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The New Rewards Thread


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#181 Artgathan

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Posted 21 October 2014 - 05:26 PM

View PostLasertron3000, on 21 October 2014 - 03:59 PM, said:

Have you played today? What kinda numbers are you seeing?


I have not yet played today, I'm patching the game right now. That said, even if I posted my numbers I still can't make assumptions for the entire player-base based on my results. After many games I might be able to say "it looks like the rewards have [increased/decreased] for me" but that's about it.

View PostMr Beefy, on 21 October 2014 - 04:00 PM, said:

That sounds fair enough.

Would it be not accurate to say that the grind can and is very painful prior patch, (we are talking new and under a year players here) and this patch, the ideas are great, love the thought process and design of the new system the Dev's did with this, but the new patch for sure has not increased earnings by 30% for sure. Even if it did which it doesn't, it wouldn't hurt PGI's sales to increase it. I guess they can keep it that way or just bump it up 5-15% for special hoops/objectives and new ways/ play styles players can learn to adapt to... but it will not solve the resounding problem of many players will slit their teammates neck to get the almighty C-bills so they can get the mechs the want faster. The horrid grind sets the pace and gives these players a excuse as to why they won't play as a team to gain more than just C-bills. Until this changes, nothing will change, and we all can do the same old two step we have done for 2 years now.


I agree that C-Bill earnings are sparse in general. I've written a few posts about the grind in the past, and I personally think that it's quite high, especially for new players.

#182 nitra

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Posted 21 October 2014 - 05:30 PM

rewards seem to be great , all though im not sure if hit and run is working as intended.

in my dragon which is a hit run mech i did not seem to get any bonus but this is a dragon so it probably negated the reward by default lol... (all the damge it always takes)


the illya however was standing on a cliff hammering away at enemy mechs and it got several hit and run bonuses ... just standing there..

oh well just found it odd.


going through the thread seems like they may not be so great after all ... and this particular match i was in a hero mech .. the other two matches were regualr did not really see any change in cbill eranings..

although i did get some flank bonuses lrming some one i could not see.. (thats also a odd one to.)

Edited by nitra, 21 October 2014 - 05:36 PM.


#183 Ultimax

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Posted 21 October 2014 - 05:32 PM

View PostXarian, on 21 October 2014 - 05:20 PM, said:

So you're running a Hero mech and have Premium time active (notice that you didn't show that in your screenshot, but 226 + 67 is only 293...). And you got 407k.

You realize before the patch, that would've been over 500k, right?

You shouldn't have to get 5 kills and do 785 damage to get a decent amount of C-Bills.



Is that right?

Then I guess I need to farm the new rewards better. This was literally my first match of the night.


I also showed premium time pretty clearly, and a good match like that was often 280k for me.

#184 Angel of Annihilation

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Posted 21 October 2014 - 05:33 PM

I have to say I am making alot less.

Just had a match in my new Atlas

2 kills
5 Assists
600 damage

Paid out 172k....with premium and the 30% bonus...are you kidding me?!?!? That would have been a 250k game before.

So yet again, PGI strikes with the grind bat. Seriously, I felt we earned C-bills too slow before and now this??? Ridiculous.

#185 SgtMagor

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Posted 21 October 2014 - 05:37 PM

was in my Atlas-S and I got my giant helper! guess it was a good day.

#186 Shalune

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Posted 21 October 2014 - 05:42 PM

View Postbluepiglet, on 21 October 2014 - 04:48 PM, said:

Posted Image

A victory with 630 damage, and less than 100k income. Anyone is going to tell me the new rewards system is better?

The first win of the day too, so the EXP was doubled.

This is a perfect example of what's wrong with the new system.

Going by these posts it looks like the new rewards actually made the problem worse of too much reward depending on securing kills. While the kill reward on its own is lower now, in practice you're going to get a lot of stacking bonuses under the new system for each kill that you didn't just get a lucky last shot on. These kinds of rewards encourage the bad teamplay we already see with players avoiding engaging so they outlast their team and clean up.

The goal of this system should be to reward -other- contributions. I have not tested it myself, but it sounds as though this has been accomplished with spotting as a dedicated role. The numbers need to be rebalanced so that both average players, and solid players without kills are properly compensated for their contributions.

