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Can't Be Just Me


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#1 -VooDoo-

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Posted 24 October 2014 - 07:12 PM

For months I have played with an open mind trying not to get irritated over stupid stuff...which every game has. This LRM non-sense is out of [redacted] control though and I can barely stand to play anymore. It's part of the game and I know it will never change...so why complain I suppose.

I just can't help seeing all this boats every game and picturing them coloring in their Dora the explorer coloring books before the match starts. I just can't see how it's fun and/or entertaining on any level with such monotonous game play as an LRM boat.

I know nobody cares, just venting on this topic...

Edited by Egomane, 25 October 2014 - 12:28 AM.
avoiding word filter


#2 FupDup

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Posted 24 October 2014 - 07:18 PM

Outside of very special situations such as being Narc'd without huge cover nearby or playing on Caustic, Lurms aren't all that hard to fight against.

Honorable mention: Sometimes LRM turrets can be pure buIIshit because they get seem to get locks too easily.

#3 -VooDoo-

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Posted 24 October 2014 - 07:27 PM

I find as an assault...LRM's being easy to fight against...a little oversimplified imo. Assaults aren't exactly doing a bunch of ninja rolls to get out of the way.

#4 Bishop Steiner

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Posted 24 October 2014 - 07:31 PM

View PostFupDup, on 24 October 2014 - 07:18 PM, said:

Outside of very special situations such as being Narc'd without huge cover nearby or playing on Caustic, Lurms aren't all that hard to fight against.

Honorable mention: Sometimes LRM turrets can be pure buIIshit because they get seem to get locks too easily.

as in...instantly?

#5 Moonlander

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Posted 24 October 2014 - 07:32 PM

It can surely be a bit frustrating. I think more-so now since everyone is using Tag/Narc because of the extra Cbills. Before, you couldn't get a person to give you locks in an LRM boat without being called every name in the book.

#6 -VooDoo-

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Posted 24 October 2014 - 07:37 PM

It's like peanut butter and jelly sandwiches, but instead peanut butter and jelly it's missiles and the bread is your face. Other than that...they are totally the same.

#7 Tincan Nightmare

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Posted 24 October 2014 - 07:38 PM

Honestly on caustic LRM's, NARC, and UAV's are just stupid good. Worst designed map in regards to LRM flight trajectory and total lack of cover. At least on the other maps you can find a rock to hide under until the NARC or UAV times out (or is shot down in regards to the UAV), but Caustic is just way too flat. Even near the edges of the Caldera are to short to reliable shield you from LRM's.

I really don't see why UAV's were made to target for LRM's, on top of NARC and anyone that bothers to hit 'R'. I would much prefer it to be used solely for locating and tracking the enemy during its lifespan, without calling in the LRM rain. Maybe as compensation they could give it a much wider detection range, maybe even allow the controlling player to reposition it via the battlegrid.

#8 mogs01gt

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Posted 24 October 2014 - 07:40 PM

View PostJazz Hands, on 24 October 2014 - 07:12 PM, said:

For months I have played with an open mind trying not to get irritated over stupid stuff...which every game has. This LRM non-sense is out of [redacted] control though and I can barely stand to play anymore. It's part of the game and I know it will never change...so why complain I suppose.

I just can't help seeing all this boats every game and picturing them coloring in their Dora the explorer coloring books before the match starts. I just can't see how it's fun and/or entertaining on any level with such monotonous game play as an LRM boat.

I know nobody cares, just venting on this topic...

I'll take LRMs any day over OP DWF that can one shot you from across the map. At least LRMs have counter play.

Edited by Egomane, 25 October 2014 - 12:29 AM.
cleaned up quote


#9 Moonlander

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Posted 24 October 2014 - 07:43 PM

View Postmogs01gt, on 24 October 2014 - 07:40 PM, said:

I'll take LRMs any day over OP DWF that can one shot you from across the map. At least LRMs have counter play.


Dire Wolf's aren't the only thing running Dual Gauss.

#10 StalaggtIKE

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Posted 24 October 2014 - 07:47 PM

View PostJazz Hands, on 24 October 2014 - 07:27 PM, said:

I find as an assault...LRM's being easy to fight against...a little oversimplified imo. Assaults aren't exactly doing a bunch of ninja rolls to get out of the way.

That's the risk you take for piloting a lumbering death machine. I often find that players just aren't cut out to pilot an Assault because they lack the skill of proper positioning. They're better suited piloting a Medium or Heavy. Work your way up and then it will become second nature. ;)

#11 -VooDoo-

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Posted 24 October 2014 - 07:47 PM

Not to mention headshots aren't nearly as common as say....Oh I don't know...dying in a fiery inferno of missiles rain. Which by my scientific calculation...is an ASS TON every damn game.

#12 SpeedingBus

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Posted 24 October 2014 - 08:03 PM

Just pray you never get a game without ECM I played a game today in frozen city enemy team had zero ecm... poor players didn't even ding on my mech with so many lrms raining down even assaults didn't have time to lumber back into safe zones.

But you know just l2p or play the few mechs that have ecm bs you get from a lot of people.

Edited by SpeedingBus, 24 October 2014 - 08:16 PM.


#13 Novakaine

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Posted 24 October 2014 - 08:19 PM

Guys get a grip.
Ya'll should be kissin every LRM boater on your team.
For softening up those slow assault mechs and heavy glass cannons for you.
But what happens everyone charges out thinking only for themselves and simple get slaughtered.
Or making themselves the first target for the other teams lrms.
Instead try saying "Hey theres a Direwhale over soften it up for us"
Just call the target for the boats, I know I do.
Think about it.
Fear the Stalker.

