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Enforcer!


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#21 Lynx7725

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Posted 20 October 2014 - 08:36 PM

Oh come on.. This mech is cut out for a high-vis, light-bar enabled "camo" scheme. Black/ White or Blue/ White, choice of light colour (Blue or Red)... I bet that camo would sell.

:P

#22 Mcgral18

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Posted 20 October 2014 - 08:38 PM

View PostFupDup, on 20 October 2014 - 08:36 PM, said:

The Cougar has a top speed of 89.1 kph under MWO's rules. The Enforcer would almost certainly eat the Cougar alive.


Yeah, but 19 tons of Clam weapons?

That's nearly as much as the Thor, including a stock variant that is Gauss+5ERMLs, 2 tons of ammo and nearly max armor.
Slow...but man, dat firepower. At only 35 tons.

Edited by Mcgral18, 20 October 2014 - 08:40 PM.


#23 Nathan Foxbane

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Posted 20 October 2014 - 08:39 PM

View PostBishop Steiner, on 20 October 2014 - 08:35 PM, said:

who's feed? Don't see it on Russ's?

Russ's, but I can't find the thread with the screen shot I saw it in.

And Ninja'd before I could find it. <:P

Edited by Nathan Foxbane, 20 October 2014 - 08:42 PM.


#24 Bishop Steiner

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Posted 20 October 2014 - 08:39 PM

View PostMcgral18, on 20 October 2014 - 08:36 PM, said:


thx!


oh...and......


ENFORCER!!!!!!!!!!!!!!!!!!!!!

#25 Belorion

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Posted 20 October 2014 - 08:39 PM

Well, that answers that then.

View PostMcgral18, on 20 October 2014 - 08:36 PM, said:



#26 Metus regem

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Posted 20 October 2014 - 08:40 PM

View PostMcgral18, on 20 October 2014 - 08:38 PM, said:


Yeah, but 19 tons of Clam weapons?

That's nearly as much as the Thor, including a stock variant that is Gauss+5ERMLs, 2 tons of ammo and nearly max armor.
Slow...but man, dat firepower.


And I turned an Adder Prime into a Cougar prime knock off with LRM 5's rather than 10's...

Works rather well actually.

#27 Quicksilver Aberration

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Posted 20 October 2014 - 08:42 PM

View PostMcgral18, on 20 October 2014 - 08:38 PM, said:


Yeah, but 19 tons of Clam weapons?

That's nearly as much as the Thor, including a stock variant that is Gauss+5ERMLs, 2 tons of ammo and nearly max armor.
Slow...but man, dat firepower.

3 years after that you get the Cougar H as well, which comes with JJs and ECM.

#28 Deathlike

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Posted 20 October 2014 - 08:42 PM

Humor me.

What's so special about the Enforcer that I should be itching to care? We already have 3 50 tonners around being rather distinct (although, most of them with their own set of deficiencies).

What I kinda wonder is what stjobe thinks of his favorite mech... the Panther that I've heard famously about for MWO...

#29 Mcgral18

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Posted 20 October 2014 - 08:44 PM

View PostDeathlike, on 20 October 2014 - 08:42 PM, said:

Humor me.

What's so special about the Enforcer that I should be itching to care? We already have 3 50 tonners around being rather distinct (although, most of them with their own set of deficiencies).

What I kinda wonder is what stjobe thinks of his favorite mech... the Panther that I've heard famously about for MWO...


I'll wait for the hardpoints before judging them further.

That's probably a safe point to start criticizing, until the hitboxes prove themselves to be either magical, or rather poor.

#30 Bishop Steiner

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Posted 20 October 2014 - 08:45 PM

View PostDeathlike, on 20 October 2014 - 08:42 PM, said:

Humor me.

What's so special about the Enforcer that I should be itching to care? We already have 3 50 tonners around being rather distinct (although, most of them with their own set of deficiencies).

What I kinda wonder is what stjobe thinks of his favorite mech... the Panther that I've heard famously about for MWO...

what's special?

