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Congrats Folks, You Got The Zeus, And It Appears To Be A Bigger Thunderbolt!


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#121 Bishop Steiner

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Posted 23 October 2014 - 11:18 AM

View PostApnu, on 23 October 2014 - 10:20 AM, said:

I can totally make any of the Zeus variants work. Its the assault I've been looking forward to the most. I've already got build ideas.

I love my TDR-5S (the others, not as much). One of my best mechs. I run it kinda like a CPLT-C1. Its all about the build and the how the pilot runs it. "Bad" mechs can be terrors in the right hands and meta-builds can stink up a match in the wrong hands. I see it all the time.

People thought the Victor would be a joke when it came out. Until this thing gets play tested for real, there is no telling if it will be successful.

Well, Vass and his cronies, along with select Comps thought the VTR would be DoA. Slower, Fatter Cataphract, and all that.

Or weaker Highlander.

Oddly, I called it, well in advance, that it's blend of mobility, armor and firepower would make it stand out amongst all that. RobinSage and I were running the Dragonslayer with twin ac5 and PPCs in the RT on the day it was released.

Then a month or more later, the Metatards took note, went ape poptarting, got it nerfed into oblivion, and of course, rewrote history that they knew it was a great mech, blah blah blah.

I'm not saying the Zeus can't be decent. But by the concept art, it will likely not be as tanky as the VTR, certainly won't have the mobility and damage spread buff from the JJs, nor the low heat firepower, overall, of ballistics. For the most part, it appears to be a less tanky humanoid Stalker. Now if it's hitboxes do allow it to XL well, then with arm reflex it could certainly fill a different role. I just wish it wasn't so "beam-o-centric".

View PostDeathlike, on 23 October 2014 - 11:15 AM, said:


The only reason to pick the Zeus IS to get a Binary Laser.

However, that is not mean to be. :(

Also, I honestly don't think we'd get an ECM variant for the Cyclops anyways.

when the only reason to pick a mech is the pipe dream of getting a BAD weapon.... is there really any reason at all, lol?

Mind you, got no problem with it being added. Game would feel odd without one. And a lot of FedComs are gonna want it because: Fedcom, lol. Which is fine. Just not going to convince myself, like people did with the Orion, and such that it will somehow be great....only to find 2 months later no one uses them. (BTW; I happen to love my Orion, lol)

#122 LordKnightFandragon

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Posted 23 October 2014 - 11:21 AM

View PostBishop Steiner, on 23 October 2014 - 05:14 AM, said:

Got bigger worries, while people run about with rose color glasses.

Hitboxes.

First rule of MWO, is the In Game Model is pretty much ALWAY wider and boxier than the art. Some have already cried about the porky art (because apparently, in some alternate universe, the Zeus is a svelte and stylish Assault Mech?)

But our probable scenario? (XL unfriendly)
Posted Image

Worst case? (XL Deathtrap)
Posted Image
Best case (Unlikely)
Posted Image

combined with "staredown" weapon hardpoints.



I would like a #3, that will be all.

Ok, that will be $80 at the 2nd window, have a nice day.

Edited by LordKnightFandragon, 23 October 2014 - 11:22 AM.


#123 Sergey Kosinskiy

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Posted 23 October 2014 - 11:24 AM

6T 1LpL 2Medium std 340 and 3 srm4. If it works for Awesome 9M, i think it will work for Zeus. But no CT srm:(

#124 Ens

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Posted 23 October 2014 - 11:24 AM

i´ll show you how it´s done when it´s playable B)

#125 Bront

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Posted 23 October 2014 - 11:25 AM

View PostDocBach, on 22 October 2014 - 05:11 PM, said:

Would have rather seen the prime be the 6S as well, if to differentiate it more from the Grasshopper's hero variant.
The Prime Grasshopper variant has dual AMS, JJs, but is otherwise nearly identical.

AKA it's superior in everyting but tonnage.

#126 Bront

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Posted 23 October 2014 - 11:34 AM

View PostMalleus011, on 22 October 2014 - 06:42 PM, said:

Is there anyone who *doesn't* want the 6S as the Resistance 'mech?

This sees like a easy change to petition Russ for. It doesn't cost them anything to change over at this early point.


I'm all for this.

Don't really mind the others. All 3 enforcer variants look interesting, and I like the Grasshopper variant they chose the best. Really not sold on the Panther, but the dual AMS one might be the most useful for the team.

#127 Ens

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Posted 23 October 2014 - 12:29 PM

View Postkapusta11, on 23 October 2014 - 06:27 AM, said:

Hitboxes will either be XL unfriendly, though if it's not as big as Awesome I'd call it a good hixbox localization:
Posted Image





those would be acceptable somehow...it just needs more torso twist angle than BLR-1G´ish

btw: no mech ingame walks around with weapon arms down... so if the zeus would have his weapon on target....the arms would shield the biggest part of the side torsos when it comes to this image

Edited by Ens, 23 October 2014 - 12:31 PM.


#128 Deathlike

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Posted 23 October 2014 - 12:35 PM

View PostBishop Steiner, on 23 October 2014 - 11:18 AM, said:

when the only reason to pick a mech is the pipe dream of getting a BAD weapon.... is there really any reason at all, lol?

Mind you, got no problem with it being added. Game would feel odd without one. And a lot of FedComs are gonna want it because: Fedcom, lol. Which is fine. Just not going to convince myself, like people did with the Orion, and such that it will somehow be great....only to find 2 months later no one uses them. (BTW; I happen to love my Orion, lol)


All I can say is... if the weapon introduced was OP, it'll leave a mark.

