New Inner Sphere Resistance Pack
#261
Posted 20 October 2014 - 07:45 PM
#262
Posted 20 October 2014 - 07:49 PM
#263
Posted 20 October 2014 - 07:51 PM
It's not going to signify anything to do with the clans or clan tech but in the context of these mechs, the "Prime" variant refers to the one which will give the bonus c-bills and likely have a custom paint scheme just like the (P) and (I) mechs from the previous packs.
They'll probably end up with an ® designation meaning Reinforcement, or something along those lines. Like the previous packs you'll get the c-bill bonus mech plus the other 2 variants as standard mechs.
#264
Posted 20 October 2014 - 07:52 PM
Nightshade24, on 20 October 2014 - 07:32 PM, said:
I was cought offguard by the light and heavy mech.
I thought it was gonna be an urban mech or a flea and black knight due to how unique it is and it being an IS 75 tonner.
I know a tiny bit about panther but I am curious on anything standing out amongst the 3 mechs I have issues with? and also variants... I know the enforcer only has 2.
Panther - Iconic Kuritan mech that packed a punch. While slow (64 kph stock) it came with a PPC and SRM4. It was often considered a "command" light mech.
Enforcer - Iconic Davion Mech. Built like a Centurion with JJ, but minus the missiles. PGI needs to figure something out with its variants.
Grasshopper - Old TT favorite. Decent speed, armor, and firepower for base tech. It was good at melee. During the poll it was back and forth between Grasshopper and Black Knight so the pack could have gone either way. I think it had all ready been drawn up by Alex and they may have pushed it over the top since the poll was so close.
These mechs are just old favorites from TT and that's why most people are happy with them.
#265
Posted 20 October 2014 - 07:52 PM
#266
Posted 20 October 2014 - 07:55 PM
Kaeb Odellas, on 20 October 2014 - 05:01 PM, said:
Quote
Buy it on the website? These big packs have always been sold here.
Pfffft, got an answer in 2mins...worked as intended...in the game world we call that a "feature". +7 Taunt with buff to "answer expose".
Edited by CocoaJin, 20 October 2014 - 07:59 PM.
#267
Posted 20 October 2014 - 07:56 PM
I don't like the Panther, but go Draconis Combine guys. And I wish it was the Guillotine over the Grasshopper.
#268
Posted 20 October 2014 - 07:58 PM
Jason1138, on 20 October 2014 - 05:58 PM, said:
They were also single player and there was plenty of interesting in making them. Until PGI came along there wasn't enough interest in making another single player game. It'd pretty much be pretty dead right now if it weren't for PGI/IGP making it happen.
#269
Posted 20 October 2014 - 07:58 PM
Please do not disappoint me like when I dropped cash for the overlord.
Btw, SLI please.
#271
Posted 20 October 2014 - 08:09 PM
Edited by A sebaceous cyst, 20 October 2014 - 08:15 PM.
#272
Posted 20 October 2014 - 08:10 PM
#273
Posted 20 October 2014 - 08:11 PM
Oh and I'm still waiting on the Urbie, BK, and Cyclops, so you'd better make those mechs too.
#274
Posted 20 October 2014 - 08:15 PM
will there be a A la carte here as well?/ cause frankly speaking all i am interested from this pack is getting the zeus..if i cant buy a mech individually i wont be spending $80 for the pack..i would wait unless no a la carte is available.
#275
Posted 20 October 2014 - 08:17 PM
#276
Posted 20 October 2014 - 08:18 PM
Xeren KelDar, on 20 October 2014 - 07:52 PM, said:
Panther - Iconic Kuritan mech that packed a punch. While slow (64 kph stock) it came with a PPC and SRM4. It was often considered a "command" light mech.
Enforcer - Iconic Davion Mech. Built like a Centurion with JJ, but minus the missiles. PGI needs to figure something out with its variants.
Grasshopper - Old TT favorite. Decent speed, armor, and firepower for base tech. It was good at melee. During the poll it was back and forth between Grasshopper and Black Knight so the pack could have gone either way. I think it had all ready been drawn up by Alex and they may have pushed it over the top since the poll was so close.
These mechs are just old favorites from TT and that's why most people are happy with them.
Firepower as an?.... with what?
