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*11/04 Update* Screen Freezing And Nvidia Drivers
#61
Posted 04 November 2014 - 05:29 AM
#62
Posted 04 November 2014 - 05:33 AM
Memory: 8gb RAM
Motherboard: Asus P7P55D Pro
Graphics: 1 x GTX 670
Sound: Creative SB xfi
Prior to the patch, the game would freeze every once in a while and I could get around it by dumping out to Task Manager (CTRL ALT DEL) and then hitting ESCAPE key to take me back into the game.
Like others, after the patch I am now experiencing hard freezes in Mining Collective only. That does cause the game to hard-crash.
In general, I am still experiencing sub-par frame rates when I look at others' rigs here on the forums. I see these folks posting frame rates of 100+ with GTX cards that are lesser than mine and I barely pull 40 without a firefight going on... so I am definitely looking for any solution to get more frames out of this game.
Keep at it guys!
Edited by SI The Joker, 04 November 2014 - 05:34 AM.
#63
Posted 04 November 2014 - 07:27 AM
i5-3570K. GTX970
#64
Posted 04 November 2014 - 08:59 AM
SLI 970 with i7 4770k @ 4.6ghz.
Win 8.1
#65
Posted 04 November 2014 - 09:12 AM
#66
Posted 04 November 2014 - 12:02 PM
#67
Posted 04 November 2014 - 02:21 PM
#68
Posted 04 November 2014 - 02:40 PM
Driver: 344.60
FX 8320
GTX 770 4GB (SLI)
16 GB DDR3 @ 1600MHz
![Posted Image](https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10655244_10152778018098211_2731037186442778856_o.jpg)
![Posted Image](https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/1614147_10152778018458211_5419503973126599450_o.jpg)
Tried to make a video of it using Shadowplay and the game crashed. Hope this helps you guys.
#69
Posted 04 November 2014 - 02:43 PM
Communication with NVIDIA to iron out these problems is on-going.
That being said, feed me all the info you can about its influence on screen freezing.
#70
Posted 04 November 2014 - 03:14 PM
AMD 955BE @ 3.2ghz
2x EVGA GTX 760SC in SLI
8GB DDR3 1600
Vista x64
DX11
Very High settings on everything except shadows and blur set to low.
Also just occurred to me, I've got it set in full window mode.
Going to try it in single gpu mode and see what it looks like then update this post.
After playing a match on HPG manifold, which I also want to point out it appeared AMS was shooting missiles down from the basement to missiles being fired from above with no line of sight from the ams to possibly even shoot at missiles. Single GPU mode I was getting between 25-70fps depending on what was going on. Going to see what happens when forcing the other SLI types does.
Forcing them yields the same results, horrible frame rate but no crashes.
Edited by Alekzander Smirnoff, 04 November 2014 - 04:43 PM.
#71
Posted 04 November 2014 - 03:59 PM
I used to pplay with all settings very high and AA on. I was having the same issue as you and turned off AA and dropped all settings to High and it went away.
i still get a tiny bit of flicker in the mech bay but nothing else.
Edited by Bigbacon, 04 November 2014 - 04:07 PM.
#72
Posted 04 November 2014 - 10:06 PM
#73
Posted 05 November 2014 - 12:59 AM
#74
Posted 05 November 2014 - 09:43 AM
#75
Posted 05 November 2014 - 03:16 PM
#76
Posted 06 November 2014 - 01:56 PM
#77
Posted 06 November 2014 - 05:05 PM
I've got an Nvidia GTX 570, and really often when I go to leave match, the game crashes to desktop with no error message. it's just gone.
ALso, a more recent development, occasionally when I start the game, after putting in my password and logging in, it crashes my graphics card. This actually produces an error message, seen below. This also royally screws up Firefox.
![Posted Image](http://i137.photobucket.com/albums/q226/Midnight_Fenrir/graphicsdrivercrashed_zps7335ea3d.jpg)
#78
Posted 06 November 2014 - 06:38 PM
#79
Posted 07 November 2014 - 08:57 AM
Go into the NVIDIA controll panel/select manage 3D settings/click the program settings tab/ select MWO/scroll down to SLI rendering mode/ select force alternate frame rendering mode 1. It stopped the flickering and ghost mechlab for me and gave a slight boost in frame rate. Play with it might make you happy. Giggity
#80
Posted 07 November 2014 - 11:33 AM
I try your suggest and you're right. My rig is a Core i7 965EE with 12 GB ram and a Nvidia Gtx 590 card in watercooling. In Dx11 after i try the forced alternate rendering mode the sli works normal, gone the ghost picture from mechlab, gone the flickering on the mech, and finally all two core utilising between 50-58 % per core. My fps in testing grounds constant 60 fps, i allways using vsync because i hate the microstutter.... tomorrow i try in 12 vs 12 match.....Thx for the useful tip.
Sincerelly
Waddiszno
Edited by Waddiszno, 07 November 2014 - 11:35 AM.
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