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Patch Notes - 1.3.345 - 21-Oct-2014


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#41 Greenjulius

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Posted 21 October 2014 - 10:27 AM

View PostStaggerCheck, on 21 October 2014 - 10:23 AM, said:

Not sure if I'm reading this correctly. Are a la carte players in line for the new Atlas or no? I'll be honest and say that I'm headed for disappointment if a $135.00 purchase of three a la carte Clan Mechs is not worthy of the same $20.00 to $30.00 investment for a tiny single Mech starter pack.


A la carte is supposed to get the Atlas.

#42 Veritae

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Posted 21 October 2014 - 10:27 AM

I can't believe I'm typing this, but I can't wait to play conquest in a light tonight, lol!

Great job guys! Keep it up!

#43 codynyc

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Posted 21 October 2014 - 10:28 AM

Sneaky sneaky pgi... lol assist or now worth less then kill. Kill 30 4000 Death 0 0 Win 250 25000 Loss 40 10000 Assist 20 2500


breaks out the kill stealing mech ;)

Edited by codynyc, 21 October 2014 - 10:30 AM.


#44 Tarzilman

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Posted 21 October 2014 - 10:29 AM

View Postdranozir, on 21 October 2014 - 10:21 AM, said:

Again i think you reduce cbills income ...

Assist and savior kill was the most important income of cbills. 6500 and it pass to 2500 ...


Yeah, for those yawing for kills cbill income is shrinking.
Maybe you change your playstyle.

#45 Phantom360

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Posted 21 October 2014 - 10:29 AM

cant wait for the patch too finish

#46 Bracchus

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Posted 21 October 2014 - 10:29 AM

Just started downloading! :D

#47 Greenjulius

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Posted 21 October 2014 - 10:30 AM

View Postdranozir, on 21 October 2014 - 10:21 AM, said:

Again i think you reduce cbills income ...

Assist and savior kill was the most important income of cbills. 6500 and it pass to 2500 ...


This is my main concern. I am eager to see how this patch affects my c-bill earning with my Kit Fox. Up until now, it has been my go-to mech for c-bill farming.

Patch Baby Patch!

Edited by Greenjulius, 21 October 2014 - 10:30 AM.


#48 Saber Avalon

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Posted 21 October 2014 - 10:30 AM

Assaults can brawl and are brawlers, why are only mediums and heavies included for the brawler reward?

No head laser for the Atlas? So that art work is an aesthetic monocle only I guess. *shrug*

Could you guys include previous stats so we can compare the difference in change? Nice to see numbers but they really don't mean much without the previous values.

View PostVtTimber, on 21 October 2014 - 10:22 AM, said:

Eeek JJ changes aren't exactly what I was hoping for... Class III aren't included in this? Those are what the Summoner uses... Hopefully more changes to JJ in another later patch?

Everything else looks awesome! Glad to see PGI on a much more positive track since IGP.


Yeah, thought this change was supposed to help the Summoner and then they don't do anything to the JJ it uses? What?

#49 R4wdigga

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Posted 21 October 2014 - 10:31 AM

If those changes make players actually play in team in PUGs, then it's going to be awesome!
It looks really good so far. Can't wait to try it out. I have to say that I feel since you took control
over the game completely, things are starting to get better and better. Keep up the good work!

#50 Blizzard1

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Posted 21 October 2014 - 10:31 AM

Don't know if you guys have already addressed this or not but is there anything in the works for rewarding Players for providing ECM coverage? Although I love to and understand the importance of bringing a ecm capable mech to a match there are no numerical advantages to bringing one. At the end of the round regardless of how well I procided ecm cover to my team I personally do not get any kind of reward for doing so. Making liking my ECM mechs much harder, particularly light mechs. I understand we get counter ECM rewards but on the flip side somehow reviewing a reward for providing ecm cover seems logical. Please take a look at this if its not already on the table. Thank you.

