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Community Warfare Update - Oct 22 - Feedback


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#81 MightyMeatShield

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Posted 23 October 2014 - 09:02 AM

View PostPaul Inouye, on 22 October 2014 - 07:25 PM, said:

First off, upon inclusion into the game, Loyalty Points (LP) will be rewarded with an initial, lump sum injection into player accounts who own the Phoenix Package: Loyalty Point booster. From that point on, all players will be rewarded LP based on their actions and their Faction alignment.


Is this Loyalty Point booster in place of having the Phoenix Package house banners give a bonus to LP generation?

View PostPaul Inouye, on 22 October 2014 - 07:25 PM, said:

Upon selecting a Faction, the player is taken to a new screen which will display contracts offered by the selected Faction. These contracts will include the following:
[1] Month Alignment to a Faction
[2] Month Alignment to a Faction
[4] Month Alignment to a Faction
Permanent Alignment to a Faction


So for all intents and purposes there aren't really any "house units" but rather "mercenary units" taking a "permanent alignment" contract?

If a player/unit takes a permanent alignment to a faction contract, will there be a mechanism (perhaps at the cost of LP) to change alignment in the future?

What will be the use of having Phoenix Package hanging banners of different houses for those players in units that choose a permanent alignment to a faction?

Can we get a universal reset of Phoenix Package hanging banner choices once CW Phase 2 launches since this implementation of CW is different than how CW was initially described at the launch event?

#82 Almond Brown

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Posted 23 October 2014 - 09:11 AM

View PostLily from animove, on 23 October 2014 - 05:56 AM, said:

Most stuff sounds great.

stuff

so when someoen is going to bring only 220t of mechs, he can then put another 20t of ammo into the dropship.

*further, MAYBE this could even be taken further to the degree of people bringing armor to get some repairs. which all in all still bears the risk, that when he is losing this mech, all the ammo is pointless.

more stuff


Not sure what you mean but if you want more ammo and armor stored on the DS, in order to use it on your "next" Mech, that/those Mechs would have to have tonnage free with which to load it right?

Example: Missile boat first up, it runs dry and dies. Next Mech selected also uses missiles. Did not fill that Mech with ammo and if so, where does that "extra" ammo go? Same for armor. Only way to use surplus would be to leave Mechs short and in amounts that exactly match the extra amounts.

#83 RetroActive

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Posted 23 October 2014 - 09:12 AM

View PostRemarius, on 22 October 2014 - 11:47 PM, said:


Ummh they said end of Q3 thats Dec as its financial quarters surely?


They have repeatedly stated "End of Fall" for the past few months. They are right on track to meet this deadline.

#84 Almond Brown

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Posted 23 October 2014 - 09:13 AM

View PostStalaggtIKE, on 23 October 2014 - 06:31 AM, said:

That sounds brilliant.


How do you use "extra" ammo and or armor on the next Mech in your DS unless you purposefully leave those Mechs short on tonnage ot ammo or armor, and enough to compensate exactly?

A flawed brilliance for sure.

#85 RetroActive

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Posted 23 October 2014 - 09:16 AM

View PostSam Slade, on 23 October 2014 - 01:16 AM, said:

Big issue for us fickle customers who will not buy something if we cannot use it in the 'real'(CW) game whenever we want.Worth noting this is how most customers think...


There is a simple solution for this that many people are already doing: Create two separate accounts. Buy Clan packs on one account and IS packs on the other account. Join a Clan faction on your Clan account and an IS faction on your IS account. You can then play whatever mech you want at any time during CW.

#86 Almond Brown

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Posted 23 October 2014 - 09:18 AM

View PostBront, on 23 October 2014 - 07:22 AM, said:

Paul, What incentives are there for a group to permanently align with any faction? Without seasons, it seems it limits your team's players more than anything else?


Would not the 5th Davion Guard "permanently" attached themselves to House Davion?

#87 Almond Brown

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Posted 23 October 2014 - 09:25 AM

View PostBront, on 23 October 2014 - 07:39 AM, said:

Playing 25 matches in the regular queus before you can drop in CW is hardly catering to the 1%. Unless you think 99% of all players haven't played 25 matches.

