So, How About That Summoner
#21
Posted 22 October 2014 - 11:23 AM
#22
Posted 22 October 2014 - 11:26 AM
#23
Posted 22 October 2014 - 11:28 AM
The mech can reach the mid-sized buildings on Frozen city and jump from the ground to up on top of the drop ship.
I was expecting it to be a big deal since it's 5 tons we're talking about tied up in the JJ's, but rather than feel like the mech got it's wings back, it's more like it's cement shoes were removed.
Poptarting is possible, but only over low height objects if you want to avoid leg damage. Mid-sized buildings take the full JJ burn and you can't waste any movements to get up there or you won't make it.
Edited by AlphaToaster, 22 October 2014 - 11:29 AM.
#24
Posted 22 October 2014 - 11:30 AM
#25
Posted 22 October 2014 - 11:41 AM
I've always like the Summoner because of its high skill curve to play. It's even more agile than before.
Edited by Kali Rinpoche, 22 October 2014 - 11:42 AM.
#26
Posted 22 October 2014 - 11:54 AM
I just did a 2xac2+4xsrm6 build it was nice but if i had the option i pull off 4 of the jj for more ammo.
Edited by Monkey Lover, 22 October 2014 - 11:54 AM.
#27
Posted 22 October 2014 - 11:59 AM
This is across the board, not just with the SM
#28
Posted 22 October 2014 - 12:12 PM
ShadowWolf Kell, on 22 October 2014 - 11:17 AM, said:
I'm assuming little ammo and a lot of armor stripping? I had to make some tough compromises to run it on my 3D which you quickly learned to exploit with your Nova lol.
Yeah, something like 4.5 tons of armour and 40 shots. Very little on both counts.
A rather suicidal build.
Scout Derek, on 22 October 2014 - 11:30 AM, said:
I've been poptarting just fine in it. It's a rather weak loadout, just 25 damage compared to 60 of the SRM builds, but it's capable enough.
#29
Posted 22 October 2014 - 12:20 PM
It just doesn't have much to work with for good solid mixed builds, you either go full range, or full brawl and then you're at the mercy of the random map roll.
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