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So, How About That Summoner


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#21 Scout Derek

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Posted 22 October 2014 - 11:23 AM

Well, that's a heavy for ya.

#22 Bishop Steiner

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Posted 22 October 2014 - 11:26 AM

Mobility is nice again. Now I just need to find that "happy" build.

#23 AlphaToaster

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Posted 22 October 2014 - 11:28 AM

I took the summoner out for a spin last night and I noticed it was better than it was.

The mech can reach the mid-sized buildings on Frozen city and jump from the ground to up on top of the drop ship.

I was expecting it to be a big deal since it's 5 tons we're talking about tied up in the JJ's, but rather than feel like the mech got it's wings back, it's more like it's cement shoes were removed.

Poptarting is possible, but only over low height objects if you want to avoid leg damage. Mid-sized buildings take the full JJ burn and you can't waste any movements to get up there or you won't make it.

Edited by AlphaToaster, 22 October 2014 - 11:29 AM.


#24 Scout Derek

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Posted 22 October 2014 - 11:30 AM

Yea, no poptarting for the Summoner...

#25 Kali Rinpoche

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Posted 22 October 2014 - 11:41 AM

I think the JJ retuning is a "Win" in my book. I had forgotten how pesky, JJ laden, spiders were. Hilarious duel at the end of a match last night with a 12 JJ spider. The last 3 of us (me with zombie AS7-S w/CT 2 ML left) and 2 - 1 weapon mediums against a lone spider. It was a 3 minute Roadrunner chase scene before I killed him. It made me take the tarp off my spiders again.

I've always like the Summoner because of its high skill curve to play. It's even more agile than before.

Edited by Kali Rinpoche, 22 October 2014 - 11:42 AM.


#26 Monkey Lover

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Posted 22 October 2014 - 11:54 AM

Its better but its not like it used to be. When it first came out it was fun to jump up on buildings then jump building to building. I mean it wasn't really ideal for fighting but was fun.

I just did a 2xac2+4xsrm6 build it was nice but if i had the option i pull off 4 of the jj for more ammo.

Edited by Monkey Lover, 22 October 2014 - 11:54 AM.


#27 VtTimber

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Posted 22 October 2014 - 11:59 AM

I would like to see the JJs have more explosive boost right at the beginning. It still takes too long to gain height in the first second or 2.

This is across the board, not just with the SM

#28 Mcgral18

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Posted 22 October 2014 - 12:12 PM

View PostShadowWolf Kell, on 22 October 2014 - 11:17 AM, said:


I'm assuming little ammo and a lot of armor stripping? I had to make some tough compromises to run it on my 3D which you quickly learned to exploit with your Nova lol. ;)


Yeah, something like 4.5 tons of armour and 40 shots. Very little on both counts.
A rather suicidal build.

View PostScout Derek, on 22 October 2014 - 11:30 AM, said:

Yea, no poptarting for the Summoner...


I've been poptarting just fine in it. It's a rather weak loadout, just 25 damage compared to 60 of the SRM builds, but it's capable enough.

#29 Cyborne Elemental

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Posted 22 October 2014 - 12:20 PM

I haven't had much luck with my summoner since the clan laser nerf.

It just doesn't have much to work with for good solid mixed builds, you either go full range, or full brawl and then you're at the mercy of the random map roll.





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