My unit is a competitive team even if we're not a "Comp Team". We want to win, and if we get paired, or lose a planet because a unit of players who have never played in trial mechs can't hold up against another team, we'd be kinda irked.

Think of it this way. You can't play in the top dungeons in many MMOs without leveling up your character first. 25 matches is hardly a huge grind.


There was a time when you could, then the Compies decided that if your level was not to their satisfaction, you just couldn't join them, despite it being a new character for a seasoned vet.

Thus, with time, the game makers patched in an allowance for the 1%'s to decide that for the "others".

Many turned away with such blatant BS restriction put in place. I know from personal exp... ;)

I hope MWO doesn't turn many away in a similar fashion.

Edited by Almond Brown, 23 October 2014 - 09:27 AM.


#88 Almond Brown

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Posted 23 October 2014 - 09:29 AM

View PostTsuki Ookami vas Mugunghwa, on 23 October 2014 - 07:54 AM, said:

ok, i have a question to the loyalty points.

you say that you keep your loyalty rewards, even after you change factions.

you also say that you lose all loyalty points upon changing a faction.

so, lets say i first join steiner and gain points until i unlock the title "Hauptmann" (just a guess). now i change to another faction.
i still have the title unlocked. but after all my points are wiped i'm now no longer allowed to bear the title. even if i never actually fight against steiner in the future?

that's like... total crap for every merc unit!

i mean, you go and make a contract, fight your best and after the 1 (2, 4) months are over you can say bye bye to everything you have unlocked? sucks.


It never said you would lose ALL LP right away with a change, just that a change would drain the old LP with LP gains with the new faction, when/if the old faction was being negatively impacted by the new faction contracts.

#89 RetroActive

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Posted 23 October 2014 - 09:39 AM

If there are 36 players attacking a planet, split into 3 groups of 12, will I be able to view the members and choose which group I want to defend against?

If group 1 is a competitive team of 12 players, I, as a solo player will probably not want to defend against this group as a competitive team of my own faction would probably stand a better chance of defeating this attacking group. I would, however, want to defend against group 2, who is a team of random players grouped together. If group 3 was a combination of teams and solo players, I may or may not want to elect to defend against this group.

It would be nice to be able to view the players in each CW "room" to decide which would benefit the most from me defending it.

#90 Bront

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Posted 23 October 2014 - 09:43 AM

View PostAlmond Brown, on 23 October 2014 - 09:18 AM, said:


Would not the 5th Davion Guard "permanently" attached themselves to House Davion?


But gameplay wise, what incentives are there other than lore/RP based? Otherwise, you could end up dooming your group if loyalties shift or the group wants to move elsewhere, and you're stuck abandoning the unit tag.

View PostAlmond Brown, on 23 October 2014 - 09:25 AM, said:


There was a time when you could, then the Compies decided that if your level was not to their satisfaction, you just couldn't join them, despite it being a new character for a seasoned vet.

Thus, with time, the game makers patched in an allowance for the 1%'s to decide that for the "others".

Many turned away with such blatant BS restriction put in place. I know from personal exp... ;)

I hope MWO doesn't turn many away in a similar fashion.


Requiring you to play 25 matches before you can join in CW is hardly a 1% restriction, and unlike other MWOs where level is involved, once an account is past 25 matches, it's always past that.

Now, if they said "You can't take mechs you haven't done basics with", then I'd be upset, but that would exclude trial mechs, which they can't, for that 25 match guy who now wants into CW likely doesn't have 4 mechs.

#91 Gallowglas

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Posted 23 October 2014 - 09:46 AM

Any revised/updated/expanded thoughts on how canon merc unit affiliation might work in the current system?

#92 Tsuki Ookami vas Mugunghwa

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Posted 23 October 2014 - 09:48 AM

View PostBront, on 23 October 2014 - 08:25 AM, said:

Agreed. The only times you should be losing loyalty points is when you leave, when you choose not to come back to Steiner (IE, when you renew or change again), or when you fight against stiener. The initial leaving loss should be reasonable but sizable, and the rewew loss should be minimal.

That said, you can't access any of the loyalty rewards if you're not loyal to that faction anyway, so it's only an issue if you return to Steiner.


i get you can't buy NEW steiner camos if you are not sided with. but for titles and stuff like for example cockpit items, they you can use the ones you ALREADY HAVE. at least until you have the right rank to do so.

