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The Old Way To Get Spacerich Vs The New Way To Get Spacerich.


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#21 Sadist Cain

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Posted 22 October 2014 - 08:38 AM

View PostMechwarrior Buddah, on 22 October 2014 - 08:28 AM, said:


So its better to be in a mech that makes me vomit. Great


I wouldn't say so.

I get the jist of the op as being out with the old meta, in with the new, teamwork, yay.

There's much more reason to play across many different styles and rewards for doing so and this is only the first iteration.

Tis exciting to see this morphing into a system to push role warefare forward and encourage teamwork to make moolah, love it.

Granted theres still bits missing from the overall picture but it shows a paradigm shift in the attitude one should take about profiting from a game.

All mechs are becoming Equal, VOTES FOR JENNERS!

#Mechanism

#22 KraftySOT

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Posted 22 October 2014 - 08:38 AM

View PostBrody319, on 22 October 2014 - 08:32 AM, said:




Lights don't get paid enough to scout or cover with ecm or counter ecm.



Scouting is 2k a pop. Run out ahead of your mechball, rapidly hit r to target every enemy once, back up behind hill.

24k payout in 4 seconds.

Then narc, tag, dance, hit and run, flank.

Youre crazy. Lights are printing money right now.

#23 Brody319

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Posted 22 October 2014 - 08:40 AM

View PostYoseful Mallad, on 22 October 2014 - 08:38 AM, said:

oh I agree, I was just poking fun at the Direwolf and Atlas guys that want to sit in the back with as many big guns as they can carry and play Alpha Sniper lol. If you are a assault middle mech and so on, sure I'd expect you to be in the back. And sure all Atlas' and Direwolves can and do have ranged weapons. But they were also intended to hit you from range to weaken you as they are moving into range to do the major damage, they are meant to.

It irritates the hell out of me when the Atlas sits in the back the "whole" match and wants to be a LRM/sniper then the guy gets pissed when he is then swarmed and can't brawl lol.


seems more like either you bring weapons to focus on brawling or range, or you bring a mix and end up being **** at both.

#24 KraftySOT

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Posted 22 October 2014 - 08:40 AM

View PostMechwarrior Buddah, on 22 October 2014 - 08:35 AM, said:


Thats great. Lights and fast mediums trigger motion sickness in me and actually make me sick so I dont play them



Your other option then is instagib. Get a huge pin point alpha, get solo kills. Without premium its 30k a kill.

Get 4 kills and win. 200k payout.

You guys that dont "get" the system, I understand are at a disadvantage, or if you have some perticular reason for not "gaming it" but right now, cbills are being printed like mad. Go get you some.

#25 Mechwarrior Buddah

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Posted 22 October 2014 - 08:40 AM

View PostYoseful Mallad, on 22 October 2014 - 08:38 AM, said:

oh I agree, I was just poking fun at the Direwolf and Atlas guys that want to sit in the back with as many big guns as they can carry and play Alpha Sniper lol. If you are a assault middle mech and so on, sure I'd expect you to be in the back. And sure all Atlas' and Direwolves can and do have ranged weapons. But they were also intended to hit you from range to weaken you as they are moving into range to do the major damage, they are meant to.

It irritates the hell out of me when the Atlas sits in the back the "whole" match and wants to be a LRM/sniper then the guy gets pissed when he is then swarmed and can't brawl lol.


Id rather play a Warhawk then with 70+ lrms

#26 Joseph Mallan

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Posted 22 October 2014 - 08:42 AM

View PostKraftySOT, on 22 October 2014 - 08:34 AM, said:

=D

Im glad to hear that from you. I was still doing just as well if not slightly better in my Wubshee, but thats already played close to the chest you know?

I don't have a preference, except whatever works. Its why I don't have a problem with other players fighting different ways. I will use what works for me while it works for me. ;)

Fire Support Is needed
Brawling is needed
Sniping may/may not be needed but sure is good to have
1,000 paper cuts is needed

So I support anyone of the ways players wanna fight, so long as the take part in the match and try to have fun doing it.

View Post3rdworld, on 22 October 2014 - 08:23 AM, said:

Do lots of damage
Kill steal kill confirmation


wat
FTFY

#27 KraftySOT

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Posted 22 October 2014 - 08:44 AM

And yeah clearly the system needs more rewards to fill out other roles other than scout/narc/tag (lights) and brawlers.

