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Patch Notes - 1.3.345 - 21-Oct-2014


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#301 mad kat

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Posted 22 October 2014 - 12:11 AM

Is it just me or have they nerfed the Cbill earnings Did quite well last night in the new AH but the earnings seemed quite pathetic all things considered. Maybe i'll have to wait till i Elite it. (Tempted to cheat and xp conversion it). Damage also seemed unexpectedly low have they nerfed the AC20?

But the most i could get to was about 185k without premium time.

#302 RokRoland

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Posted 22 October 2014 - 12:21 AM

View PostInnerSphereNews, on 21 October 2014 - 09:58 AM, said:

Tuning
  • All Clan and IS PPCs now have a 7.0 heat scale multiplier.
This was actually a bit hidden. I suppose this means:
1) IS ERPPC goes from 4.5 multiplier to 7.0
2) Clan ERPPC goes from ??? multiplier to 7.0

Boating ERPPC's hasn.t been very popular for the IS mechs since ghost heat anyway, but I would like to know what the old ghost heat multiplier number was for Clan ERPPC's.

#303 Asmosis

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Posted 22 October 2014 - 12:22 AM

where can we find the info on Lrm-5 heat scale?

Perhaps this heat scale information needs to be worked into the UI now as extra text for the yellow !!! pop-ups in mech lab (so as not to clutter other stuff) so that rather than just saying you'll generate more heat, it says how much more heat you'll generate if all XX weapons are fired together.

#304 Kukola666

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Posted 22 October 2014 - 01:02 AM

Great improvements. However rewarding lance-together might help to make PUGs work together more and more.

#305 Kirtanus

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Posted 22 October 2014 - 01:08 AM

Patch notes looks promising. Will test updates soon today^^

#306 Bagor Aga

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Posted 22 October 2014 - 01:29 AM

View PostJeanMarks, on 21 October 2014 - 11:17 PM, said:


Obviously you wont be able to use them as a clanner, since they are IS mechs

That's my point! Obviously, the gift has value for IS player. Same **** will happen with King Crab despite Kerenskiy has had some of them on time of Exodus? Guess - yes.

#307 mad kat

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Posted 22 October 2014 - 01:58 AM

View PostRokRoland, on 22 October 2014 - 12:21 AM, said:

[/list]This was actually a bit hidden. I suppose this means:
1) IS ERPPC goes from 4.5 multiplier to 7.0
2) Clan ERPPC goes from ??? multiplier to 7.0

Boating ERPPC's hasn.t been very popular for the IS mechs since ghost heat anyway, but I would like to know what the old ghost heat multiplier number was for Clan ERPPC's.



Except for the Awesome 8Q as of Nov 4 so it seems.

So glad the Centurion have had their visual buff's reflecting the weapons. Just one thing why does the AC20 barrel on the new AH look like a pea shooter?

Edited by mad kat, 22 October 2014 - 02:00 AM.


#308 Pjwned

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Posted 22 October 2014 - 02:00 AM

View PostRuss Bullock, on 21 October 2014 - 10:56 AM, said:


This change was mostly for consistency since it seemed all anyone did was boat LRM5's If we rethink anythink it needs to be across the board so for now - things are consistent


It's not exactly a good thing if you make a bad change to be consistent with other bad changes.

#309 Thanatos31

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Posted 22 October 2014 - 02:04 AM

great patch;

JJ tweaks were known; players had time to adjust early; only the "different feel" of the summoner isn't really there...still feels the same.

Oh and on the note of Quirks : WARHAWK NEEEDS a PPC quirk. stock loadout is not competitive enough when going head to head with Awesomes.

#310 MrWhite

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Posted 22 October 2014 - 02:38 AM

So I actually played some games today and here's my verdict so far in this patch... games still minimally viable fun, glad you fixed the post AA issue but this attempt at "role warfare" that right now with the last of my founders premium time burning and a hero mech I barely make more then 150k cbills on a win, one was 300 damage another was 400. Not great, not try hard levels, but acceptable... and yes before people respond I was sticking with my "lance" as best as I could even though they tend to wander off and played as much as a role warfare role as I can...