#51 Jun Watarase

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Posted 21 October 2014 - 10:33 AM

?! Russ specifically mentioned the summoner would be getting a JJ buff, but for some reason class 3 JJs arent beinb buffed? Did someone complain the summoner was overpowered?

#52 Greenjulius

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Posted 21 October 2014 - 10:33 AM

View PostInnerSphereNews, on 21 October 2014 - 09:58 AM, said:

  • Jump Jet thrust has been adjusted on Class I, II and IV Jump Jets to make them feel livelier.
    • You will notice a small increase in height.
    • You will notice that you get to max height much quicker.



It is indeed strange to see Class 3 not included. Hopefully the Summoner gets some buffs.

View PostJun Watarase, on 21 October 2014 - 10:33 AM, said:

?! Russ specifically mentioned the summoner would be getting a JJ buff, but for some reason class 3 JJs arent beinb buffed? Did someone complain the summoner was overpowered?

More likely the Timber God.

Edited by Greenjulius, 21 October 2014 - 10:33 AM.


#53 SpiralFace

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Posted 21 October 2014 - 10:34 AM

Loving the new changes, and I can't wait to get home and look at my new Cent and Atlas.

Major question for Niko or Russ.

It was specifically called out in the October road map that the JJ changes where going to be looked at as more "global" changes that changes the scale of the thrust and height of the JJ's dependent on how many JJ's you take. (With the Summoner specifically being called out.)

I'm just curious as to if this was just a typo, something that wasn't brought up in the patch notes, or something that just didn't make it in? Because its just saying that its a change for class 1,2, and 4 JJ's and not the global change that was alluded to in the road map.


Quote

Jump Jet Thrust
Since the adjustment of JJ thrust, along with fall damage, we have seen 'pop-tarting' gameplay decrease to a much more acceptable level. I think everyone agrees this is a positive step for MWO. However, I think certain 'Mechs, well-represented by the Summoner (who takes 5+ JJ into combat), are not receiving enough of a benefit for taking them into battle. I am going to be making a small adjustment to allow the thrust to increase a little bit faster as you add more JJs. This will make those 'Mechs feel a little more mobile and give more advantage to 'Mechs that dedicate more space to JJ.
ETA: Oct 21st patch.


Just wondering if we can get some clarification on this.

Beyond that, an AMAZING patch that I can't wait to get home and play. Great work guys.

Edited by SpiralFace, 21 October 2014 - 10:37 AM.


#54 Draal Kaan

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Posted 21 October 2014 - 10:34 AM

Yay for the Lurm5 heat... Honestly.

#55 Deathsiege

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Posted 21 October 2014 - 10:35 AM

Am I reading this right? My new Centurian is dual AC/20?! "Hello Boss? My Grandma died. I have to go home.(!!!)"

#56 Jody Von Jedi

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Posted 21 October 2014 - 10:35 AM

Assists are down from 6500 to 2500, that's the only thing I see I don't like.

Other than that, it looks good.

Jody

Edited by Jody Von Jedi, 21 October 2014 - 10:36 AM.


#57 TrashCompactor

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Posted 21 October 2014 - 10:35 AM

Yay! Now I get doubly rewarded when flanking.

This is fantastic :D

#58 knight-of-ni

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Posted 21 October 2014 - 10:36 AM

Sounds good, but....


Quote

Stay close to a 'Mech that is at least 2 weight classes higher.


Please define more precisely what "stay close" means.

#59 Ovion

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Posted 21 October 2014 - 10:38 AM

View PostDeathsiege, on 21 October 2014 - 10:35 AM, said:

Am I reading this right? My new Centurian is dual AC/20?! "Hello Boss? My Grandma died. I have to go home.(!!!)"
No, it's an AC20 + AC20 ammo x2

#60 Mott

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Posted 21 October 2014 - 10:41 AM

I'm sure the new rewards system will take some getting used to - particularly the reduced assists rewards - however, I personally think that MWO's on its way to producing one of the best and most intricate rewards systems of any game out there.

Of anything PGI has done in its entire history... i think this is the one thing i'm really deeply impressed by.





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