Lasertron3000, on 21 October 2014 - 03:59 PM, said:
I have not yet played today, I'm patching the game right now. That said, even if I posted my numbers I still can't make assumptions for the entire player-base based on my results. After many games I might be able to say "it looks like the rewards have [increased/decreased] for me" but that's about it.
Mr Beefy, on 21 October 2014 - 04:00 PM, said:
Would it be not accurate to say that the grind can and is very painful prior patch, (we are talking new and under a year players here) and this patch, the ideas are great, love the thought process and design of the new system the Dev's did with this, but the new patch for sure has not increased earnings by 30% for sure. Even if it did which it doesn't, it wouldn't hurt PGI's sales to increase it. I guess they can keep it that way or just bump it up 5-15% for special hoops/objectives and new ways/ play styles players can learn to adapt to... but it will not solve the resounding problem of many players will slit their teammates neck to get the almighty C-bills so they can get the mechs the want faster. The horrid grind sets the pace and gives these players a excuse as to why they won't play as a team to gain more than just C-bills. Until this changes, nothing will change, and we all can do the same old two step we have done for 2 years now.
I agree that C-Bill earnings are sparse in general. I've written a few posts about the grind in the past, and I personally think that it's quite high, especially for new players.