New Inner Sphere Resistance Pack
#321
Posted 20 October 2014 - 11:03 PM
Panther: At first glance it looks slow and low on hardpoints. Quirks ill make or break this mech. I'm hoping it will get some Armor and structure quirks to give it more staying power for its low tonnag and agility.
Enforcer: I don't know much about this mech to be perfectly honest. It seems redundant when compared to what we already have. To be fair though as we move foreward alot of mechs are going to feel redundant.
Grasshopper: The pain train is a commin. WOO WOO.
Zeus: At first glance it looks pretty wide. I'm wondering if the Arm hitboxes will include those large shoulder cylinders. If so it will have incredible shield arm potential.
Also I think that anyone who had bought both clan and both IS packages should get a loyalty reward Urbanmech
#322
Posted 20 October 2014 - 11:06 PM
Clan wave 2 is overpriced.
$120 bucks seemed like a good deal because of all the extras.
This seems like an even better deal. for 40 bucks less, you get 2 more factions packs, none of the mechs have locked engines or structure, and can all take superior damage inner sphere weapons, and will probably have more tonnage for them.
I guess the light and mediums might be a little sub par. The Panther will be slow compared to other lights, not being able to take better than a 200 engine on its 35 ton chasis, though it looks amazing and the speed profile and weapons will lend itself to a different role. The Enforcer will have a similar feel as a Centurion, but with an extra energy hard point in the head. Like a mix of Hunchback and Centurion probably, but with jump jets.
Okay, what I want is an ultimate Flip Flopper reward, for buying Resistance and Clan Wave II: a free Kodiak with a 30% c-bill boost, and 2 variants. The first clan technology normal mech, featuring non-locked structures and engine and hard point inflation!
And if you order both before Dec 16th, you get a Grizzly too.
Anyway, we definitely need the Blazer Zeus variant, even without the weapon added to the game, the 2 Energy hard points in a high right shoulder mounted emplacement would be great.
Edited by Golden Vulf, 20 October 2014 - 11:53 PM.
#323
Posted 20 October 2014 - 11:13 PM
#324
Posted 20 October 2014 - 11:15 PM
Though I would be happier if we would have more gameplay upgrade (Like physics to knock down the mechs finally!!!!!!!!!!!!!!) than pumping out more mech for more money.......
#325
Posted 20 October 2014 - 11:16 PM
RadioKies, on 20 October 2014 - 03:39 PM, said:
I think of the conelike shoulders (>O<) and of the shoulders from mechcommander with the blades coming out of it.
The concept picture of the Zeus makes me think it will be like the Aweseome. Big fat and ugly. I loved the Awesome and Zeus in the previous mechwarrior games, but I would not touch the Awesome with a 10 foot pole. I hate to think the same will happen with the Zeus The Zeus and Awesome were 2 mechs that I was looking forward to the most after I saw the news about a new mechwarrior being released.
I say this because I care, I love how most of the mechs are designed in MWO. I really hope you change the look of the mech and this sentence gives me at least some hope: ,,Well they haven't modeled it yet for one''.
To be more specific, the concept art arms look like they consist of two parts and the shoulder consists of two parts, the upper and lower arm, what I like about the other Zeus pictures is the shoulder (one big cone) with only the lower arm attached to the shoulder, the lower arm being just a big case for a weapon system like LRM or a big PPC/AC20 cannon.
You may take my Ravens and Jagers, you may nerf the IS-AC20 even more, just please reconsider the Zeus appearance.
@Dennis de Koning, as someone with a Dutch heritance please hear my plea!
I agree. It doesn't look or feel like a Zeus from previous games. Specially how the low slung arms are designed (again). It seems just like another Battlemaster or Awesome to me, and I allready have that. And I'm tired of the low slung arms design (Gargoyle seems to be a victim of it, again). At least in the pictures you could see that Zeus had them placed much higher which not only would make it a little more unique, but also more useful as well. This would probably limit the actuators and the jaw angles a lot, considering how it looks. As much as I love the new quirk system, I'd rather have some more tought put into actual physical design of the Mechs instead of the same third mech that is only differentiated by an artificial quirk system instead of "that mech is more interesting because of it's hardpoints positioning and shape of arms", which is what i would rather like to see.
It will really depend how the final model will look like, if arms will be made exactly the same as on the Battlemaster (which the concept art looks like right now), there is nothing unique or interesting that would stand out from the other mechs here and I'll have to pass on the pack.
Edited by NeoCodex, 20 October 2014 - 11:24 PM.
