Please Turn Off The Reward You Get For Firing From Behind A Teammate!
#1
Posted 24 October 2014 - 08:53 PM
thanks
#3
Posted 24 October 2014 - 08:57 PM
#4
Posted 24 October 2014 - 09:04 PM
#5
Posted 24 October 2014 - 09:05 PM
Or make Friendly Fire damage visible in the end game screen for everyone.
And triple the cbill penalty for it.
Edited by Hillslam, 24 October 2014 - 09:06 PM.
#6
Posted 24 October 2014 - 09:17 PM
Elizander, on 24 October 2014 - 09:04 PM, said:
LOL, you wanna see the underhive melt from Team damage? add reflective team damage....
you deal 10dmg to a allies arm, your same arm takes 10 dmg....
You lolpha the ass of a jenner, you take all that damage to the ass of your mech....
Maybe ******, but THAT I think would get people to pay the hell attention....cuz, I agree, team damage is out of hand in shooters. Planetside 2, it was a real pita...ally nades, running from an enemy MAX suit and what kills me? Oh, its not the MAX, naw, its the scrubby ally who cant aim and pew pew...down I go...
#7
Posted 24 October 2014 - 09:42 PM
(And I've had just as bad rear FF in the group queue)
#8
Posted 24 October 2014 - 10:03 PM
Cheers,
Eboli.
#9
Posted 24 October 2014 - 10:09 PM
you have to practically crawl up the ass of a Ally to get the bonus,
and believe you me that's not easy, and i run a locust,
the things i've see from that angle(shivers),
#10
Posted 24 October 2014 - 10:17 PM
#11
Posted 25 October 2014 - 02:17 AM
Hillslam, on 24 October 2014 - 08:53 PM, said:
thanks
BLOOD WOLF, on 24 October 2014 - 08:54 PM, said:
Hillslam, on 24 October 2014 - 09:42 PM, said:
(And I've had just as bad rear FF in the group queue)
Elizander, on 24 October 2014 - 09:04 PM, said:
Totally agree!
(shameless advertizing). Updated the OP to reflect new changes after some discussion.
Edited by MoonUnitBeta, 25 October 2014 - 02:22 AM.
#12
Posted 25 October 2014 - 02:19 AM
#13
Posted 25 October 2014 - 02:27 AM
#14
Posted 25 October 2014 - 02:29 AM
Tarogato, on 25 October 2014 - 02:27 AM, said:
I can agree to this!
#15
Posted 25 October 2014 - 05:57 AM
Some players might try "not" walking in front of other players line of fire?
I team shot probably a dozen players last night as the morons jumped in front of me trying to steal the kill... It was both hilarious and frustrating at the same time.
Edited by DaZur, 25 October 2014 - 05:58 AM.
#16
Posted 25 October 2014 - 06:14 AM
What you need to remember is that FF isn't just the fault of the person firing in all cases. In many cases the person taking the FF is partly at fault for running into the fire line when the ally is currently shooting or standing in the way of incoming LRMs. Punishing raw team damage isn't a good idea as it also opens opportunities for griefing.
Also to note is that this will really help in those buggy cases where teammates don't show up as teammates. Being told by the game "You are shooting a friendly" the moment it is happening is 100% more useful than the game telling you "Hey dude, you did X amount of team damage" at the end of a match.
Edited by SuckyJack, 25 October 2014 - 06:16 AM.
#17
Posted 25 October 2014 - 06:16 AM
#18
Posted 25 October 2014 - 06:17 AM
*Slow clap*
Friendly fire goes both ways, sometimes the poeple shooting just don't care, but recently it seems people are just oblivious to what's around them.
#19
Posted 25 October 2014 - 06:28 AM
0-50: 0 c-bills per point[to allow for little slips and people walking into your line of fire]
50-100: equivalent to the reward for damage to enemy
100+ :twice the damage reward per point
#20
Posted 25 October 2014 - 07:02 AM
i say "check fire" he responds (later) "i love when people walk in front of me when im shooting"
YOU WEREN'T SHOOTING UNTIL YOU STARTED SHOOTING ME HOW AM I SUPPOSED TO STAY OUT OF THE WAY OF THAT??!!? *DESKFLIP*
[/rant]
carry on....nothing to see here...
Edited by KamikazeRat, 25 October 2014 - 07:04 AM.
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