Nyuuu, on 24 October 2014 - 10:05 AM, said:
Well in that case it will still show which mechs are too terrible to even tag enemies with their one laser....
And the thing not working about your tactic is that damage is a very important factor as well.
A 6 kills 6 assists 300 dmg game gets you less score than a 2 kills 10 assists 1000 damage game.
Not even counting for hiding all the time decreasing your chance of damaging every hostile at least once......
Well anyways, one hour in and 4 mechs with just one person having played it in that time.
Didn't think some mechs were THAT hated....
You didn't play last time, obviously. Kills > Assists > damage > winning. Play in PUG queue on any day outside this weekend, then compare it to during. People will hold their fire waiting for kill shots...granted, some people would do it anyway, but FAR MORE will do it during the weekend. If they don't win, they'll just drop again, rinse and repeat until they can snipe more kills in a different match.
2 kills 10 assists 1000 damage (assuming 0 team damage and a win) is 227 points
6 kills 6 assists 300 damage (again assuming 0 team damage and a win) is 220 points
10 kills 2 assists 150 damage (same assumptions) is 250 points (fun fact...say you missed those 2 assists...still 230 points...or 210 if you end up losing)
Lily from animove, on 24 October 2014 - 10:07 AM, said:
That wuld brign imbalance.
that won't bring you far in the ranks, becase in th end mostly big damage is needed as well
Big damage, as I just demonstrated, isn't needed at all if you're a jerkoff killstealer...which is what will happen this weekend...again.
So let me reiterate: This weekend will not tell them anything regarding game balance or quirks. It's just a way to get people pug dropping without even attempting to play as a team.
Edited by Trede, 24 October 2014 - 10:21 AM.