I guess I could get with my buds on TS and do some group launches... oh wait no one hardly plays this game anymore in Zhizhu and I'm not about to abandon guys I've been playing with for afew years now because I wanna try a bit harder at this game.

Don't even have a desire to play my "reward" mechs because the cue times for mediums and assaults are silly high. I'm getting good XP but again, the grind has ALWAYS been Cbills and from what I've seen it's gotten much worse, I guess they are trying to add "value" to grab deals and make people buy more and more mechs with real money...

Well to hell with that I'll just play a game here and there but so far role warfare leaves me feeling let down God forbid we got positive reinforcement to play along with it, instead we get basically "no you do this and you'll make slightly less money instead of a lot less money". Overall this patch is a step in the wrong direction and two free premium mechs doesn't make me want to play this anymore now then it did 6 months ago, infact I'm left feeling with even less desire to play and that's saddening to me... I appreciate the gesture PGI as a thank you for supporting this game but when premium mechs and premium time make what regular mechs and zero premium time used to to me it just lessens the value of them and I can only grind so much before this game starts to feel like a job..

I'll be back on Crab day and at least look at my other mech I won't even want to play. For now, I'm going back to FUN games because I couldn't Alt F4 out of this one soon enough...

I can't see spending real money on this anymore, as of right now. I liked collecting hero mechs and 150k on a ok game just isn't worth it for me to shell out real money on something. Rather just play the 50 or so mechs I have every now and then and say screw it. I'll pass on premium time and any further premium content now as well because why bother. Have all the mechs I could ever play and then some... it's still the same old grind, just worse.

Sorry, I keep trying to give this a chance but I'm overall pretty disappointed right now, good luck improving the product here though and I'll see you guys in December.

peace...

#311 Kivatu

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Posted 22 October 2014 - 02:39 AM

View Postmad kat, on 22 October 2014 - 01:58 AM, said:



Except for the Awesome 8Q as of Nov 4 so it seems.

So glad the Centurion have had their visual buff's reflecting the weapons. Just one thing why does the AC20 barrel on the new AH look like a pea shooter?


well as a cent pilot ,i think its good.. a smaller target for opponent to aim for (our ac 20)

#312 Vandul

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Posted 22 October 2014 - 02:55 AM

Disappointed with the Cbill/XP nerf.

#313 OznerpaG

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Posted 22 October 2014 - 03:15 AM

being an LRMer i don't mind that the LRM5 now has ghost heat, but i don't agree that it should be linked with other LRMs since a lot of mechs have 4 LRM launchers and using LRM5s were a good way of filling them out w/o adding a stupid amount of heat. now if i do an LRM15/trip LRM5 loadout i get 7 extra heat when an LRM30 loadout isn't spam or any kind of huge threat. the LRM5 ghost heat should be for preventing LRM5 spam, not gimping reasonable loadouts

like the JJ changes - tried the nova and i liked the responsiveness compared to before

new CB/XP earnings are ok - CB seems about the same but XP seems down for me. problem is there's too much focus on winning to make CB/XP when in fact pretty much everyone is going to be hovering around the 50/50 W/L mark. when you lose you are already usually getting half to 1/3 of what you make when you win since most times your team as a whole isn't able to do as much damage/kills as the winning team. if you lose you should still get at least 66/75% of what you made if you had won since you should be rewarded for playing the game and providing an opponent, not punished because your team collapsed around you. you want people to want to keep playing win or lose, not quit in frustration because it's a waste of time playing when you lose 3 or 4 in a row (which happens to everyone sometimes)

#314 costi

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Posted 22 October 2014 - 03:17 AM

One small this that is not related to this patch, but to patches in general - can you please modify the launcher to automatically start downloading patches? There's no point in needing to press "Patch", especially since most (if not all) lauchers for other games do this automatically.

#315 Carthoo

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Posted 22 October 2014 - 03:21 AM

Only PRO I found about new reward system. Med guys started to realize, their job is to SUPPORT heavier mechs. Especially when someone (in my games - me) in medium tell them to keep around whales and go there, so they have to do it too, if they want lance rewards.

