UrsusMorologus, on 22 October 2014 - 11:08 AM, said:
The problem I am seeing is that the rewards mostly reward people who stay alive and keep getting bonuses, like capping bases or covering their buddy. Meanwhile the players that get killed early get almost nothing. This game needs new and/or bad players to make numbers, so we need to do something about that.
Possible easy fix is to boost the base rewards for win / loss and reduce the bonus rewards by corresponding amount. Then the underperforming players will still get enough to make it worthwhile and the overachievers will still get lots of reward points.
but if you get killed early or do something stupid that gets you killed and does not help out your team, you really should NOT be rewarded for it. Granted, everyone should make "something" but like its already been said... we should not make as much as we have (in past games) for a lose or "lazy win". Its really not fair to the guys that are busting their back sides to win and "play as a team" to get (as an example)... 175k for a win but the losers or lazy players still come out of it with 100k+
We as a whole in this world really have gotten to the point that we reward to much and to often those that lose. Sure no one "wants" to lose, but you better believe that if my son loses a hockey game, (he's 7)... Im not going to put him down for it or call him a loser. But he damn well will learn that losing IS ok and that when he does lose "at anything" he just needs to do better and eventually, he will win. People (not you per say) but people in general are just too QQ anymore and cant handle losing or not having everything be even.
Edited by Yoseful Mallad, 22 October 2014 - 04:27 PM.