Ecm Disparity
#1
Posted 23 October 2014 - 06:59 PM
#2
Posted 23 October 2014 - 07:28 PM
#3
Posted 23 October 2014 - 07:39 PM
Playing PUG and want more ECM? Carry it yourself.
There is no disparity in ECM - just an unwillingness of players wanting to carry ECM and work with the TEAM - not run their mega alpha e-peen machines.
ECM means a team effort. You have it or you don't.
#4
Posted 23 October 2014 - 07:56 PM
Piney, on 23 October 2014 - 07:39 PM, said:
Playing PUG and want more ECM? Carry it yourself.
There is no disparity in ECM - just an unwillingness of players wanting to carry ECM and work with the TEAM - not run their mega alpha e-peen machines.
ECM means a team effort. You have it or you don't.
wow... no.
PGI is touting an intelligent match maker... then ECM should definitely be part of the equation. No one wants to run ecm mechs all day, they are fairly limited. You can take your idea of TEAM and cram it right up your pixel if you think everyone should bring their own ecm. If PGI wanted to tune the match maker, evening out ecm would help more than picking who won the last match and putting them with someone who lost.
#5
Posted 23 October 2014 - 08:48 PM
Piney, on 23 October 2014 - 07:39 PM, said:
Playing PUG and want more ECM? Carry it yourself.
There is no disparity in ECM - just an unwillingness of players wanting to carry ECM and work with the TEAM - not run their mega alpha e-peen machines.
ECM means a team effort. You have it or you don't.
Some like ECM mechs, some don't. ECM should not be mandatory for winning.
Edited by El Bandito, 23 October 2014 - 08:48 PM.
#7
Posted 23 October 2014 - 11:23 PM
This game is going to hell in a handbasket when Hellbringers drop with Ecm....even if its squishy and about as lightly armed as a Summoner its going to be stupidly fast and the first heavy with ECM. EVERYONE IS GOING TO BE DRIVING IT WITH ECM.
#8
Posted 23 October 2014 - 11:54 PM
The MM is strained enough as it is, but it is PGI's responsibility to train people through tutorials on ECM.
Ironically, your Elo score will probably reflect the level of understanding or lack thereof of ECM, therefore "solving itself" in due time (not really, but to some degree, it will be true).
#9
Posted 24 October 2014 - 12:03 AM
Deathlike, on 23 October 2014 - 11:54 PM, said:
The MM is strained enough as it is, but it is PGI's responsibility to train people through tutorials on ECM.
Ironically, your Elo score will probably reflect the level of understanding or lack thereof of ECM, therefore "solving itself" in due time (not really, but to some degree, it will be true).
Kills me how many people i see packing streaks still, getting ganked by an ecm light and staring stupidly as thier missiles fail to fire....
I also cackle like a maniac when ECM lights run up to ANY of my streak equipped mechs and get a nice splat to the face and lasered/focus fired by my entire team that can see them now that thier ecm isnt working because they got too close...xD
#10
Posted 24 October 2014 - 12:04 AM
Sean von Steinike, on 23 October 2014 - 11:08 PM, said:
It is. At higher level plays, info denial is even more valuable than protection from LRMs.
#11
Posted 24 October 2014 - 12:05 AM
#12
Posted 24 October 2014 - 12:09 AM
#14
Posted 24 October 2014 - 01:34 AM
Widowmaker1981, on 24 October 2014 - 01:30 AM, said:
why not just remove LRMs from the game entirely while you're at it. lol.
They would if they could.
Personally, ECM should be applied to all weapons just like LRMs. Since it knocks out targeting, why not just jitter the targeting reticle like JJs are firing and call it good. What's good enough for the goose is good enough for the gander.
I'm sure that all the LRMhatorz being forced to suffer the same way will change their opinion on whether ECM is OP rather quickly.
"The best way to get rid of a bad law is to enforce it equally" Abraham Lincoln
Edited by Kjudoon, 24 October 2014 - 01:40 AM.
#15
Posted 24 October 2014 - 01:38 AM
#16
Posted 24 October 2014 - 01:47 AM
El Bandito, on 24 October 2014 - 12:04 AM, said:
It is. At higher level plays, info denial is even more valuable than protection from LRMs.
Info denial is important at any level of play really. At lower levels it has a much higher impact in PUGs as my own awareness is limited to what I can see and what shows on the map as PUGs rarely communicate through text. And text based chat is the only communication option that is in client.
#17
Posted 24 October 2014 - 01:55 AM
But it's an ECM spider who runs off to 'snipe', and contributes almost nothing until the end where he gets hunted down and blown to bits.
