The Boz, on 22 October 2014 - 02:56 AM, said:
Here's a rather extreme example of actual *play* that will, hopefully, make the "play to win" vs "play to earn" situation more clear.
Situation: Player is in a Jester of the dual PPC + medium laser variety. He is currently engaged vs an enemy Atlas D-DC and a heavily damaged Centurion with an exposed CT, and backed up by an ML+SRM Quickdraw. His team has a few LRM boats, but they're off god knows where.
Play to earn: Although the CN9 doesn't present a big threat, shooting him in the CT is likely to result in a kill. Meanwhile, the AS7 goes to town on the QKD, at worst killing him, and at best destroying his ability to participate in the match.
Play to win: Stagger PPC fire at the AS7. With a PPC to the RT or RA every 2 seconds, you can suppress the ECM for up to half a minute, allowing your LRMs to rain some death, and are likely to take out a significant part of the his offensive potential.
Do you think that the rewards system, as it is right now, handles this situation well? Do you think this is a convoluted, one-of-a-kind scenario that doesn't happen in the game at all? Would you play to win or play to earn in this situation, and why?
bluepiglet, on 22 October 2014 - 03:09 AM, said:
Have you ever paid much attention to the amount of teamplay rewards? Count yourself lucky if it breaks 1k after sticking with the lance the whole game. The size of the reward is absolutely minimum and the while it does culminate it would take ages to make it significant, which is impossible because games only last 15 min and players have only certain a amount of time to play.
Just give you an idea. I was leading the charge with the lance behind me for the most time. You see the teamwork bonus works?
Now, would you come back with a valid point to make?
I think that "focusing fire" produces a "dying target", so it's good for the team to focus fire.
The same with eliminating the dying centurion: the less doritos in radar the more team can focus fire; killing that damaged cn9 should not be a great deal (20 sec? 30 seconds?), and then the team can focus fire all together on the Atlas.
About the quickdraw with short range weaponry: why has he gone all alone towards the enemy, only to find an Atlas smiling at him?