


The New Rewards Thread
#101
Posted 21 October 2014 - 01:51 PM

#102
Posted 21 October 2014 - 01:58 PM

The new cbill pay system is a joke.
No point playing till this garbage is fixed.
ggclose pgi
#103
Posted 21 October 2014 - 01:58 PM
In order to get upwards of 150k you have to play very well now. Before you could get around that with a fairly good win, now you have to have an exceptional round. I just had an exceptional round for me getting 6 kills, 3 assists, ELEVEN component destructions, 700 dmg and 121 match score. 193k.
If that had been before the patch it would be in the 200k's easily. I have been staying with my lance, playing carefully, as the new rewards want me to.
I'm sure people with 500 days of banked premium time and hero mechs and what not are ok with the changes, they might even like them because they are exceptional players and can perhaps make a little more - everyone else?
This game needs INCREASED cbill gains, not decreased. Why do pgi seem unable to comprehend that an increase in cbill gains will mean more mech purchases and more mechbay purchases?
Perhaps because their ceo thinks that, as he said in the town hall meeting a while back, "f2per's can have 20 mechs all maxed out and not spend a dime".... umm... yeh. How many free mechbay competitions have their been again?
Sorry but as I said at the start, gains needs to be increased. It simply takes too long to get mechs. "Normal" people who can put only a few hours a day or even a week will spend months getting the cbills to lets say - master a mech. I put way too much time into this game and it takes me weeks with a 100k per game cbill average, and I use my hero mech a fair amount when not mastering something (rarely use premium time). I can't even begin to comprehend how long it will take me to master the direwolf.
And yes, I have spent money - more than I have on any other game in the past decade - but it seems more and more that pgi thinks I havent spent enough, which is very frustrating.
EDIT: Oh, one last thing. I recently described this game to a friend as "torture". I keep playing a lot because I'm an idiot, a battletech fan and a neckbeard tryhard. I don't think I'm the norm, my friend certainly wouldnt enjoy this game which could be described as more grindy than a korean mmo.
Edited by Axeface, 21 October 2014 - 02:09 PM.
#104
Posted 21 October 2014 - 01:59 PM
#105
Posted 21 October 2014 - 02:00 PM
#106
Posted 21 October 2014 - 02:02 PM
Esppecially stomp losses, which a disturbing ammount of games still are, provide much less income to the loosing side than before the change. Waste of time playing them to the end and I wouldnt be surprised to see more discos on the loosing team.
Last game my team won, I made 5 kills 600+dmg, provided ecm for many teammates, soaked some damage and got roughly 30% less than similiar games yielded before the change.
PGI after all is just a company that has to make money and I understand that theres going to be some measures taken to encourage players to pay for mechs/mc/... After cbill sinks like consumeables and modules that have to be rebought fullprice for every mech it doesnt surprise me the least to see a nerf to average players income.
Still its not nice. The grind was already bad enought with the old system.
Edited by occusoj, 21 October 2014 - 02:04 PM.
#107
Posted 21 October 2014 - 02:03 PM
James T Kirk., on 21 October 2014 - 01:51 PM, said:

To be fair, that wasn't a particularly good round. I can't tell what Mech you're running, but you should at least deal 200 damage or more. 1 kill, 2 assists, and 1 component destruction, coupled with that low damage generation, all make for a pretty slim game. XP doesn't look too bad though.
I'll have to play a few rounds to see. Overall, I usually get 200,000+ per win. It will be interesting to see if anything has changed significantly.
#108
Posted 21 October 2014 - 02:05 PM
Nightmare1, on 21 October 2014 - 02:03 PM, said:
To be fair, that wasn't a particularly good round. I can't tell what Mech you're running, but you should at least deal 200 damage or more. 1 kill, 2 assists, and 1 component destruction, coupled with that low damage generation, all make for a pretty slim game. XP doesn't look too bad though.
I'll have to play a few rounds to see. Overall, I usually get 200,000+ per win. It will be interesting to see if anything has changed significantly.
your right I could not keep up with the base rush Direwhale. and Had to go stop the 3 mechs from capping us first. So me and the Kit fox get left out of the winnings for letting the team win. Not seeing why I should be a team player anymore.
#109
Posted 21 October 2014 - 02:06 PM
Rebas Kradd, on 21 October 2014 - 01:46 PM, said:
Except that you don't ever HAVE to buy a thing.