#187 Mr Beefy

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Posted 21 October 2014 - 05:43 PM

View PostArtgathan, on 21 October 2014 - 05:26 PM, said:


I have not yet played today, I'm patching the game right now. That said, even if I posted my numbers I still can't make assumptions for the entire player-base based on my results. After many games I might be able to say "it looks like the rewards have [increased/decreased] for me" but that's about it.



I agree that C-Bill earnings are sparse in general. I've written a few posts about the grind in the past, and I personally think that it's quite high, especially for new players.

It is very high for all players, new and old alike. The players that have been around longer don't feel it as bad, because they have the many basics and the wants that help earn even more.

Right now is the perfect time for PGI to show a little faith in the player base that we will still continue to support them with our cash, but we need to get new players for one, and keep them interested. I seriously believe raising all earnings by 30% min. will help make that happen. Right now, only die hard battle tech fans are gonna continue to support this game and that is only gonna go so far before even we get tired of it. After this weekends event, it became very clear what the problem is here with players attitudes and why they will not change their habits to work as a team. This effects everyone in this game, and makes it kinda of a toxic game to drop in at times. If PGI takes some of the pressure off the concerns and focus of earning cbills and rewards which seems to have a habit of making players go C-bill lust crazy. This is counter productive on both fronts, new players are not gonna stick around long in this type of game play, let alone drop money on this game.

Edited by Mr Beefy, 21 October 2014 - 05:46 PM.


#188 Brody319

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Posted 21 October 2014 - 05:44 PM

Okay. Just had a 3 kill, 8 assists game, tones of damage, components destroyed in a Timberwolf prime(I) variant, and I got a grand total of 200,000 C-bills. About the same rewards I would have gotten on the last system but this is one of my better games. I usually average 1-2 kills and 5-6 assists, which is paying out less than half that of what it previously was. Doing mediocre or okay is now giving a fraction of what it previously was.

#189 Xarian

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Posted 21 October 2014 - 05:49 PM

View PostUltimatum X, on 21 October 2014 - 05:32 PM, said:

I also showed premium time pretty clearly, and a good match like that was often 280k for me.
No, you didn't. Take a look at your screenshot again:

- Subtotal 226,126
- Mech Bonus 67,838
- ???
- Total 407,026

You're missing one line (notice the scroll bar is not scrolled all the way down). That line is your Premium bonus.

That match gave you decent rewards, but take a look at the XP for a second. You got almost 3,000 XP before bonuses. Before today's patch, that game would've been over 300,000 C-Bills before your bonuses.

Also, you performed spectacularly well in that game. What's it look like on average?

Edited by Xarian, 21 October 2014 - 05:50 PM.


#190 Artgathan

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Posted 21 October 2014 - 05:50 PM

My first match of the night, in a Vindicator (double XP in effect):
Posted Image

Since it doesn't all fit in the image and I don't feel like stitching together photos, here's the breakdown of my earnings for that round:
  • Win: 25,000
  • Spotting Assist: 4,000
  • Component Destroyed: 13,800
  • Savior Kill: 31,500
  • UAV Locked Damage: 3,600
  • UAV Detection: 2,500
  • Killing Blow: 4,000
  • Salvage Bonus: 14,484
  • Damage Done: 9,891
  • Scouting: 8,000
  • Flanking: 9,000
  • TAG Damage: 35,908
  • TAG Kill: 48,000
  • Hit and Run: 8,000
  • TAG Stealth: 300
  • Lance in Formation: 1,200
  • Protected Medium: 1,170
  • Protection Proximity: 440
(I might have missed something, I'm not 100% if I got everything in the screenshots).

It looks like the bulk of the cash comes from 3 sources: TAG Damage, TAG Kill and Savior Kill. The last one (Savior Kill) was the big money maker before the patch as well.

Edited by Artgathan, 21 October 2014 - 06:03 PM.


#191 ShadowFire

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Posted 21 October 2014 - 05:54 PM

I like the new rewards point system. The immediate feedback and reward for good tactics is petty sharp. Thanks PGI!!!

Now about my Kit Foxes.... dang.... My favorite 2xLPL + 2xMG build is a no go.... o well.

#192 Ultimax

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Posted 21 October 2014 - 05:55 PM

View PostXarian, on 21 October 2014 - 05:49 PM, said:

No, you didn't. Take a look at your screenshot again:

- Subtotal 226,126
- Mech Bonus 67,838
- ???
- Total 407,026

You're missing one line (notice the scroll bar is not scrolled all the way down). That line is your Premium bonus.