#277
Posted 20 October 2014 - 08:26 PM
Nightshade24, on 20 October 2014 - 07:32 PM, said:
I was cought offguard by the light and heavy mech.
I thought it was gonna be an urban mech or a flea and black knight due to how unique it is and it being an IS 75 tonner.
I know a tiny bit about panther but I am curious on anything standing out amongst the 3 mechs I have issues with? and also variants... I know the enforcer only has 2.
Panther
Slow for a light (only a top of 64km/h; think of it as a slimmer Vindicator). Traditionally a Draconis Combine design, paired with the Jenner with the Jenner using it's speed to lure targets to the firepower of the Panther. Considered a good urban combatant, which is tabletop-speak for "it's pathetically slow, but at least it's got jump jets".
The main variant is the PNT-9R, which carries a PPC and SRM4.
The -8Z is an ancient Star League era variant (unlikely to be seen, but hey, we got the Vindicator -1X) which swaps the PPC for a large laser, another heat sink, and a ton of armour.
The -10K is a Kuritan upgrade that uses Endo Steel, turns the PPC into an ER PPC and adds Artemis to the SRM4. Alas, single heat sinks still. Technically comes out in 3051, but PGI will probably fudge it so there's three variants.
The -10K2 fixes the single heat sinks issue of the -10K and also removes the Artemis in favour of double heat sinks and 2 SRM4s. However, the idea that double heat sinks > single heat sinks took the Combine 23 years to realise, so we won't see it until 3074, unless you make your own.
Katana Kat is a likely hero, piloted by Minobu Tetsuhara, a friend of Jaime Wolf up until the Battle of Misery. No canon description of it's loadout is recorded.
Enforcer
A Davion medium. Known for being a solid line 'mech, and for it's rear armour being as tough as a Jenner's. Somewhat short on ammo for it's main gun, but noted for being quick to reload ammo bins for said gun (they come in clips that can be crane loaded/unloaded). Has the speed of a Centurion-A, but also a full set of jump jets.
The main variant is the ENF-4R, which carries a large laser in one arm, an AC/10 in the other and a small laser in the torso.
The -5D variant upgrades to ferro-fibrous, CASE, a 250XL engine (for a top speed of 86, with an additional jump jet to match), an ER large laser and an LB 10-X AC. More speed, more fragile.
The Enforcer III ENF-6M carries an Ultra AC/10 instead of an LB 10-X, but is otherwise much the same as the -5D except in appearance and the fact that it comes out in 3059.
There are hints of an "original design" for the Enforcer that was modified to make the -4R that carried two medium lasers in place of the large laser. No hints are given as to where the other three tons went, though heat sinks or ammo would be a good guess.
Daniel Waylen of the Fox's Teeth piloted a customised -4R that also had the two arm mounted medium lasers in place of a large laser, and packs a gauss rifle in the right arm. It's later upgraded to the same engine and armour as the stock -5D, while still carrying it's gauss rifle and two medium lasers.
Another good candidate for a hero Enforcer would be Bannockburn, the 'Mech of Colin McBurnham. It's paint scheme is described as being in his family's dark green, brown and blue "kilt colours", by which they could mean a tartan pattern or perhaps simply the colours from the tartan in a different pattern. McBurnham is a skilled city-fighter and brawler, so though we don't have details on what Bannockburn mounts, it's probably close ranged.
Grasshopper
A skirmisher dedicated to guerilla operations. Carrying an almost entirely energy loadout, many pilots don't bother restocking the ammo bins for the head mounted LRM5 (fun fact: most Grasshopper pilots are deaf in the right ear). Remarkably heat tolerant for the period. Known for being a good zombie.
The main variant is the GHR-5H, which carries a CT mounted large laser, two torso mounted mediums, and two arm mounted mediums, plus the head LRM5.
The -5J removes the torso mediums for an AMS system, the large laser for an ER large laser, and the LRM5 for a Streak SRM2
The -5N removes the large laser and the LRM5 and replaces them with a PPC and a head mounted medium laser.
Technical Readout: 3039 mentions two possible Grasshopper heroes, though neither with loadouts. The first is that of Överste-Löjtnant Tor Miraborg, noted for being exceptionally zombie-like. The second is the Red by Night of Force Commander Thomas Henton, used in a Marik raid in 2843 and kept well stocked with parts ever since.
