

The New Rewards Thread
#121
Posted 21 October 2014 - 02:43 PM
#122
Posted 21 October 2014 - 02:43 PM
Mr Beefy, on 21 October 2014 - 02:15 PM, said:
BTW..... I like the new lower cap times PGI, Thanks! :-)
fyi i was talking about the amounts given not the system itself.
#123
Posted 21 October 2014 - 02:44 PM
#124
Posted 21 October 2014 - 02:44 PM
#125
Posted 21 October 2014 - 02:50 PM

#126
Posted 21 October 2014 - 02:51 PM
#127
Posted 21 October 2014 - 02:53 PM
bobF, on 21 October 2014 - 02:44 PM, said:
My god, did you not see the damage and kills he did??? 6 kills I believe and over 1400 damage..... Hell he should get 600000 or better for a match like that easy....no PT or mech bonus needed. I am by no means a Free to play player, I have put money into this game also and will continue to do so if the grind gets lessened by 30% min....
This player base needs good ftp players around and a lot more of them, because if they don't feel pressured to buy things because of the horrid grind we used to have, and still have even now as it seems, they will never stick around long enough to become a paying customer that loves to give PGI their hard earned cash.
#128
Posted 21 October 2014 - 02:54 PM
Income change:
I run 3 games in different loadouts of Stormcrow Alt. D. All 3 ended victories with me performing 1-2 kills, 5-7 assists and 300-450 dmg done on average. No premium. I got ~100k, ~115k and ~80k. (I read reports above about tiny income from loses with shrug, tbh. I hate farming like all of you and the grim perspective to waste even more time on it does not smile on me.)
- Overall impression that income has decreased about 10-15%.
Aesthetics change:
New reports are flashing in HUD almost constantly during action, sometimes they amuse, sometimes distract. New system may bring improvement in PUGs' tactics, I believe, as some of new rewards are paid for straying in group (e.g. 'Protected Medium' for keeping close to assaults) and otherwise stimulate to cooperate with rest of the team. Personaly, I am not interested in that information flood. It may be interesting for some kind mercenary RP, but for Clan player the money reward mentioning is ridiculous.
- Though I appreciate the approach and direction PGI has chosen in reward system improvement, I would rather saw rewards notification revamped or disabled at all.
- Constant mentioning of C-Bills and Exp rewards somewhat breaks immersion for me.
- Aftermatch personal statistics is now more interesting to read
Performance change:
Scaleform is not the fastest and 'optimizest' library ever, you know. So, any HUD baubles and animations like those reward notes negatively impact performance, I believe.
- I lost 3-5 FPS with new patch for some reason and had impression during matches that HUD is reacting a bit slower than usually. I blame Scaleform
!
Suggestions:
- Make flashing reward notifications 'Clans faction neutral', i.e. remove C-Bills/Exp mention at all.
- Make reward notifications more like Tactical Orders Acknowledgments, i.e. simulate received confirmation from your command on order completed, e.g.: 'Nav point Gamma reached', 'Alpha Lance flank secured', 'Target successfully marked with TAG' and so on. Bonus reward details should be provided after the match, IMO.
- Make sure that HUD notifications do not slow down performance (please check it!)
- Add option to disable flashing notifications at all - both to improve HUD performance, disable distracting signs and/or remove immersion breakers for some players. I know about option to chose type of rewards notifications, but I literally would like not to see them at present state.
#129
Posted 21 October 2014 - 02:55 PM
Russ Bullock, on 21 October 2014 - 11:56 AM, said:
But it will take us about 24 hours or real data to make a determination.
But yes they do seem to add a lot of fresh new interactivity to the ongoing game as you qualify for rewards - a good point to build from
I have yet to have a single game today that breaks 100,000 cbills in reward... mind you I've had terrible teams today... have you considered that a large source of those rewards might be too highly concentrated in Tag bonuses. It's worth more c-bills to tag a mech when it's killed than it is to get the killshot now. I have yet to try a mech with tag but I can easily see how I could Double my c-bills per kill just by holding a tag laser on someone as I gunned them down.
#131
Posted 21 October 2014 - 02:59 PM
Kaeb Odellas, on 21 October 2014 - 02:44 PM, said:
Ida know...doesn't winning become weightier now? Or using consumable more important? Regardless, I'm sure an increase is coming.
Artgathan, on 21 October 2014 - 02:58 PM, said:
Source?
lol...right?
#132
Posted 21 October 2014 - 03:02 PM
#133
Posted 21 October 2014 - 03:03 PM
TygerLily, on 21 October 2014 - 02:59 PM, said:
I know, is it really so hard to provide sources? Also, if he cites that dude who played 3 matches I might blow a gasket. That was clearly an exhaustive study from which we can draw accurate and useful conclusions.
#136
Posted 21 October 2014 - 03:13 PM

Hmm that looks pretty good, for a match with so few assists. I definitely need more time to see if things have changed much.
#137
Posted 21 October 2014 - 03:14 PM
Premium time, no hero mech! Single Clan Large Pulse, Narc, Tag. I did use a single arty strike.

Edited by Greenjulius, 21 October 2014 - 03:17 PM.
#138
Posted 21 October 2014 - 03:16 PM
ExoForce, on 21 October 2014 - 03:12 PM, said:
Me. 10 games as an average player. Since I am IT system tester I know how to deal with system statistics...
So they do also...
lol
A few problems with that:
- Assumption that you are an "average" player
- Sample size
- No description of your statistical methods
- No evidence of earnings
- You may not be playing in a way that the new system rewards
#139
Posted 21 October 2014 - 03:21 PM
Played a match in a Firestarter to compare, raked in cash at 190K. This is with Premium Time for both matches and the Heavy matches having a 30% C-Bill bonus.
Loving how it feels to be rewarded with teamplay when being a light. Teamwork, spotting and escorting are all rewarded. If anything maybe there should be some more rewards tailored to Heavies and Assaults?
Anyways, the data will show the truth. So long as it is collected by weight class it will be meaningful. Still believe that there should be an aim to raise the minimum rewards as that is what you can expect from the average new player.
Oh, dividing up the numbers by weight class -and- elo bucket. I would love to see those sexy metrics ♥
OH! Weight class, elo bucket -and- faction! (IS or Clan)
Edited by SuckyJack, 21 October 2014 - 03:22 PM.
#140
Posted 21 October 2014 - 03:22 PM
Two weeks from now we will see. They will be basiced and mastered one to go up against then.
Edited by Bartholomew bartholomew, 21 October 2014 - 03:23 PM.
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