LRMs need thier own rewards, not just biting off the flanking reward, there needs to be rewards for the big guys protecting the little guys and vice versa, and a reward for taking a ton of damage (tanking) to help flesh out the Assault role.

But its a really big leap forward imho. Sure there are people being hurt by the system currently, but all they have to do is adjust their play style and they can be space rich too.

View PostJoseph Mallan, on 22 October 2014 - 08:42 AM, said:

I don't have a preference, except whatever works. Its why I don't have a problem with other players fighting different ways.


Its crazy, all of us who dont have a preference other than what works, are making bank right now. Its really nice to see. Those of us who were always doing what the system seems to want you to do now, are really being paid for it. Its awesome.

#28 Brody319

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Posted 22 October 2014 - 08:45 AM

View PostKraftySOT, on 22 October 2014 - 08:40 AM, said:

Your other option then is instagib. Get a huge pin point alpha, get solo kills. Without premium its 30k a kill.

Get 4 kills and win. 200k payout.

You guys that dont "get" the system, I understand are at a disadvantage, or if you have some perticular reason for not "gaming it" but right now, cbills are being printed like mad. Go get you some.


Printed like mad if you get the solo 1v1 kills. Better get in your twin gauss jaeger and 1v1 no scope and get those sweet headshots rather than idk, assisting your damn team in killing the enemy.

#29 KraftySOT

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Posted 22 October 2014 - 08:48 AM

View PostBrody319, on 22 October 2014 - 08:45 AM, said:


Printed like mad if you get the solo 1v1 kills. Better get in your twin gauss jaeger and 1v1 no scope and get those sweet headshots rather than idk, assisting your damn team in killing the enemy.


Yeah theres a huge gaping hole inbetween paper cuts, and solo kills. If you get into one of those meta builds and start getting lots of solo kills yer good. If youre in a light narcing and tagging and helping chip away at the enemy team. Youre good.

If you fall between those two...youre losing out. Which seems to indicate they need to flesh out those roles more with the rewards rather than buff or nerf the pay outs.

They need some rewards specifically aimed at the furballers who arent brawlers getting kills.

But hey...there was one way on Sunday to make bank.

Kill steal.

There are now two ways to make bank today.

Lights, and Meta-gibbers.

This is a huge improvement. Double...infact.

#30 AlmightyAeng

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Posted 22 October 2014 - 08:54 AM

View PostKraftySOT, on 22 October 2014 - 07:38 AM, said:

Old system:

*get assault mech
*load on huge alpha strike per meta
*be timid, survive the round
*do lots of damage
*kill steal
*profit

New system:

*get lightmech
*load tag and narc
*be active and switch flanks constantly
*snipe like crazy
*tag and narc like crazy
*stick with your lance and stay to the edges of the mechball
*profit


If you say the new system sucks. You suck.

This is the first time in the history of MWO its better to be in a light mech or fast medium, than it is to be in a heavy or assault.

Thank the lord. Finally.

Also, if no ones noticed, brawling nets you a huge increase in cbills too, if you can be the guy who solos an enemy mech. Now with premium, a single kill can be worth up to 40k cbills via the most damage, killing blow, solo kill, brawling, and damage done rewards. If you can do this to 5 mechs, plus your victory and other bonuses, youre looking at 400-500k cbills without premium, even higher with.

I know people are seeing less return...but its time you change your playstyle. The old way to make money no longer works. Heres a short list of knowns:

*speed is the single most important factor in the new system, being where you want to be and being able to get where you need to be to farm the rewards
*mount tag...seriously take off a medium laser and tag EVERYTHING = profit
*kill stealing gets you almost nothing, and isnt worth the damage done to your mech hopping into a melee or infront a teammate
*its harder to get space rich in assault, if youre not reaaally pumping out damage and getting kills.
*stick with your lance, 60cbills doesnt seem like alot, but with 5 second ticks, thats 1800 cbills a minute, theoretically over 10k a match available easily.
*stay with the mechball, this is even more important than ever
*hover around lights and mediums, cover them
*narc and tag pay huge


Took out the Atlas-S a number of games last night. Slow-ass assault mech. No brawling bonus. No NARC bonuses. No TAG bonuses. Just a high-damage loadout, torso-twist and a dogged determination.

