Hey Russ, Paul and Alex,
First off thank you for all the work to turn things around and keeping things moving forward. I love the challenges, the freebies, fixes and content being added. The work you guys are doing right now as I am sure you can tell by the response's in the forums are appreciated very much by many of us. The ideas you put into this new reward system is great! Many love it and see it as a needed step forward.
With that being said, I have one very large concern with with the amount of rewards given depending on the role we play in each game mode. To be honest, I believe many other in this player base have always voiced concerns regarding the amount of C-bills, xp and gxp to be extremely low per game played. I believe many have also voiced their opinions on the cost of mechs for c-bills and modules to be extremely over priced also.
There are several ways that PGI could deal with these issues that many are having a hard time accepting in regards to the prices with C-bills for these things. The good will and faith it would show your player base would be unreal and I am sure that no one would complain about your shift in F2P pricing model if you do this.
1. Keep the current pricing on Modules and mechs the same price they are at now, but raise all earnings from a match played by 30-50% of what we were making and are making under the new improved system.
2. Keep the mech pricing for C-bills the same, cut all Module pricing by 30-50%, and this includes GXP cost to unlock them. Increase in game earnings 10-20% from where they are at now. Or ... Keep the prices on the Modules the same, and make them unlock for any mechs in the players inventory, still increasing the earnings by 10-20% every match played. Also add to this any mech or module they don't like can be sold back a 75% min resale back to the store. I mean seriously, what is the rate you get back now, 1/3 of the value you paid?
Another concern after playing this weekend for the event, and I put a lot of games down, and tried to relay to teammates any chance I got at the start of the match, "hey, if we are able to, lets try to take the base. Don't kill the last mech or two if we have a choice." "Lets try to get the 20 points by cap winning if we can or take the base if we can pull it off"
The problem that I ran into 80% of the many games I played and others on my team ran into, they don't seem to really give any cares or thoughts to complete the primary objective. They feel, that PGI has developed a game that solely rewards you for only killing the 12 mechs on the enemies team. Even though you at PGI, made the primary objectives very clear, they simply didn't care. I was told time and time again, " I need C-bills so I can buy stuff I want, why would I not kill the last mech, and miss the extra C-bills by capping or taking the base?"
Our team had many games in the bag, base was under 45 seconds from being taken, many times players knowing we had it, our whole team was on the base, but one lone guy goes and chase's down the last mech for two minutes making sure he got that last kill and laughed about it.
I love the ideas put into this patch to help motivate people to take on certain roles that you at PGI feel will help encourage team play. However as well thought out as your Idea is, this is not going to help with these types of players. They will find anyway to exploit the system you bring forth when it comes down to Conquest, and Assault to obtain C-bills and XP. Even after the new system rewarding players for certain style of play, unless you get the dire need of C-bills and XP off their minds, you will fail to make them do anything but find ways to exploit the system you inject for their own selfish needs.
I believe if you put one of the two measures in place above listed as 1. or 2., with the added bonus of $75,000-$100,000 C-bill and 200xp bonus only for a win that includes either taking the enemies base out, or a capping win in Conquest to each player on the winning team it will solve this toxic, non-team play style overnight. It will heard these player types into conforming to try to achieve the primary objectives in a given match mode, instead of them just killing every enemy mech. It will solve many issues in the player base right now, and everyone will love you guys for doing this.
New players will be able to come in and not feel like they have no chance of contributing to their team because of the huge grind mountain they must climb to even begin to be competitive in this game let alone have any real choice or be able to experiment with different mechs to find the ones they like or play well in. This is a very important point, and I find it hard to believe you guys have over looked it and could truly believe the current grind is really a fair one that promotes player base growth and good team play.
Now for the best part for PGI's bottom line. There must be a really good reason that you guys have over looked this and set the grind up to be the mountain that it was, and still is even after the new rewards. However consider this change please, because as some one that has spent money on this game, and will be happy to spend more as soon as I can afford to do so.....
1. It really is easy for us to say that it will increase your sales. To be honest, I don't know if it will, or it will not. But....if you gave us a 30-50% increase in earnings per match, speaking from a player that has many hours into this game and I only have two chassis mastered at this time under my clan mechs, one of which is not much fun to play anymore because of the dual nerf on clan small lasers and medium lasers, heat/range, which is now known to me as the blowva. I am just now buying the storm crows, I have only one so far and 3,000,000. saved for the other two chassis. If you look at my hours logged I would say that the grind is very painful under the current earnings even when I play well. This is excessive and many feel the same way that I do.
I have bought mech bays for MC, and other Items. Times are tight right now for me on money, but I still want to contribute to this game. I had to sell my other two kitfoxes, and nova's only keeping one of each because if I wouldn't have, I would have not been able to afford the extremely high priced modules like radar dep, and sismic. for a few weeks. I feel they are needed to be even remotely competitive in matches.
If you make this change and boost our earnings, I believe you the developers over time will see a much happier and larger player base. Happier player base is more willing to buy all these great things you guys are offering in this game. They want to spend their money, they want to stick around building their army of mech and play with friends. Nice thing about it is they also won't feel as guilty giving you their hard earned money.
Please take this into serious consideration Russ, Paul and Alex, It really is a great chance to show faith in the player base that you as a developer have taken the rains over to bring us not just your game, but all of our game we love so much.
I truly believe it will create such good will among new and veteran players alike, and you just can't buy that kind of PR, it is earned.
Thanks for all the hard work guys, I think I speak for everyone here in the player base when saying we all look forward to CW and the future of this awesome game.
Edited by Mr Beefy, 22 October 2014 - 12:50 AM.