View PostAlmond Brown, on 23 October 2014 - 09:29 AM, said:


It never said you would lose ALL LP right away with a change, just that a change would drain the old LP with LP gains with the new faction, when/if the old faction was being negatively impacted by the new faction contracts.


if that's true, then this was either some really.... unfortunate wording of russ. or my english completely left me there.

#93 StalaggtIKE

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Posted 23 October 2014 - 09:48 AM

View PostAlmond Brown, on 23 October 2014 - 09:13 AM, said:


How do you use "extra" ammo and or armor on the next Mech in your DS unless you purposefully leave those Mechs short on tonnage ot ammo or armor, and enough to compensate exactly?

A flawed brilliance for sure.

You must of missed the part about refill stations.

#94 Lysander Voidrunner

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Posted 23 October 2014 - 09:49 AM

Consider this. If a pilot ejects from a mechs and his side loses the fight, they also lose access to a mechs that is damaged but still active. Would it not make sense to reward the victorious team, if not the pilot that forced the ejection with a massive cash bonus, say 25% of the mechs nominal value minus the repair costs?

To me that would provide a nice element to the game.

#95 Bront

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Posted 23 October 2014 - 09:51 AM

View PostTsuki Ookami vas Mugunghwa, on 23 October 2014 - 09:48 AM, said:

if that's true, then this was either some really.... unfortunate wording of russ. or my english completely left me there.

I think it's an English problem.

Quote

If a Lone Wolf player (or any player for that matter) switches Factions after completing a contract, they will lose LP for the Faction they just left. Depending on which Faction the player switches to, this LP loss for a Faction would continue depending on the Factions involved. For example, if the Kurita player from above switches to Davion after the Kurita contract expired, all kills/wins/contracts with Davion will reward Davion LP but will also reduce the LP total they had with Kurita.


#96 Hoax415

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Posted 23 October 2014 - 09:59 AM

View PostBront, on 23 October 2014 - 08:57 AM, said:

I believe they already stated the group contracts override solo contracts. It makes sense, otherwise you could be in a group on IS, and play solo on clans at the same time, which is part of what it's trying to avoid.


But what does it mean exactly?

Is your ability to join a unit or leave a unit ever restricted in any way?

Until we know the answer to that question we can't really know what is going on.

View PostRetroActive, on 23 October 2014 - 09:39 AM, said:

If there are 36 players attacking a planet, split into 3 groups of 12, will I be able to view the members and choose which group I want to defend against?


No of course not.

#97 Bront

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Posted 23 October 2014 - 10:11 AM

View PostHoax415, on 23 October 2014 - 09:59 AM, said:


But what does it mean exactly?

Is your ability to join a unit or leave a unit ever restricted in any way?

Until we know the answer to that question we can't really know what is going on.

True, it could be abused by folks swapping units, so I could see that being restricted (leaving a unit prevents you from joining another unit for some number of days), or they could simply monitor for abuse.

#98 Haroldwolf

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Posted 23 October 2014 - 10:28 AM

In one of the Q&A posts Paul said... "We have Randall Bills going over the planets and giving us write-ups about each of them"

What is your relationship with Catalyst Labs? Are they working with you to make the game more canon?

#99 TygerLily

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Posted 23 October 2014 - 10:31 AM

So...where's the post by Kay Wolf that Paul is referencing? I'm interested to read it!

#100 VanillaG

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Posted 23 October 2014 - 10:55 AM

I regards to ammo reload stations, create a consumable based on ammo type that can be used at the reload station. For example, a Gauss Jager equips a Gauss reload consumable good for [2] tons of Gauss ammo. When the mech is running low on ammo he moves to the reload station and uses the reload consumable which powers down and locks the mech for [10] seconds. This assumes that the pilot has enough empty bins to fill. In the case where there is not enough empty bins the pilot is given a warning about not enough room and has the option to refill the available bins and lose the remain ammo.

The price of the consumable could be based on the type of the ammo AND the faction standing of the pilot. You could also introduce a hybrid cost of both c-bill and faction points and limit the use of those consumables to a minimum faction rank.





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