sphere pack has arrived, code named Resistance.

Players will immediately notice the high value comparable to the Phoenix program where packages range from 20 to 80 dollars. This is primarily based as always on the C-bill to MC ratio which describes the difference between IS and Clan package pricing.

Fans may wonder what our process was for selecting the Zeus and Grasshopper after the forum poll results. In both cases voting was close enough to 50/50 that we felt we could go either way. In the end we felt these 4 ‘Mechs in particular seemed to fit very well together, with other, future packages seeming to be better fits for inclusion of the Black Knight and Cyclops..


Posted Image


Since it is unclear in the graphic: Panther, Enforcer, Grasshopper, Zeus

This package will go on sale Wednesday Oct 22nd at 4PM PDT

Full variant details will be provided on Wednesday when the package is made available for purchase.

*Special Note: We do not yet have mock-ups for the Inner Sphere faction skins/content, we will work hard to supply these images as soon as possible, with a commitment to have all of those details view able before the Dec 16th delivery of the King Crab. Any purchase decisions in the meantime will need to be based off of past content.

I HEART ENFORCER!!!!





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