I'm not saying it will be like that, but based on what they have done with LL/ERL/PPC/ERPPC and all combinations and any given point in time... as long as they are not holding "strictly" to TT values, then PGI can technically make it what they want it to be (within reason).

Edited by Deathlike, 23 October 2014 - 12:35 PM.


#129 Bishop Steiner

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Posted 23 October 2014 - 12:37 PM

View PostEns, on 23 October 2014 - 12:29 PM, said:



those would be acceptable somehow...it just needs more torso twist angle than BLR-1G´ish

btw: no mech ingame walks around with weapon arms down... so if the zeus would have his weapon on target....the arms would shield the biggest part of the side torsos when it comes to this image

Posted Image
vastly preferable

#130 Ens

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Posted 23 October 2014 - 12:44 PM

View PostBishop Steiner, on 23 October 2014 - 12:37 PM, said:


vastly preferable



taking a closer look.....you´re right!

#131 Bishop Steiner

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Posted 23 October 2014 - 12:47 PM

View PostEns, on 23 October 2014 - 12:44 PM, said:



taking a closer look.....you´re right!

One thing I never got...TTK is the "issue" with this game, being too quick. Just building the hitboxes along this type of thinking would allow good players, anyhow, to vastly increase their TTK, by making them soak damage easier.

Yet so many mechs have overly large CTs, comparatively.

#132 Lightfoot

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Posted 23 October 2014 - 12:51 PM

Guess they better restore the Gauss Rifle to normal function if just one is used. That goofy 3PV-Shooter de-sync ruins so many Mechs. The Gauss is what you want when the mech can only carry one or limited ballistics, at least in 3050. It's obvious that the de-sync just promotes Gauss-boating anyway because it is so complex. The fix is to make using just one Gauss Rifle simple, even if the recharge is a bit longer for balance.






.

Edited by Lightfoot, 23 October 2014 - 12:52 PM.


#133 Apnu

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Posted 23 October 2014 - 12:53 PM

View PostBishop Steiner, on 23 October 2014 - 11:18 AM, said:

Well, Vass and his cronies, along with select Comps thought the VTR would be DoA. Slower, Fatter Cataphract, and all that.

Or weaker Highlander.

Oddly, I called it, well in advance, that it's blend of mobility, armor and firepower would make it stand out amongst all that. RobinSage and I were running the Dragonslayer with twin ac5 and PPCs in the RT on the day it was released.

Then a month or more later, the Metatards took note, went ape poptarting, got it nerfed into oblivion, and of course, rewrote history that they knew it was a great mech, blah blah blah.

I'm not saying the Zeus can't be decent. But by the concept art, it will likely not be as tanky as the VTR, certainly won't have the mobility and damage spread buff from the JJs, nor the low heat firepower, overall, of ballistics. For the most part, it appears to be a less tanky humanoid Stalker. Now if it's hitboxes do allow it to XL well, then with arm reflex it could certainly fill a different role. I just wish it wasn't so "beam-o-centric".


when the only reason to pick a mech is the pipe dream of getting a BAD weapon.... is there really any reason at all, lol?

Mind you, got no problem with it being added. Game would feel odd without one. And a lot of FedComs are gonna want it because: Fedcom, lol. Which is fine. Just not going to convince myself, like people did with the Orion, and such that it will somehow be great....only to find 2 months later no one uses them. (BTW; I happen to love my Orion, lol)


I have no intention of running the Zeus as a tank. Given the preponderance of DireWhales with UAC20's 80 tons can't tank in this game. More like heavy fire support. Long and medium range weapons.

As a FedRat, I'm liking this pack. Kurita's get their Panther (I will patiently await the Wolfhound), Davions get the Enforcer, Steiner's get the Zeus and everybody gets a Grasshopper. 70 tons of jumping fun.

#134 Ens

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Posted 23 October 2014 - 12:54 PM

you actually should try the ac/10 with it´s proper modules ;)

#135 LordKnightFandragon

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Posted 23 October 2014 - 12:55 PM

View PostBishop Steiner, on 23 October 2014 - 12:37 PM, said:

Posted Image
vastly preferable



Thats a very XL un friendly hitbox lol...

#136 Agent 0 Fortune

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Posted 23 October 2014 - 01:04 PM

I would drive this beast if it were twice as wide as an Awesome, taller than an Atlas, and only carried a single rear mounted energy hardpoint. I really hope the in-game model is up to Alex's concept art.

oops how very uncompetative and non-metatard of me.

#137 Bishop Steiner

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Posted 23 October 2014 - 01:04 PM

View PostLordKnightFandragon, on 23 October 2014 - 12:55 PM, said:



Thats a very XL un friendly hitbox lol...

not really. Shoulders are the easiest to hit from the front. Go for the groin, you have good chance of splashing legs and CT. Side torsos are the same from the side no matter what. I'd gladly trade a slight strip in the groin and along the ct to lose the shoulders. And end of the day, Rather have a tinier CT on almost ALL non light mechs.

CT = Center Mass. Lose that, it don't matter if you run XL or not. Big CTs just mean you got nothing to lose running XL, not that it's "XL Friendly".

#138 Ens

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Posted 23 October 2014 - 01:21 PM

http://mwomercs.com/...x-localization/

just by the looks, the BLR and VTR aren´t XL friendly per se.

but it turns out: they are :)

#139 Malleus011

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Posted 23 October 2014 - 04:12 PM

Just FYI, Bishop did the hard work on twitter and the 6S is now the C-Bill bonus 'mech.

#140 Ens

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Posted 23 October 2014 - 10:29 PM

i dont know what to say... :huh:

i´m loving my energy based mechs...but oh well. since the 6S really is the role model of the zeus series....why not





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