Damage ranged from 400-750.
Rewards? Still mostly around 200-260k per game, with a few higher...which I find more than acceptable for that performance in a basic'd mech. I got a LOT of protection bonuses for soaking and dealing damage in the deathball. Totally ok with that :)

Edited by Ghost Badger, 22 October 2014 - 08:56 AM.


#31 IceSerpent

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Posted 22 October 2014 - 08:55 AM

View PostKraftySOT, on 22 October 2014 - 07:38 AM, said:

If you say the new system sucks. You suck.

This is the first time in the history of MWO its better to be in a light mech or fast medium, than it is to be in a heavy or assault.

Thank the lord. Finally.

Also, if no ones noticed, brawling nets you a huge increase in cbills too, if you can be the guy who solos an enemy mech. Now with premium, a single kill can be worth up to 40k cbills via the most damage, killing blow, solo kill, brawling, and damage done rewards. If you can do this to 5 mechs, plus your victory and other bonuses, youre looking at 400-500k cbills without premium, even higher with.


Krafty, you didn't think this one through - a reward system that heavily favors soloing your opponent in a team game is just bad, no matter how you look at it.

#32 King David Davion

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Posted 22 October 2014 - 08:58 AM

Maybe we all should run in light mechs from now that should be fun.

#33 Lily from animove

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Posted 22 October 2014 - 08:58 AM

View PostKraftySOT, on 22 October 2014 - 07:38 AM, said:

Old system:

*get assault mech
*load on huge alpha strike per meta
*be timid, survive the round
*do lots of damage
*kill steal
*profit

New system:

*get lightmech
*load tag and narc
*be active and switch flanks constantly
*snipe like crazy
*tag and narc like crazy
*stick with your lance and stay to the edges of the mechball
*profit


If you say the new system sucks. You suck.

This is the first time in the history of MWO its better to be in a light mech or fast medium, than it is to be in a heavy or assault.

Thank the lord. Finally.

Also, if no ones noticed, brawling nets you a huge increase in cbills too, if you can be the guy who solos an enemy mech. Now with premium, a single kill can be worth up to 40k cbills via the most damage, killing blow, solo kill, brawling, and damage done rewards. If you can do this to 5 mechs, plus your victory and other bonuses, youre looking at 400-500k cbills without premium, even higher with.

I know people are seeing less return...but its time you change your playstyle. The old way to make money no longer works. Heres a short list of knowns:

*speed is the single most important factor in the new system, being where you want to be and being able to get where you need to be to farm the rewards
*mount tag...seriously take off a medium laser and tag EVERYTHING = profit
*kill stealing gets you almost nothing, and isnt worth the damage done to your mech hopping into a melee or infront a teammate
*its harder to get space rich in assault, if youre not reaaally pumping out damage and getting kills.
*stick with your lance, 60cbills doesnt seem like alot, but with 5 second ticks, thats 1800 cbills a minute, theoretically over 10k a match available easily.
*stay with the mechball, this is even more important than ever
*hover around lights and mediums, cover them
*narc and tag pay huge


or I use tag in my TW, rack kills like a baws while tagging my ass off as well. The new system totally does not justify a few builds like the adder prime which is totally an underdog by the current reward system

#34 AlmightyAeng

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Posted 22 October 2014 - 08:58 AM

View PostMarmon Rzohr, on 22 October 2014 - 08:34 AM, said:


Play a heavy. Make monies. Buy moar heavies. Make even moar monies. Repeat until rich.

Works with Assaults too. IMHO doing damage is still the most profitable way to play the game. You get lots of those "most damage dealt to target" awards. You get more Solo Kill awards, you get more killing blows, you get more damage, you get more components destroyed, and let's not forget doing huge damage wins games and wins bring in the $$$

While you are right in saying that role warfare is still only a glimpse of things still not quite here, saying that LRM boating gives you the most damage/kills is something that is just wrong... oh so wrong...


I'm gonna have to go with you on this one. Making money in a heavy is still damned easy. The "most damage" and "solo kill" awards plus the Heavy bonuses for BRAWLING are fantastic. If you have any lights in the area harassing you get sweet creds off of the "protected light" bonus, too.