Games where whale riders were not completely useless were nice wins.

Cons: Biased towards lights - completely. Med guys got some cookie too, heavy cant say and assaults are screwed if their pilots arent very good.

Teams are now camping behind dires - which seems quite cool, but most of them WILL NOT help. So my dire faced 4 snipers, turning like a dog catching its tail, yet no help from lighter guys. The help came when I did not need that - snipers came closed I cored them and... "hooray" was completely blocked by swarm of "gimmekillgimmekill" guys. 3 of 4 won games yesterday in my whale. Last one was good.

Brings another question - why the "kill" doesnt go to the guy who have most dmg? Or did I look bad? As I understand patchnotes, kill should be credited to the guy, who actually did the work - not to the killhungy "imheretosteal" nab. What "help" is someone who jumps in your fire line, gets teamdamaged before you stop/ can stop shooting, blocks your other shots and shoot the last 1% of enemy engine? I thought that "most damage kill" means kill is mine. Yet got it 4 times in game, which told me in the end I got only 1 kill.

#316 Joe Mallad

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Posted 22 October 2014 - 03:36 AM

No disrespect to the guys that drop by themselves or to the other smaller
2 and 4 man units I and my unit team up with, but MAN!! I wish we had 4, 8 and 12 man lobbies. Id love to just have the option to play a game as my unit of 4 or 8 (if we can't get 12 together) and play against another 4 or 8 man drop. I really don't like "always" having to rely on the "other" guys, not in my unit, that I'm forced to drop with.

My unit (I'm sure as well as other units) that have played together since closed Beta, know how to play and act like a unit. Why does ever game "have" to be 12 vs 12?



#317 OznerpaG

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Posted 22 October 2014 - 03:37 AM

View Postcosti, on 22 October 2014 - 03:17 AM, said:

One small this that is not related to this patch, but to patches in general - can you please modify the launcher to automatically start downloading patches? There's no point in needing to press "Patch", especially since most (if not all) lauchers for other games do this automatically.


there is a way - in the top right of the launcher there is the cog wheel that has settings

#318 Clownwarlord

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Posted 22 October 2014 - 03:49 AM

I believe they need to increase the amount that you get per point of damage.

If I am not mistaken it is like 21? or somewhere around that for CBills earned for each point of damage.

500 damage * 21 = 10,500 C-Bills

Now my suggestion would be 65 per point of damage.

500 damage * 65 = 32,500 C-Bills

Just by increasing one number and going from there would considerably help in game play. Currently with the new reward package I am earning less when I pilot an Assault Brawler then what I was before. I earn about the same when I pilot an assault lrm boat only because of the other bonuses that apply. For example, locked target bonus, flanking bonus, and such are easy to gather when lrm boating but when brawling in an assault mech you do not get these advantages in bonus and since doing damage is the key for a brawler with it not being taken as serious when it comes to C-Bills earned it hurts game play because less people will be willing to play that role.

Even at 100 per point of damage will seem a little light:

500 damage * 100 = 50,000 C-Bills earned ... after you add in maybe 3 or 4 Kill Assist bonuses you still do not even reach 80,000 on a lose which was it not just above 80,000 the average per match earned before this patch?

I guess in truth there will be more data to gather but first thing of note you get screwed if you pilot Assault/Heavy mech brawlers and do raw damage in a match and nothing else.

#319 Thanatos31

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Posted 22 October 2014 - 04:06 AM

View Postcosti, on 22 October 2014 - 03:17 AM, said:

One small this that is not related to this patch, but to patches in general - can you please modify the launcher to automatically start downloading patches? There's no point in needing to press "Patch", especially since most (if not all) lauchers for other games do this automatically.



just click on settings ( in the Patcher) and select auto download

Voila!
;)

#320 Iyica de Tylmarande

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Posted 22 October 2014 - 04:56 AM

The camo on this reward mechs. I mean. OHMYGAWDJEEZIECREEZY! They're beautiful and beyond anything I expected.





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