Edited by Elkfire, 24 October 2014 - 01:57 AM.
#18
Posted 24 October 2014 - 01:57 AM
Godfrey Kasparov, on 23 October 2014 - 06:59 PM, said:
Here's the thing, after I started bringing an ECM mech during the Lurmageddon c-bill farming phase, my chances of getting ECM on my team went up to 100%.
Also giving ECM shielding to an iinjured Direwolf makes it live so much longer because they don't know where to shoot it.
#19
Posted 24 October 2014 - 02:06 AM
Lotharian, on 23 October 2014 - 07:56 PM, said:
wow... no.
PGI is touting an intelligent match maker... then ECM should definitely be part of the equation. No one wants to run ecm mechs all day, they are fairly limited. You can take your idea of TEAM and cram it right up your pixel if you think everyone should bring their own ecm. If PGI wanted to tune the match maker, evening out ecm would help more than picking who won the last match and putting them with someone who lost.
Sorry, but you are just flat out wrong on all accounts in there.
You don't seem to have an idea of what a team is. That mentality is the same individualistic one that causes Rambo syndrome. If you want ECM on your team, then either ask someone to bring it, or bring it yourself. That's what it means to be in a team, you all work for the better of the group. Not the individual.
I've had over 300 drops in my COM-2D where I dealt 0 damage, or less than 50. But I won the match for our team. Because that's what the team demanded of me. I didn't go "but I want to get damage, so I can get C-Bills" No. I did what was asked of me, and my team won every single one of those 300 drops. I made little to no C-Bills, but when working as a team, we don't care about C-Bills, or damage numbers, we care about results, those being winning, or losing. I (or any of my unit mates) will never put our selves ahead of the team. We will not compromise the team's chance of winning, because we want to be in the spot light.
THAT is the difference between someone working with the team, and you. ECM is not needed for winning, it helps, but the MM shouldn't really care about it. You want ECM on your team, bring it. Or ask someone else to bring it. Otherwise, you're just a bunch of PuGs that are dropping together, and NOT a team.
This reply would have been a lot nicer, if you had kept the discussion civil.
Again, learn to work as a team, not a bunch of solo individuals running together. You're no different from solo players if you keep that mentality. In fact, that exact method of thinking causes too much disparity in skill and performance levels in the group queue.
You don't need to run ECM mechs all the time. I do full lance drops without a single ECM mech in there, we still do fine (probably because we know to focus the ECM mech first). Or if need be, I or anyone else on the team bring ECM. If your team wants to force you, and only you to run ECM mechs, then they are not a team. I've had matches where I didn't want to run my ECM mechs, because I was leveling something else up, and all it took was for me to ask someone else to bring ECM instead.
#20
Posted 24 October 2014 - 02:27 AM
There are SO many ways to shut down ECM but it seems the one that gets picked the most is "whine about it on the forums, maybe Paul will take his Hockey Racquet to it."
Please try to remember that the Solo Queue isn't exactly what the name implies. Since PGI doesn't have anything meaningful as far as training for new players is concerned, it falls to us in the Solo Queue to have to babysit them. And, the vast majority of new players can't even unzoom without looking at their hands, so anything more complicated than that (like, say, setting your ECM to "counter") isn't going to happen.
Everyone wants to play the clan mechs since they're out for cbills. They're having fun with their CLRM builds on virtually every single chassis....yet, noone wants to spend the 1 ton/1 slot tax for an active probe. Not only does it improve your ability with CLRMs, it shuts down ECM......
TAG works, as long as you have the ability to actually aim a direct fire weapon. A lot of New Players can't, so they default back to "fire and forget" LRMs. Fair enough, but when the other team has lots of ECM.....these guys just end up standing in one spot, all zoomed in and fixated on a location (why you need to zoom in to fire LRMs is beyond me) and then freak out when the enemy breaks into the open and doesn't have any red triangles to lock on to.
Radar Deprivation....probably the BEST module, ever. Unfortunately, it costs as much as a medium/heavy mech and requires a lot of GXP to unlock. Obviously, new players don't have access to this......and even if they did, they wouldn't understand you've got to break line of sight for it to work. It's that whole "moving and shooting" thing that escapes them every time.
AMS.....you know, AMS only works when you stick together as a group......which, you would think, is a majority of time. Not so in the "no Elo" solo queue. More often than not, you end up getting split into smaller groups or strung out all along a 1500m front. Unless the LRMs are coming down that line, the 1 or 2 AMS getting used really don't matter that much.
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