#14 Kjudoon

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Posted 24 October 2014 - 08:21 PM

View PostJazz Hands, on 24 October 2014 - 07:37 PM, said:

It's like peanut butter and jelly sandwiches, but instead peanut butter and jelly it's missiles and the bread is your face. Other than that...they are totally the same.

They go together well?

;)

I prefer the LRM style of play partly because I don't like adrenaline rushes partly because my new computer shouldn't be able to play the game but I do.

It's more tactical and involves less twitch and more thinking if you want to be good at it.

But PGI wants MWO to be knife fight range brawling so it's the weakest form of play despite what the large damage numbers tell you. It's like cutting steak with a meat tenderizing hammer. You can do it... but it's messy, scary looking and takes lots of work.

#15 Elizander

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Posted 24 October 2014 - 08:23 PM

Maybe they can add more rocks in Caustic. :lol:

#16 LT. HARDCASE

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Posted 24 October 2014 - 08:37 PM

View PostTincan Nightmare, on 24 October 2014 - 07:38 PM, said:

Honestly on caustic LRM's, NARC, and UAV's are just stupid good. Worst designed map in regards to LRM flight trajectory and total lack of cover. At least on the other maps you can find a rock to hide under until the NARC or UAV times out (or is shot down in regards to the UAV), but Caustic is just way too flat. Even near the edges of the Caldera are to short to reliable shield you from LRM's.

I really don't see why UAV's were made to target for LRM's, on top of NARC and anyone that bothers to hit 'R'. I would much prefer it to be used solely for locating and tracking the enemy during its lifespan, without calling in the LRM rain. Maybe as compensation they could give it a much wider detection range, maybe even allow the controlling player to reposition it via the battlegrid.

Caustic is really the only map where it's a huge issue. Getting hit with NARC is 100% a death sentence, and they're ain't jack you can do about it.

#17 Kjudoon

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Posted 24 October 2014 - 08:38 PM

View PostNovakaine, on 24 October 2014 - 08:19 PM, said:

Guys get a grip.
Ya'll should be kissin every LRM boater on your team.
For softening up those slow assault mechs and heavy glass cannons for you.
But what happens everyone charges out thinking only for themselves and simple get slaughtered.
Or making themselves the first target for the other teams lrms.
Instead try saying "Hey theres a Direwhale over soften it up for us"
Just call the target for the boats, I know I do.
Think about it.
Fear the Stalker.

And as LRMsupport, that's what I'm supposed to do. Get my flanking bonus and 'most damage' kill assist when you get the snake bonus. So please... rack up that tag CBill bonus and XP. It's what you're supposed to be doing as you approach their cowering form behind the rocks unable to shoot you as you charge.

#18 mogs01gt

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Posted 24 October 2014 - 08:39 PM

View PostMoonlander, on 24 October 2014 - 07:43 PM, said:


Dire Wolf's aren't the only thing running Dual Gauss.

well **** them to!

#19 Praehotec8

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Posted 24 October 2014 - 10:17 PM

View PostJazz Hands, on 24 October 2014 - 07:47 PM, said:

Not to mention headshots aren't nearly as common as say....Oh I don't know...dying in a fiery inferno of missiles rain. Which by my scientific calculation...is an ASS TON every damn game.


How many times have you, honestly, died to LRM fire? I'm not saying they don't do damage, or should not be respected, because they SHOULD be dangerous, but how often does LRM fire kill you?

Having played this game for two years, I can probably count the number of times I have been destroyed by LRMs. Certainly I don't find they are any worse than many other weapons.

#20 Reitrix

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Posted 24 October 2014 - 10:17 PM

View PostBishop Steiner, on 24 October 2014 - 07:31 PM, said:

as in...instantly?


Thereabouts. Sick of seeing a laserpointer touch me and then as soon as i've registered that theres a TAG on me, MISSILES INCOMING.
And thats a fraction of a second after popping my head out of cover.

On maps like Alpine, if the enemy team is LRM heavy and takes the hill, they can just trundle up that huge spire that overlooks 2/3rds of the map and you cannot escape. Can't venture out to take a potshot because the instant you step clear of cover, theres hundreds of missiles flying at you.

Today i even watched an LRM salvo pull a right angle in front of me to hit a Raven that jumped off the cliff (Alpine) to avoid a salvo.

LRMs themselves are not overpowered, they do have a few hardcounters, more than is perhaps fair for a weapon system.
The problem however, is that 1~ second lock times with Artemis means you can lock and fire ridiculously fast, combined with Radar Decay module, you will often find yourself getting relentlessly pounded even after getting to what appears to be cover.

This may just be me going crazy, but i could swear Artemis, which is supposed to only give its bonuses to targets in LoS of the launcher (IIRC anyways) will treat even indirect targets as in LoS for better grouping and improved Lock speeds.

In my honest opinion (as someone who has several 'mechs built as dedicated LRM boats and enjoys the playstyle) LRMs need have their Lock time increased to 4 - 5 seconds, With TAG improving that lock time.
Get rid of Radar Decay and Radar Deprivation.
Have ECM increase lock time by 1 - 2 seconds, along with removing the stealth aspect.
Finally, have Indirect Fire enabled *only* if the target is affected by either TAG or NARC.

I feel like those simple changes would turn the LRM into a strong support weapon without having its effectiveness dictated entirely by 2 modules that may or may not be in play and a 1/1.5 ton piece of equipment only a select few 'Mechs can carry.





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