Heavies make bank just as easily as spotting lights. Assaults? Not screwed on C-Bills, I'm finding. They just make it differently, via raw damage and protecting lights and mediums in the deathball. Good points for managing to unload those big alphas without taking return damage, too.

#35 KraftySOT

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Posted 22 October 2014 - 08:59 AM

View PostGhost Badger, on 22 October 2014 - 08:54 AM, said:


Took out the Atlas-S a number of games last night. Slow-ass assault mech. No brawling bonus. No NARC bonuses. No TAG bonuses. Just a high-damage loadout, torso-twist and a dogged determination.

Damage ranged from 400-750.
Rewards? Still mostly around 200-260k per game, with a few higher...which I find more than acceptable for that performance in a basic'd mech. I got a LOT of protection bonuses for soaking and dealing damage in the deathball. Totally ok with that :)


Yup.

And Assaults dont get the Brawling bonus, just Heavies and Mediums I believe. Assaults probably still need something for that.

#36 Brody319

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Posted 22 October 2014 - 09:02 AM

View PostKraftySOT, on 22 October 2014 - 08:59 AM, said:

Yup.

And Assaults dont get the Brawling bonus, just Heavies and Mediums I believe. Assaults probably still need something for that.


Should be rewarded for each damage point they take while friendly mechs are nearby, since assaults are usually bullet sponges anyway. If they are getting paid to get damaged and get kills, they would be far more likely to push because even if they die, they won't go ******* broke.

#37 Mavairo

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Posted 22 October 2014 - 09:02 AM

I'm loving it in the Dirty J. (Jester)
Just play fast loose, and flexible. Stick with your team, provide overwatch when necessary, absorb fire for your nearly dead team mates... profit.

I can't wait to get my dedicated brawler, my WubBolt, and my 5S bolt onto the field with this. $$$$$$$$$$$$$$$$$$$$$$$$

This new reward system, definitely seperates the team players from the guys who aren't. The people that move in the pocket, protect their team mates, spot for their allies, scout get more $ than the chumps who sit and camp in the backfield avoiding all damage to their precious mechs, trying to get last second kills that's for sure.

Edited by Mavairo, 22 October 2014 - 09:04 AM.


#38 KraftySOT

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Posted 22 October 2014 - 09:02 AM

View PostIceSerpent, on 22 October 2014 - 08:55 AM, said:


Krafty, you didn't think this one through - a reward system that heavily favors soloing your opponent in a team game is just bad, no matter how you look at it.


I disagree.

Its a risk v reward choice. Do you leave the mechball and all the bonuses therein as well as force multipliers...to ATTEMPT to get the 40k per kill? Or do you stay in the relative safety of the mechball, getting the bonuses for formation, protection, proximity, etc but not get the huge payout for kills.

Its a team game, with really only one team "objective"...kill the enemy. However you accomplish that, youre benefitting the team.

In the future with more gamemodes, helping the team may carry a different meaning...and im sure PGI will do rewards for that.

View PostBrody319, on 22 October 2014 - 09:02 AM, said:


Should be rewarded for each damage point they take while friendly mechs are nearby, since assaults are usually bullet sponges anyway. If they are getting paid to get damaged and get kills, they would be far more likely to push because even if they die, they won't go ******* broke.


Totally agree with that. A tanky reward would be awesome.

#39 Jeffrey Wilder

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Posted 22 October 2014 - 09:05 AM

Happened twice.

Got rolled 5 straight games and on my winning 6th game, server decided to DC me. Got rolled another 5 games and on my 6th winning game I got DCed again by the server.

Wonder if I should just suicide from now on.

#40 KraftySOT

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Posted 22 October 2014 - 09:06 AM

But you have to remember.

Before there was one role. Kill steal.

Now there are two roles. Brawler. Scout.

Big change. If you want to make bank now, as many of us were before, by utilizing the system available to the best of our abilities, you used to get in an assault, hang back, then rush in when youre winning, and get 6 kills on wounded mechs and make 250k or more a match.

That has totally changed. Thats a great thing for a team game. I dont NEED a scout as a brawler, and I dont need a brawler as a scout.

But now the system properly rewards those two roles...so I know my team always has an effective scout, and effective brawler, because at least one person in each role on my team, is trying to get space rich, and if hes trying to get space rich, he's playing the correct way.





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