It was pretty much my go to mech in TT Medium Class for 2 decades.


So I could give 2 drizzly squirts if it's special to anyone else. I'm excited! ;)

View PostMcgral18, on 20 October 2014 - 08:44 PM, said:


I'll wait for the hardpoints before judging them further.

That's probably a safe point to start criticizing, until the hitboxes prove themselves to be either magical, or marginal.

Fixed for poetic flow.

#31 Nathan Foxbane

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Posted 20 October 2014 - 08:45 PM

View PostDeathlike, on 20 October 2014 - 08:42 PM, said:

Humor me.

What's so special about the Enforcer that I should be itching to care? We already have 3 50 tonners around being rather distinct (although, most of them with their own set of deficiencies).

What I kinda wonder is what stjobe thinks of his favorite mech... the Panther that I've heard famously about for MWO...

Davion icon and jump capable mostly. With only three weapons, all arm or left torso mounted, there is serious potential from hardpoint inflation.

It is a good 'Mech on TT because there are few roles it cannot fill in a pinch.

Edited by Nathan Foxbane, 20 October 2014 - 08:47 PM.


#32 LordKnightFandragon

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Posted 20 October 2014 - 08:46 PM

View PostMcgral18, on 20 October 2014 - 08:44 PM, said:


I'll wait for the hardpoints before judging them further.

That's probably a safe point to start criticizing, until the hitboxes prove themselves to be either magical, or rather poor.



Dont worry, it will magically be half the size of a jenner...

#33 Scratx

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Posted 20 October 2014 - 08:48 PM

View Post1453 R, on 20 October 2014 - 08:32 PM, said:

ENF-5P

Twelve small lasers, six to each arm.

Custom paint scheme reading "Totally not a Nova" across its chest.


No.

Must totally be twelve small pulse lasers. And the variant must be called the Partyforcer.

#34 Wintersdark

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Posted 20 October 2014 - 08:49 PM

View PostLordKnightFandragon, on 20 October 2014 - 08:46 PM, said:



Dont worry, it will magically be half the size of a jenner...
or larger than a cent. Even odds, really.

Maybe it'll be like the vindi and seem to be randomly sized from match to match.

#35 Nathan Foxbane

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Posted 20 October 2014 - 08:50 PM

View PostScratx, on 20 October 2014 - 08:48 PM, said:


No.

Must totally be twelve small pulse lasers. And the variant must be called the Partyforcer.

I suppose it will play "Dance Commander" every time it kills a 'Mech. :P

#36 Lynx7725

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Posted 20 October 2014 - 08:52 PM

View PostDeathlike, on 20 October 2014 - 08:42 PM, said:

Humor me.

What's so special about the Enforcer that I should be itching to care? We already have 3 50 tonners around being rather distinct (although, most of them with their own set of deficiencies).

What I kinda wonder is what stjobe thinks of his favorite mech... the Panther that I've heard famously about for MWO...

Well, in the main it's a faction specific Mech. Enforcers are the Medium banner bearers for Davions. It indicates that we are moving more towards House-specific content, which adds flavour.

Davion-tinted flavour, but I'm fine with shooting them up. :)

Panther for Kurita, Enforcer for Davion, Zeus for Steiner. Not too bad a pack.

#37 Deathlike

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Posted 20 October 2014 - 08:52 PM

View PostMcgral18, on 20 October 2014 - 08:44 PM, said:

I'll wait for the hardpoints before judging them further.

That's probably a safe point to start criticizing, until the hitboxes prove themselves to be either magical, or rather poor.


Hardpoints as is disappointing. So there's obvious stuff to be added there.

However.... it does have JJs. Of the current set of 50 tonners, the best 50 tonner is still NOT the Trebuchet in general...

I do have this odd concern that this would somewhat invalidate the Centurion.


View PostBishop Steiner, on 20 October 2014 - 08:45 PM, said:

what's special?

It was pretty much my go to mech in TT Medium Class for 2 decades.