Zeus
THE "light" 'Mech for Steiners, if you don't count the powered armour called the Commando. Weighing in at a modest 80 tons, it's the one thing in the Resistance pack that doesn't jump. Carries a nice general purpose spread of weapons, at a speed considerably nimble for an assault.
The main variant is the ZEU-6S, which carries an AC/5, and LRM15, a large laser, and two medium lasers, one of which is in the CT. Neither the AC nor the LRM have much in the way of reloads (a ton each), which in tabletop was considered less of an issue since after the first few turns you'd just punch your enemy instead (the LRM is actually arrayed around a ram designed for punching other 'Mechs)
The ZEU-6T is what they wanted to build with the -6S. It swaps the AC for a PPC. During original trials, the PPC interfered with the onboard electronics, so it was removed. In the Third Succession War, however, they figured out a way around that and restored the PPC in place of the AC/5, so that by the time period of MWO, the -6T is considered the standard while the -6S is the outdated variant.
The ZEU-5S is the high-tech prototype of the -6S, and carried an Ultra AC/5, an ER large laser, and Artemis for the LRM, as well as double heat sinks.
The ZEU-5T is nearly identical to the -5S, but with an ER PPC instead of the Ultra AC/5. Also, ferrofibrous armour.
The ZEU-9S is very similar to the -5T, but came out in 3048. ER PPC, standard LRM 15, ER large laser. The two medium lasers are upgraded to medium pulse lasers.
The ZEU-9S2 is just out of timeline for now, premiering in 3051, but we may see it early, and at the least, soon. The medium pulse lasers are removed and the engine becomes an XL, making way for the ER PPC to be upgraded to a gauss rifle and a second LRM 15 added to the right arm.
The ZEU-6Y is the "binary laser cannon" thing everyone keeps talking about. It was a prototype in 2922 that downgraded the LRM15 to an LRM10, while strapping a pair of large laser cores to the same lens array and calling the resultant weapon a "binary laser cannon". Essentially, it's a little lighter than a PPC (9 tons), a little larger than a PPC (4 slots), does 20% more damage (12 instead of 10) while generating more heat than even an ER PPC and at 2/3 the range. It was eventually scrapped because the sheer heat from it kept melting the everything.
The Zeus also has two dual cockpit variants, like the Atlas AS7-D-DC: The ZEU-6S-DC, which removes a medium laser from the standard ZEU-6S to make room for the cockpit; and the ZEU-9S-DC, which removes a heat sink from the standard ZEU-9S to make room for the cockpit.
The Zeus of Hauptmann-General Leonidas Brannock (generally referred to as the Zeus Leonidas, though that'd be like calling the Heavy Metal the "Highlander Snord") technically comes from 3056, but can be created with MWO tech. It carried a gauss rifle in place of the PPC, an LRM20 with Artemis, and an XL engine.
Edited by Sparks Murphey, 20 October 2014 - 10:04 PM.
#278
Posted 20 October 2014 - 08:26 PM
#280
Posted 20 October 2014 - 08:28 PM
Russ Bullock, on 20 October 2014 - 01:34 PM, said:
Players will immediately notice the high value comparable to the Phoenix program where packages range from 20 to 80 dollars. This is primarily based as always on the C-bill to MC ratio which describes the difference between IS and Clan package pricing.
Fans may wonder what our process was for selecting the Zeus and Grasshopper after the forum poll results. In both cases voting was close enough to 50/50 that we felt we could go either way. In the end we felt these 4 ‘Mechs in particular seemed to fit very well together, with other, future packages seeming to be better fits for inclusion of the Black Knight and Cyclops..
Since it is unclear in the graphic: Panther, Enforcer, Grasshopper, Zeus
This package will go on sale Wednesday Oct 22nd at 4PM PDT
Full variant details will be provided on Wednesday when the package is made available for purchase.
*Special Note: We do not yet have mock-ups for the Inner Sphere faction skins/content, we will work hard to supply these images as soon as possible, with a commitment to have all of those details view able before the Dec 16th delivery of the King Crab. Any purchase decisions in the meantime will need to be based off of past content.
I HEART ENFORCER!!!!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users