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Patch Notes - 1.3.345 - 21-Oct-2014


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#81 SgtMagor

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Posted 21 October 2014 - 10:59 AM

lots of stuff to read thru, cant wait to check it out!

#82 AlmightyAeng

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Posted 21 October 2014 - 11:00 AM

View PostMott, on 21 October 2014 - 10:58 AM, said:


Freudian slip much? lol


Nah, that would be "chained and ball-gagged to a desk at work." This was just a typo ;)

View PostGeminiWolf, on 21 October 2014 - 10:59 AM, said:

So my Atlas didn't arrive...yes I purchased a waveII package...and the Centurian arrived with no weapon or Engine.


Log out, log back in.

#83 Gattsus

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Posted 21 October 2014 - 11:01 AM

Where´s my almost exponential curve for JJs?

#84 WarHippy

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Posted 21 October 2014 - 11:03 AM

View PostGhost Badger, on 21 October 2014 - 10:57 AM, said:


I'm confused...why isn't it I (Lights), II (Mediums) and III (Heavies).

Lights, Heavies and Assaults get a JJ buff? Confused <---------

If I remember right we have class 1-5 in MWO. Class 1 are the heavier Assaults, class 2 are Victors, class 3 heavies like the Summoner, and class 4 and 5 are lights and mediums. Something to that effect at any rate.

Edited by WarHippy, 21 October 2014 - 11:07 AM.


#85 Moomtazz

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Posted 21 October 2014 - 11:06 AM

How about a refund on YLW purchases?

#86 AlmightyAeng

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Posted 21 October 2014 - 11:08 AM

View PostWarHippy, on 21 October 2014 - 11:03 AM, said:

If I remember right we have class 1-5 in MWO. Class 1 are the heavier Assaults, class 2 are Victors, class 3 heavies like the Summoner, and class 4 and 5 are lights and mediums. Something to that effect at any rate.


If I have mixed them around, then oops. Still weird that it jumps a class, though. You'd think it'd be on one end of the spectrum...not skip a class.

#87 MalodorousMonkey

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Posted 21 October 2014 - 11:08 AM

View PostRuss Bullock, on 21 October 2014 - 10:56 AM, said:


This change was mostly for consistency since it seemed all anyone did was boat LRM5's If we rethink anythink it needs to be across the board so for now - things are consistent


Thanks for the reply!

There was at least one post in here of someone saying they're glad the heat scale for LRM5s was introduced. Maybe it's more of a problem than I thought? I, personally, never saw any issue with 6xLRM5s, but maybe that's just because I was always on the side that used them :P

Not trying to argue with you as to why "you need to change this NOW!" Just trying to see if I'm the only one who feels that LRM5 boating wasn't a significant issue.

#88 Hannibal Chow

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Posted 21 October 2014 - 11:08 AM

Log out and log in to get missing stuff, just got my missing centurion by doing that :)

#89 wuCkTEC

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Posted 21 October 2014 - 11:08 AM

please make the reward mechs camo customizeable & the mechs sellable!

Edited by wuCkTEC, 21 October 2014 - 12:27 PM.


#90 Meta 4

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Posted 21 October 2014 - 11:09 AM

This looks great PGI!
I am happy to see the community bieng much more positive about your work.
The patches do help, but the attitude goes miles beyond that!

This game is improving tremendously.

Cheers!

#91 Clownwarlord

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Posted 21 October 2014 - 11:09 AM

Protected Light:

Be in a light 'Mech.
Stay close to a 'Mech that is at least 2 weight classes higher.
Both are engaged.
Reward occurs every 8 seconds.

Protected Medium:

Be in a medium 'Mech.
Stay close to a 'Mech that is at least 2 weight classes higher.
Both are engaged.
Reward occurs every 8 seconds.

This will be interesting ... will pug matches be less of the lights and mediums running off and leaving the assualts (Dire Wolves mostly) to die alone?

#92 Obsidian Hand

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Posted 21 October 2014 - 11:09 AM

Oooo, looks like Centurion visual customization got implemented in this patch, too! ^_^

When's the Cataphract's turn? :)

#93 utzelbrutz

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Posted 21 October 2014 - 11:10 AM

Rock n Roll

#94 Thrashgor

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Posted 21 October 2014 - 11:10 AM

View PostInnerSphereNews, on 21 October 2014 - 09:58 AM, said:

  • OmniPods that provide additional jump jet slots have been changed to automatically include those jump jets as fixed equipment.
    • 'Mechs with these OmniPods equipped may experience invalid loadouts until they are edited in the MechLab.
    • The OmniPods affected are:
      • Kit Fox S: Left Leg, Left Torso, Right Leg, Right Torso.
      • Timber Wolf S: Left Torso, Center Torso, Right Torso.

I do not really like this :/

#95 WarHippy

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Posted 21 October 2014 - 11:13 AM

View PostMoomtazz, on 21 October 2014 - 11:06 AM, said:

How about a refund on YLW purchases?
Why would they do that? They are different mechs, and one does not take away from the other.

View PostGhost Badger, on 21 October 2014 - 11:08 AM, said:


If I have mixed them around, then oops. Still weird that it jumps a class, though. You'd think it'd be on one end of the spectrum...not skip a class.
I guess they were only looking to adjust things for specific categories in an effort to make them more equal? Honestly, I don't know, but I would have preferred a buff to JJ across the board on top of quirks for specific chassis as JJ are pretty lackluster in general.

#96 fyurian

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Posted 21 October 2014 - 11:13 AM

THX for the new patch
5 out of 6 timber wolves are illegal now....

#97 IllCaesar

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Posted 21 October 2014 - 11:15 AM

Any reason why this patch is taking obscenely long? Its been an hour and a half, still not finished, still "finalizing patch", whatever thats supposed to mean.

#98 AlmightyAeng

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Posted 21 October 2014 - 11:15 AM

View Postclownwarlord, on 21 October 2014 - 11:09 AM, said:

Protected Light:

Be in a light 'Mech.
Stay close to a 'Mech that is at least 2 weight classes higher.
Both are engaged.
Reward occurs every 8 seconds.

Protected Medium:

Be in a medium 'Mech.
Stay close to a 'Mech that is at least 2 weight classes higher.
Both are engaged.
Reward occurs every 8 seconds.

This will be interesting ... will pug matches be less of the lights and mediums running off and leaving the assualts (Dire Wolves mostly) to die alone?


Did anyone else just read that as "CBILLS FOR THE DEATHBALL!"

#99 Clownwarlord

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Posted 21 October 2014 - 11:16 AM

View PostMoomtazz, on 21 October 2014 - 11:06 AM, said:

How about a refund on YLW purchases?

What for? They are considerably different. YLW has energy hard points where as Cent H has missile. Thus forcing a giving in any of the number of aspects of the mech to hopefully have more ammunition to help continue the fight. Where as YLW like I said has energy easy 2 tons for back up.

#100 Desintegrator

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Posted 21 October 2014 - 11:16 AM

Great patch PGI !

The rewards are fantastic. I'm looking forward to get some higher amounts of C-bills when my own team is standing around doing nothing (...as always) and I am the only one who engages the enemy !!

THANK YOU !





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