Caustic Canid, on 22 October 2014 - 02:10 PM, said:
Why does PGI have to nerf anything in the first place? Why couldn't they make everything else better so that no one had to lose anything?
Oh right, cause that would be more work, and this is PGI we're talking about.
"Hello sir or madam, this is Car Company X. Remember that neat sports car you purchased from us several months back? The one with 600 horsepower and a sport suspension? Well, people who bought different models have been complaining that your car is just too fast. Also since were making NEW models, and want people to buy them, we've taken the liberty of breaking into your garage and removing a piston or two from your engine, as well as equipping mattress springs. It should produce around 400 horsepower now and handle like a shopping cart. You should of course be happy, because that's still a VERY fast car. Since we put up a notice about it on the outside of our dealership (a place which you rarely go), as well as have a line about modifying it without your permission buried somewhere in the contract you signed to get the car, you and anyone else who purchased it have no right to complain about anything. Ever. OH and by the way! Come check out our NEW model of sports car! IT COMES WITH 600 HORSEPOWER AND A SPORT SUSPENSION!"
your analogy is null
perfecting PvP balance is not about the average joe who bought a muscle car who must have it de-tuned because its unfair to hit 150kph in 3 seconds when soccer moms cant in their van
no
PvP is balanced at a higher tier where data reigns supreme
the competition has its rules and those rules do not bend or break
those rules are put in place because with out them the game will not match the intended vision of the developer (cutting corners in racing for eg) and with out them it just becomes a matter of who can throw the most $ at their tech, parts, support or manpower
the rules of any PvP game are measured at a competitive level
have a look at the rules for Formula 1 racing
http://en.wikipedia....One_regulations
there is a rule for every millimeter of the cars being driven
this brings the game back to a skill vs skill of each of the drivers
if it were not for these rules it would be
bugatti veyron vs
Volkswagen Golf
and that would not be very interesting to watch or take part in
not literally those cars but at the end of the season it might as well have been what first and last place were driving respectively if all the limiters in F1 were removed
racing as a sport would die because nobody would be interested in seeing the same top 3 teams duke it out just because they have the most money (not that is that far off that now)
the timber wolf has been nerfed because it was simply way to powerful in every way shape and form
if you compare it to its own variants, the S beats the other 2 chassis, you dont even need hard data to prove that
loading into any match before the last 2 patches and every timby was a S variant
compare the timberwolf to other clan mechs in the heavy weight class
it is leagues beyond any other machine in or out of the game
given that it is only 5 tons heavier than its summoner brother, it makes little sense as to why it can perform its own duties as a gun bag as well as the mobility and harassment duties of the summoner better than it can for that matter
compared to the clan assaults it is nearly twice the mobility, equal or better firepower than anything the clans can field
and has comparable armour (especially is mobility is taken into account) yet it is 35 tons lighter than their biggest unit
inclusion of jumpjets puts to shame anything heavier than it
a max speed of 89kph with zero loss of weaponry makes it impossible to escape from that is an instant death sentence to anything in the medium or light categories that cannot out run it
even at the maximum speed in the game (170kph) running away from a timberwolf is easier said than done as its speed allows it to maintain visual on target for as long as possible making it easy to bring its average effective range of 1000m into play
(lets see you out run laser buddy)
as you can see it is vastly superior to anything else even the clans can bring to the table
then you begin to compare it to Inner Sphere mechs and the picture takes a dramatic turn for the worse
weapon benefits include but are not limited to, lighter weight, double range, faster lockons, better crits, more damage
add to this the superior XL engine where losing half your mech is nothing to worry about instead of the IS instant death scenario and you have real problems
play all of this back into the rules laid out for Formula 1
you bring a car than its faster, lighter, stronger, better than everything else in its field by massive factors
you wont even get onto the grid let alone into a race, you will be sent back to the shop until you match the regulatory specs
this is how PvP is balanced
if something is showing its self as the clear and obvious go to choice to win (regardless of how you get it)
then it gets nerfed
if something never gets played at all or is deemed useless by the masses, then it gets buffed (like machine guns)