We'll have to see how long it takes for people to adapt to the new carrots (flanking, lance warfare, scouting); once they do, perhaps people will be more content. I can tell you right now that if you just keep playing the way you've been playing, the rich will get richer and the poor poorer.
Those of you providing feedback, please include the mechs you're using. If you're still dropping in a heavy or assault mech, this system isn't really meant for you.
You can look at it like that, claiming If there was a jump across the board for C-bill and XP gxp earnings no one would buy anything for real cash..... but I think you might just be completely wrong when saying that. Even if they gave a 50% increase to all players in the c-bill earnings.... keeping the current prices the same on all c-bill items and mechs, its not gonna stop guys that want stuff early from buying it in pack a MC. They are not gonna grind out for this stuff if they can afford to buy it in most cases even if PGI increased every thing 50% with earnings and XP Gxp. I really don't think it would hurt PGI's sales of PT either....because new players and others alike most likely will want to buy PT, so they can advance at more than a snails pace in this game. PGI thinks that they are seeing a much more nice and calm player base now, and really it is much better than several months ago in the forums at least, Players old and new alike will be loving you guys!
Plus it take the pressure off pilots, making C-bills so scarce, some will do anything, farming, taking out their teammates back armor, lack of team play, whatever it takes to get the C-bills as fast as they can. I understand if they want you to have to invest time if you won't open your wallets to get stuff.... but even with a 50% boost across the board, people will still be very much grinding long times with the prices on mechs and Module systems.
#110
Posted 21 October 2014 - 02:10 PM
I love the huge list of bonus points.
Here is my last match in my 3xSRM6A Centurion + Artillery and UAV.
Lots of teamwork bonus on the caldera edge.

#111
Posted 21 October 2014 - 02:11 PM
Some of you are upset that you are getting rewarded less for preforming poorly?
Sorry but I don't see a problem with this. Especially people loosing cbills if they use consumables but don't do enough. This game needs more of an economy.
#112
Posted 21 October 2014 - 02:12 PM
#113
Posted 21 October 2014 - 02:14 PM

Edited by Budor, 21 October 2014 - 02:15 PM.
#114
Posted 21 October 2014 - 02:15 PM
KharnZor, on 21 October 2014 - 01:58 PM, said:

The new cbill pay system is a joke.
No point playing till this garbage is fixed.
ggclose pgi
Saying it as a system is a joke to me is not correct. I Like the ideas they have put forth with all the extra little things you get c-bills xp and gxp for....but the amounts given is a joke to me. Increase it all by 30% and add nice fat bonus on top of that for capping wins in a conquest match, and in Assault if you take the base, big fat bonus for it, death match just 30% across the board. This will accomplish so much more to get people to take objectives seriously and I think would take the pressure off of all players to stop trying to farm cbills and xp because it is such a grind to get them right now and was before also.
BTW..... I like the new lower cap times PGI, Thanks! :-)
Edited by Mr Beefy, 21 October 2014 - 02:17 PM.
#115
Posted 21 October 2014 - 02:22 PM
It SHOULD pay low if you dont do that well.
Some people are going to have to change their playstyles. But this is a big step forward.
There are definitely more cbills hanging from the tree, but theyve been pulled up a foot or two. Good.
#116
Posted 21 October 2014 - 02:26 PM
Spheroid, on 21 October 2014 - 10:35 AM, said:
My TAG Raven 3L is often able to paint people from a flank for extended periods of time, just aim for a 'Mech that is behind or to the side of his allies, that way you limit the people who know about the TAG to just who is being TAGged.
#117
Posted 21 October 2014 - 02:32 PM
#118
Posted 21 October 2014 - 02:37 PM
New / average players will be motivated... for what?
Edited by ExoForce, 21 October 2014 - 02:38 PM.
#119
Posted 21 October 2014 - 02:37 PM
Lasertron3000, on 21 October 2014 - 02:32 PM, said:
No...there used to be repair and rearm. That's gone. Trials used to be stock mechs (single heat sinks, etc.). That's gone and not only replaced by upgraded loadouts but went from 4 to 12 trials fairly recently. Cadet bonus wasn't a thing for a long time. That's in!
The big thig now is you were rewarded in the past mostly for destruction. Now they are trying to reward flanking, scouting, spotting, brawling in smaller chassis, and group cohesion BUT downplay the straight destruction rewards. Much to people's disliking...
They took readings on these rewards when we didn't know. Now that they are in, and we're being paid, they are going to take readings on behaviour and performance...and probably patch accordingly.
Edited by TygerLily, 21 October 2014 - 02:40 PM.
#120
Posted 21 October 2014 - 02:42 PM
Mr Beefy, on 21 October 2014 - 02:06 PM, said:
Plus it take the pressure off pilots, making C-bills so scarce, some will do anything, farming, taking out their teammates back armor, lack of team play, whatever it takes to get the C-bills as fast as they can. I understand if they want you to have to invest time if you won't open your wallets to get stuff.... but even with a 50% boost across the board, people will still be very much grinding long times with the prices on mechs and Module systems.
I didn't mean to imply that I thought this was the correct course of action, but that I believe it's possibly influencing the decisions based around raising and lowering average C-Bill and XP gains. But then again, I still hold a little mistrust deep in my heart with PGI. I know IGP ran the game into the ground, but I am hard pressed to not be wary of PGI's motives. I actually quit playing when the Clan Packs delivered and didn't start playing again until after I heard PGI broke with IGP. It just feels to me like Russ is thinking allot like other devs/publishers do and that they have to "encourage" f2pers to invest in the game by installing mechanics that slow down a free players progression compared to a paying player. Things like Premium time, C-Bills for cash, buying mechs with MC are all examples of bypassing the grind. I'm not a F2Per btw. I've got something like $300 invested in this game between my Phoenix pack, Hero/Champion mechs, Premium time purchased, colors and patterns purchased, and my 51 mechbays, so don't think I'm just some free player complaining. I'm just making an observation is all.
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