*11/04 Update* Screen Freezing And Nvidia Drivers
#1
Posted 22 October 2014 - 10:29 AM
With today's release of the 344.48 driver set across a wide range of the NVIDIA GPU line (including a DX11 SLI profile for MWO), it would be excellent if anyone who had been experiencing screen freezes under the previous driver sets could provide me with some feedback on their performance under the latest set.
I strongly recommend running a manual install of these drivers (as opposed to updating through GeForce Experience), ensuring that you select the Custom install -> Perform a clean installation options.
http://www.geforce.com/drivers
11/04 Update: NVIDIA rolled out 344.60 earlier today, and after some early reports this release might have improved some of these issues.
#2
Posted 22 October 2014 - 10:33 AM
I will give some feedback on that once my internet comes back and I download the driver.
fingers crossed and thanks to you and nvidia!
#3
Posted 22 October 2014 - 11:05 AM
i5-4670k at 4.5ghz
16gb ram
EVGA GTX 780
All settings Very High with Post AA - 1080p
Canyon Network
Max fps - 145
Lowest fps - 40
The game still dips to 40fps sometimes but it's only during firefights. I think it's a cpu issue still since doing stuff like DSR doesn't effect the overall average fps ingame.
I'll update my post if I get a screenfreeze at any point today.
Edited by August55, 22 October 2014 - 11:14 AM.
#4
Posted 22 October 2014 - 11:31 AM
Alexander Garden, on 22 October 2014 - 10:29 AM, said:
With today's release of the 344.48 driver set across a wide range of the NVIDIA GPU line (including a DX11 SLI profile for MWO), it would be excellent if anyone who had been experiencing screen freezes under the previous driver sets could provide me with some feedback on their performance under the latest set.
I strongly recommend running a manual install of these drivers (as opposed to updating through GeForce Experience), ensuring that you select the Custom install -> Perform a clean installation options.
http://www.geforce.com/drivers
Any news on Crossfire? When you first mentioned SLI you used to mention Crossfire with it and now you just say SLI is coming. Could we have a clear answer if amd users are being left out?
#5
Posted 22 October 2014 - 12:20 PM
With reference to this new set of Nvidia drivers and the SLI being now available for MWO.
- Does this also mean that the SLI 'switch' within the game is now 'ON'?
- Or are we looking at a Hot Patch to have SLI turned on for MWO?
Last info that was delivered 'from Karl' was they were waiting on Nvidia to release the update drivers before they turned on the SLI. Is this now on or still off? Was it included in the last patch?
9erRed
#6
Posted 22 October 2014 - 03:06 PM
updated with recorded frametime.
Edited by Vercinaigh, 23 October 2014 - 12:10 AM.
#7
Posted 22 October 2014 - 08:15 PM
#8
Posted 22 October 2014 - 08:44 PM
#9
Posted 22 October 2014 - 08:50 PM
Also, remember folks: as has been stated many, MANY times before- the game is MUCH more CPU bound than GPU bound.
#10
Posted 22 October 2014 - 08:56 PM
#11
Posted 22 October 2014 - 09:37 PM
#12
Posted 22 October 2014 - 11:10 PM
One of Little Harmony, on 22 October 2014 - 08:15 PM, said:
Download Gpu-z and run two instances, one set to each card, it should tell you, and give the usage % of each card.
#13
Posted 23 October 2014 - 12:43 AM
On a side note I have a real issue with the water....and for the life of me I can't remember my dx9 settings that got rid of it. I'm talking 1/2 to 1/10 fps when looking at water. I had poked lots into the profile for the dx9 not just the mwo settings.
I mean guys it should not be this hard to run a game....should it? My other games, settings = ultra, then play. done.
If this was not battletech/mechwarrior well you know how the rest goes.
#14
Posted 23 October 2014 - 05:11 AM
As far as screen pauses they have seemed to have mostly disappeared
Edited by thakillaposse42, 23 October 2014 - 05:12 AM.
#15
Posted 23 October 2014 - 07:44 AM
So far so good : i5 760@4.1, gtx580
#16
Posted 23 October 2014 - 07:50 AM
no freezes but I didn't have that issue before
flickering in mech lab with SLI enabled
some flicking in the water at times but not a lot and not all the time.
DX11+SLI+Ver high settings actually lowers FPS quite a bit over what it had before.
DX11 now works great and things no longer disappear (THANK YOU!)
no AA on, everything set at high.
Edited by Bigbacon, 23 October 2014 - 07:51 AM.
#17
Posted 23 October 2014 - 11:37 AM
thakillaposse42, on 23 October 2014 - 05:11 AM, said:
As far as screen pauses they have seemed to have mostly disappeared
That flickler you are talking about crawled over into my gameplay, have any suggestions? I am running a gtx 690
#18
Posted 23 October 2014 - 01:13 PM
GTX590, before last drivers installation I had ~40fps, now ~50 and flickering =(.
#19
Posted 23 October 2014 - 01:28 PM
Edit:
On training grounds caustic I've seen my mechlab in those flicker images and after returning to the mechlab my cockpit was still visible as a ghost image.
Edited by Kottlewski, 23 October 2014 - 02:08 PM.
#20
Posted 23 October 2014 - 01:50 PM
As for the more general issues (CTD, screen freezes, etc), it looks like a portion of those have been resolved, which is great. Furthermore, this driver set combined with the PostAA fix has led to some considerable FPS boosts for some players, which is great in italics.
I'll be tackling and communicating on the more persistent issues as soon as I can. Thank you very much for the feedback so far.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users