That match gave you decent rewards, but take a look at the XP for a second. You got almost 3,000 XP before bonuses. Before today's patch, that game would've been over 300,000 C-Bills before your bonuses.

Also, you performed spectacularly well in that game. What's it look like on average?


It's scrolled down on the XP side. It's pretty clear bud.

That was a particular good match for me, but I can't remember the last time I got 400k with 5 kills. I got a lot of flanking and hit and run that match (SCR-Prime).

#193 shadin

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Posted 21 October 2014 - 05:56 PM

Posted Image

here my best game with my mad dog 2 lrm 20 4 er med tag

#194 Xarian

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Posted 21 October 2014 - 06:00 PM

View PostUltimatum X, on 21 October 2014 - 05:55 PM, said:

It's scrolled down on the XP side. It's pretty clear bud.

That was a particular good match for me, but I can't remember the last time I got 400k with 5 kills. I got a lot of flanking and hit and run that match (SCR-Prime).
I had 3 games on Sunday with over 400k C-Bills. These were all due to savior kills; no more than 2 kills or 600 damage in any of them. Those same games would be ~180k now, if I was lucky.

#195 Ultimax

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Posted 21 October 2014 - 06:07 PM

View PostXarian, on 21 October 2014 - 06:00 PM, said:

I had 3 games on Sunday with over 400k C-Bills. These were all due to savior kills; no more than 2 kills or 600 damage in any of them. Those same games would be ~180k now, if I was lucky.


I don't know if the new system is better or worse yet, but there are other rewards to aim for beyond savior kills.

I'm going to give it a week before I pass judgement.

#196 Karkland

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Posted 21 October 2014 - 06:09 PM

Well, I'd love to give an impression but matchmaker is giving me heaping helpings of stomps tonight. Stomp stomp stomp, here's your !*&^%@ 50,000 c-bills. Like insult to injury.

#197 occusoj

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Posted 21 October 2014 - 06:20 PM

Quote

here my best game with my mad dog 2 lrm 20 4 er med tag

Hows that possible?

Tried a run in the tag/lrm boat. 1256 damage, 6 kills. And a depressing 258k cb earned.
Just tell me what PGI thinks Im supposed to do for 500k? Enemy had ECM all over and I tagged as much as I could.

Posted Image

#198 Andi Nagasia

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Posted 21 October 2014 - 06:29 PM

TESTING DONE,

assists are down from 6500 to 2500,
people across the forums are having problems making what they did before patch,
New Rewards Overview, New Earning Meta, Concerns And Problems!

Edit- New Link

Edited by Andi Nagasia, 21 October 2014 - 08:55 PM.


#199 Mr Beefy

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Posted 21 October 2014 - 06:31 PM

View Postoccusoj, on 21 October 2014 - 06:20 PM, said:

Hows that possible?

Tried a run in the tag/lrm boat. 1256 damage, 6 kills. And a depressing 258k cb earned.
Just tell me what PGI thinks Im supposed to do for 500k? Enemy had ECM all over and I tagged as much as I could.

Posted Image



IMO, around this amount should be the the pay out on a just little better than average game. Not the pay out on a very well played on. I read the update that was put out and the time they want to take to get all the info in on this, and from what I took away from it is they don't see the old pay scale being so low a real issue. I could be wrong, but that is the way it came off to me.

If that is the case, that really is too bad for this player base and any new players trying to get in on this game. The grind is way high in this and it will be the down fall of this game at some point.

PGI you have a chance to change it up and try something new, something all the haters and doom seekers of this game would have to love. New players would be more interested in this game, and would be more prone to stick around, and spend money that you are not seeing from your player base right now.

Well back to the grind..... gotta get that very scarce almighty C-bills so I can get my crows if I am lucky. :-(

#200 Mawai

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Posted 21 October 2014 - 06:36 PM

View PostGhost Badger, on 21 October 2014 - 11:13 AM, said:


That's with the same playstyle, yeah? What happens when you start trying to FARM those specific rewards? Paydirt? ;)


So far my impression is that you will need to farm the rewards for all you are worth in order to get the cbill rewards back up to the pre-patch level ... but that is based on a limited selection of half a dozen match results ... 5 of them losses.

However, so far for me the cbill earnings appear to be at least 25% less (if not more) and the xp rewards 50% less. I had several of the matches reward just 100 to 200 xp.





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