So I could give 2 drizzly squirts if it's special to anyone else. I'm excited! ;)


I wasn't meaning to poke fun or insult... I was curious of the fascination... whether it be lore, or preference. That's all. As much as I like the MW series, I'm not one to understand why certain mechs don't get into a game... just the iconic mechs getting preference and only used to that. I don't "hate" on the Grasshopper... I'm simply more familiar with the BK and translating some of the obvious points into MWO and putting together what I think will be the result. There's nothing inherently wrong otherwise.

Besides, everyone has their strange fascination with some mech... like... the Urbie. :X


View PostNathan Foxbane, on 20 October 2014 - 08:45 PM, said:

Davion icon and jump capable mostly. With only three weapons, all arm or left torso mounted, there is serious potential from hardpoint inflation.

It is a good 'Mech on TT because there are few roles it cannot fill in a pinch.


Sounds good... this is the kind of answer I was looking for.

Edited by Deathlike, 20 October 2014 - 08:53 PM.


#38 Kiiyor

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Posted 20 October 2014 - 08:53 PM

View PostBishop Steiner, on 20 October 2014 - 08:22 PM, said:

That is all.

Discuss.


Well, it LOOKS good, but it may very well suffer from the same lowarmitis syndrome that many sub-par 'Sphere mediums suffer from. It's also 5 tonnes shy of the optimal weight range, but that isn't too crippling.

There don't seem to be enough variants for it though, so i'm hoping against hope that whatever variant PGI cooks up with their evil mech sorcery has a few missiles, for some sweet SRM goodness, because I think we already have an undisputed king of the medium ballistic hill in the form of the Shawk.

#39 Quicksilver Aberration

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Posted 20 October 2014 - 08:54 PM

View PostDeathlike, on 20 October 2014 - 08:42 PM, said:

Humor me.

What's so special about the Enforcer that I should be itching to care? We already have 3 50 tonners around being rather distinct (although, most of them with their own set of deficiencies).

It goes as fast as a Trenchbucket without the gorilla arms but seems about as slim as the Vindi torso wise (hopefully without the CT issue). Really it is a heavier Vindicator 1X without the missiles and a higher max engine limit.

The main build I see people trying at first is AC10/ERPPC with JJs or Gauss and some lasers.

#40 Asmudius Heng

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Posted 20 October 2014 - 08:54 PM

Bacon themed Enforcer Hero mech please.

Damn i need some bacon.

On Deathlike's point though ... without significant quirks most mechs start looking the same.

What is needed is more details and an idea of roles.

What is it in lore supposed to do?

From Sarna:

Quote

The Enforcer fulfilled the roles of a mobile barrage vehicle, laying down an intense hail of fire as prelude to an offensive or to blunt an enemy's attack, and a trooper 'Mech, using its thick frontal armor and good jumping distance of one hundred and twenty meters to effectively brawl with the enemy despite lacking hand actuators. The sturdy and inexpensive design's mobility also made it an ideal city fighter, especially when sniping the enemy during hit-and-run attacks. One of the design's problems was that, with most of nine tons of armor concentrated forward, the amount of protection in its rear torso is less than in some light 'Mechs. The Enforcer's biggest flaw though was its limited ammunition stores, though when possible a truck-and-crane reloading system is used during less-mobile battles. Attempts were made to replace the small laser with another ton of ammunition, however there were complicated linkage problems in getting the ammo from the left torso to the right arm, increasing the rate of jamming or reducing the rate of fire to unacceptable levels. What's more the rounds had to be routed along the 'Mechs back where its armor was weakest.[1][2]


Most of that makes no sense because customization makes any of those things less special.

Seems to me it is like a hunchback a little, its got a big AC in an arm, is slowish, city fighter .... but it has JJs.

So its more comparible to a Shadowhawk but has a Ballistic arm for different aiming? ok thats something.

It is a jack of all trades mech which is its problem in that is has no exact role to fit into ... hit boxes may be sink or swim for it.

All i can see is a jumping mech with a ballistics arm as its core feature which i guess makes it different enough unless i am missing a jumping medium with an AC arm already?





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