Patch Notes - 1.3.345 - 21-Oct-2014
#81
Posted 21 October 2014 - 10:59 AM
#82
Posted 21 October 2014 - 11:00 AM
Mott, on 21 October 2014 - 10:58 AM, said:
Freudian slip much? lol
Nah, that would be "chained and ball-gagged to a desk at work." This was just a typo
GeminiWolf, on 21 October 2014 - 10:59 AM, said:
Log out, log back in.
#83
Posted 21 October 2014 - 11:01 AM
#84
Posted 21 October 2014 - 11:03 AM
Ghost Badger, on 21 October 2014 - 10:57 AM, said:
I'm confused...why isn't it I (Lights), II (Mediums) and III (Heavies).
Lights, Heavies and Assaults get a JJ buff? Confused <---------
If I remember right we have class 1-5 in MWO. Class 1 are the heavier Assaults, class 2 are Victors, class 3 heavies like the Summoner, and class 4 and 5 are lights and mediums. Something to that effect at any rate.
Edited by WarHippy, 21 October 2014 - 11:07 AM.
#85
Posted 21 October 2014 - 11:06 AM
#86
Posted 21 October 2014 - 11:08 AM
WarHippy, on 21 October 2014 - 11:03 AM, said:
If I have mixed them around, then oops. Still weird that it jumps a class, though. You'd think it'd be on one end of the spectrum...not skip a class.
#87
Posted 21 October 2014 - 11:08 AM
Russ Bullock, on 21 October 2014 - 10:56 AM, said:
This change was mostly for consistency since it seemed all anyone did was boat LRM5's If we rethink anythink it needs to be across the board so for now - things are consistent
Thanks for the reply!
There was at least one post in here of someone saying they're glad the heat scale for LRM5s was introduced. Maybe it's more of a problem than I thought? I, personally, never saw any issue with 6xLRM5s, but maybe that's just because I was always on the side that used them
Not trying to argue with you as to why "you need to change this NOW!" Just trying to see if I'm the only one who feels that LRM5 boating wasn't a significant issue.
#88
Posted 21 October 2014 - 11:08 AM
#89
Posted 21 October 2014 - 11:08 AM
Edited by wuCkTEC, 21 October 2014 - 12:27 PM.
#90
Posted 21 October 2014 - 11:09 AM
I am happy to see the community bieng much more positive about your work.
The patches do help, but the attitude goes miles beyond that!
This game is improving tremendously.
Cheers!
#91
Posted 21 October 2014 - 11:09 AM
Be in a light 'Mech.
Stay close to a 'Mech that is at least 2 weight classes higher.
Both are engaged.
Reward occurs every 8 seconds.
Protected Medium:
Be in a medium 'Mech.
Stay close to a 'Mech that is at least 2 weight classes higher.
Both are engaged.
Reward occurs every 8 seconds.
This will be interesting ... will pug matches be less of the lights and mediums running off and leaving the assualts (Dire Wolves mostly) to die alone?
#92
Posted 21 October 2014 - 11:09 AM
When's the Cataphract's turn?
#93
Posted 21 October 2014 - 11:10 AM
#94
Posted 21 October 2014 - 11:10 AM
InnerSphereNews, on 21 October 2014 - 09:58 AM, said:
- OmniPods that provide additional jump jet slots have been changed to automatically include those jump jets as fixed equipment.
- 'Mechs with these OmniPods equipped may experience invalid loadouts until they are edited in the MechLab.
- The OmniPods affected are:
- Kit Fox S: Left Leg, Left Torso, Right Leg, Right Torso.
- Timber Wolf S: Left Torso, Center Torso, Right Torso.
- Kit Fox S: Left Leg, Left Torso, Right Leg, Right Torso.
- 'Mechs with these OmniPods equipped may experience invalid loadouts until they are edited in the MechLab.
I do not really like this :/
#95
Posted 21 October 2014 - 11:13 AM
Moomtazz, on 21 October 2014 - 11:06 AM, said:
Ghost Badger, on 21 October 2014 - 11:08 AM, said:
If I have mixed them around, then oops. Still weird that it jumps a class, though. You'd think it'd be on one end of the spectrum...not skip a class.
#96
Posted 21 October 2014 - 11:13 AM
5 out of 6 timber wolves are illegal now....
#97
Posted 21 October 2014 - 11:15 AM
#98
Posted 21 October 2014 - 11:15 AM
clownwarlord, on 21 October 2014 - 11:09 AM, said:
Be in a light 'Mech.
Stay close to a 'Mech that is at least 2 weight classes higher.
Both are engaged.
Reward occurs every 8 seconds.
Protected Medium:
Be in a medium 'Mech.
Stay close to a 'Mech that is at least 2 weight classes higher.
Both are engaged.
Reward occurs every 8 seconds.
This will be interesting ... will pug matches be less of the lights and mediums running off and leaving the assualts (Dire Wolves mostly) to die alone?
Did anyone else just read that as "CBILLS FOR THE DEATHBALL!"
#99
Posted 21 October 2014 - 11:16 AM
Moomtazz, on 21 October 2014 - 11:06 AM, said:
What for? They are considerably different. YLW has energy hard points where as Cent H has missile. Thus forcing a giving in any of the number of aspects of the mech to hopefully have more ammunition to help continue the fight. Where as YLW like I said has energy easy 2 tons for back up.
#100
Posted 21 October 2014 - 11:16 AM
The rewards are fantastic. I'm looking forward to get some higher amounts of C-bills when my own team is standing around doing nothing (...as always) and I am the only one who engages the enemy !!
THANK YOU !
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