#326
Posted 20 October 2014 - 11:20 PM
A sebaceous cyst, on 20 October 2014 - 08:09 PM, said:
Doesn't the $30 clan pack qualify for that? If your goal is the AS7-S(_), The clan pack is as expensive as the Boar's Head Atlas with a few "bonus" clan mechs and bays on the side. You've got 9.x hours to decide. This pack is mainly for the "IS Loyalists" that want to qualify for the King Crab(_), for $80 because they missed the (P) sale.
MFZ, on 20 October 2014 - 10:48 PM, said:
Could I cancel that and buy this instead and still get the same goodies (Atlas and King Crab, nearly double premium time, less Clan faction, plus IS faction thingies)?
All for US$40 less?
All you needed to pay was $30 to qualify for the AS7-S, the $120 (I) Wave 2 pack and the new $80 ® Pack (as I'm going to call it) qualify for the King Crab (_) loyalty reward.
Edited by MrBlonde42, 20 October 2014 - 11:42 PM.
#327
Posted 20 October 2014 - 11:25 PM
#328
Posted 20 October 2014 - 11:37 PM
Edited by Dan the Ice Man, 20 October 2014 - 11:37 PM.
#329
Posted 20 October 2014 - 11:45 PM
Panther: Looks gorgeous! Just worried a little that this one will be too slow for my liking...
Depends on the Quirk System to separate the variants, but thats what the Quirks are for!
PNZ-8R => STD140 (64.8 / 71.3mph), 4JJ, Large Laser (RA), SRM4 (CT)
PNZ-9R => STD140 (64.8 / 71.3mph), 4JJ, PPC (RA), SRM4 (CT)
PNZ-10K => EndoSteel, STD140 (64.8 / 71.3mph), 4JJ, ER PPC (RA), SRM4 (CT) (3051)
Enforcer: Interesting. Didn't expect this one, due to lack of variants... Centurion on JJ =)
ENF-4R => STD 200 (64.8 / 71.3mph), 4JJ, Large Laser (LA), Small Laser (LT), AC10 (RA)
ENF-5D => FerroFibrous, XL250 (81 / 89.1mph), 5JJ, ER Large Laser (LA), Small Laser (LT), LB 10-X (RA)
For the 3rd i need to guess...
ENF-4R(Daniel) => STD 200 (64.8 / 71.3mph), 4JJ, 2xMedium Laser (LA), Small Laser (LT), Gauss (RA)
Grasshopper: Looks like a Grasshopper =)
GHR-5H => STD280 (64.8 / 71.3mph), 4JJ, LRM-5 (HD), Medium Laser (LA), Medium Laser (LT), Large Laser (CT), Medium Laser (RT), Medium Laser (RA)
GHR-5N => STD 280 (64.8 / 71.3mph), 4JJ, Medium Laser (HD), Medium Laser (LA), Medium Laser (LT), Medium Laser + PPC (RT), Medium Laser (RA)
GHR-5J => STD 280 (64.8 / 71.3mph), 4JJ, SSRM2 (HD), Medium Laser (LA), ER Large Laser (CT), AMS (RT), Medium Laser (RA)
Zeus: Again, looks awesome! Plenty of variants available
ZEU-5T => FerroFibrous, DHS, STD320 (64.8 / 71.3mph), ER PPC (LA), Medium Laser + ER Large Laser (LT), Medium Laser (CT), LRM-15 (RA)
ZEU-5S => DHS, STD320 (64.8 / 71.3mph), UAC5 (LA), Medium Laser + ER Large Laser (LT), Medium Laser (CT), LRM-15,(RA)
ZEU-6S => STD320 (64.8 / 71.3mph), AC5 (LA), Medium Laser + Large Laser (LT), Medium Laser (CT), LRM-15,(RA)
ZEU-6Y => STD320 (64.8 / 71.3mph), AC5 (LA), Binary Laser (RT), LRM-10 (RA)
ZEU-6T => STD320 (64.8 / 71.3mph), PPC (LA), Medium Laser + Large Laser (LT), Medium Laser (CT), LRM-15,(RA)
ZEU-9S => FerroFibrous, DHS, STD320 (64.8 / 71.3mph), ER PPC (LA), ER Large Laser + Medium Pulse Laser (LT), Medium Pulse Laser (CT), LRM-15 (RA)
ZEU-9S-DC => FerroFibrous, DHS, STD320 (64.8 / 71.3mph), CommandConsole(HD), ER PPC (LA), ER Large Laser, Medium Pulse Laser (CT), LRM-15 (RA)
ZEU-9S2 => FerroFibrous, DHS, XL320 (64.8 / 71.3mph), Gauss (LA), ER Large Laser (LT), 2xLRM15 (RA) (3051)
Hope i didn't miss anything
Edited by Myke Pantera, 20 October 2014 - 11:50 PM.
#330
Posted 20 October 2014 - 11:47 PM
Although the Zuess just looks the ******* child of an Awesome and a battlemaster without the distinctive character fins on the shoulders... incorporate the fins and you MAY just get some money for it from me.
Just bring in Melee (one can dream) and i can do this:
Silly zuess pilot has lost her nuero helmet:
Edited by mad kat, 21 October 2014 - 12:02 AM.
#331
Posted 20 October 2014 - 11:51 PM
NeoCodex, on 20 October 2014 - 11:16 PM, said:
I agree. It doesn't look or feel like a Zeus from previous games. Specially how the low slung arms are designed (again). It seems just like another Battlemaster or Awesome to me, and I allready have that. And I'm tired of the low slung arms design (Gargoyle seems to be a victim of it, again). At least in the pictures you could see that Zeus had them placed much higher which not only would make it a little more unique, but also more useful as well. This would probably limit the actuators and the jaw angles a lot, considering how it looks. As much as I love the new quirk system, I'd rather have some more tought put into actual physical design of the Mechs instead of the same third mech that is only differentiated by an artificial quirk system instead of "that mech is more interesting because of it's hardpoints positioning and shape of arms", which is what i would rather like to see.
It will really depend how the final model will look like, if arms will be made exactly the same as on the Battlemaster (which the concept art looks like right now), there is nothing unique or interesting that would stand out from the other mechs here and I'll have to pass on the pack.
I'll have to agree about the Zeus... This one looks like some kind of odd Battlemaster/Awesome hybrid. The shoulders were one of the more unique physical characteristics of the Zeus in every previous game that I played.
Don't get me wrong, I like the concept art and I really like the style. Please listen to this feedback as constructive, not negative, criticism from your fans! We want to see an amazing product from you guys and we want to help shape that product. I for one am really looking forward to these 'mechs when they come out.
#332
Posted 20 October 2014 - 11:54 PM
#333
Posted 21 October 2014 - 12:01 AM
#334
Posted 21 October 2014 - 12:16 AM
#335
Posted 21 October 2014 - 12:26 AM
meanmetal, on 21 October 2014 - 12:16 AM, said:
Because it would be boring. Also, they were already working on the Grasshopper.
Russ Bullock, on 20 October 2014 - 03:15 PM, said:
To qualify for the Atlas S you just need to have bought any previous package but I see now that we may need to extend the Loyalty program for the Atlas a little longer - perhaps until the end of Oct.
Why have a deadline for anything at all? Geez. You said it before, some people made buying decisions based on the original September 13th deadline.
Edited by Golden Vulf, 21 October 2014 - 01:57 AM.
#336
Posted 21 October 2014 - 12:40 AM
mad kat, on 20 October 2014 - 11:47 PM, said:
Although the Zuess just looks the ******* child of an Awesome and a battlemaster without the distinctive character fins on the shoulders... incorporate the fins and you MAY just get some money for it from me.
Just bring in Melee (one can dream) and i can do this:
Silly zuess pilot has lost her nuero helmet:
Those fins are not on the zueses at this time period
#337
Posted 21 October 2014 - 12:43 AM
Golden Vulf, on 21 October 2014 - 12:26 AM, said:
Because it would be boring. Also, they were already working on the Grasshopper.
They were not already working on the grasshopper. even if they were then tell me why even hold a poll for it?
It wouldn't be boring. It's a pretty unique and iconic mech and also the 2nd 75 ton heavy mech for IS in game. with the incomining quirk systems it'll be a mean PPC and Large laser boat as also the possibility to have jumpjets on a variant due to field modifications (same reason we have the highlander 733C and 733P) and also one with the slim possibility with ECM.
Not only that but with the quirk system, some TT/ Lore magic. It pretty much can detect any mech withen 200 meters from it. Counter there ECM if they have it. Spot mechs that are in ECM cover. spot powered down mechs, and lastly but not least also see mechs on sensors that are behind walls or in a cave.
It's like a mix of a UAV, TAG, NARC, BAP, and Seismic Sensor for free on each black knight. (however it is forced to have a head laser and the CT BAP to do this)
#338
Posted 21 October 2014 - 12:44 AM
#339
Posted 21 October 2014 - 12:55 AM
Give us the Marodeur, Archer, Warhammer and Rifleman!
#340
Posted 21 October 2014 - 12:59 AM
Devolton, on 21 October 2014 - 12:44 AM, said:
The black knight & cyclops will come in a future pack, they said it in the post
Well i will order this for sure next month. Just not now, dont got the money after i bought myself a Warhawk pack
As for.......my reaction to this pack
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