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Why Doesn't Pgi Advertise To Make $?


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#41 GreyNovember

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Posted 27 October 2014 - 06:38 AM

View PostDavidHurricane, on 27 October 2014 - 06:24 AM, said:

Because then people would whine about advertising. You learn that if you actual read around the community, people will always be unhappy and will find something to hate.


By that logic, it's a damned if they do, damned if they don't scenario. Why not then take the path that actually profits?

#42 990Dreams

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Posted 27 October 2014 - 06:42 AM

View PostEonai, on 27 October 2014 - 06:38 AM, said:

By that logic, it's a damned if they do, damned if they don't scenario. Why not then take the path that actually profits?


No, no one is whining about no ads. I meant that people are going to hate the ads if they're there, which adds another thing for PGI/The Moderating Team to moderate.

#43 GreyNovember

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Posted 27 October 2014 - 06:47 AM

View PostDavidHurricane, on 27 October 2014 - 06:42 AM, said:


No, no one is whining about no ads. I meant that people are going to hate the ads if they're there, which adds another thing for PGI/The Moderating Team to moderate.


This is taking into account that, ads would theoretically be optional and only be seen if you decide to allow them?

#44 990Dreams

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Posted 27 October 2014 - 06:48 AM

View PostEonai, on 27 October 2014 - 06:47 AM, said:

This is taking into account that, ads would theoretically be optional and only be seen if you decide to allow them?


Some people didn't figure out the new chat toggle for almost two months. People aren't that smart. You figure that out too by reading around. Toggle-able ads are a good idea, but so few would leave them on that it'd be worth almost nothing.

Edited by DavidHurricane, 27 October 2014 - 06:49 AM.


#45 XphR

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Posted 27 October 2014 - 07:29 AM

View PostEonai, on 27 October 2014 - 06:47 AM, said:

This is taking into account that, ads would theoretically be optional and only be seen if you decide to allow them?

Hey, people play our game and we would like you to pay us to advertise your products. How will we advertise them? In videos they will have to opt into seeing.. ..hey, where are you going?

#46 GreyNovember

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Posted 27 October 2014 - 08:01 AM

View PostXphR, on 27 October 2014 - 07:29 AM, said:

Hey, people play our game and we would like you to pay us to advertise your products. How will we advertise them? In videos they will have to opt into seeing.. ..hey, where are you going?


I'm fairly certain I made no mention that it had to be a video.

All I'm saying is that if letting them show visual ads while the matchmaker was doing it's thing will help with the game's upkeep, then I'm all for that. If you don't want to deal with it, then don't.

#47 Kavoh

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Posted 27 October 2014 - 08:49 AM

View PostEonai, on 27 October 2014 - 08:01 AM, said:


I'm fairly certain I made no mention that it had to be a video.

All I'm saying is that if letting them show visual ads while the matchmaker was doing it's thing will help with the game's upkeep, then I'm all for that. If you don't want to deal with it, then don't.



You want to help the games upkeep? Buy MC and mech packages. Don't push ads on other people.

#48 XphR

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Posted 27 October 2014 - 08:59 AM

View PostEonai, on 27 October 2014 - 08:01 AM, said:


I'm fairly certain I made no mention that it had to be a video.

All I'm saying is that if letting them show visual ads while the matchmaker was doing it's thing will help with the game's upkeep, then I'm all for that. If you don't want to deal with it, then don't.

Perhaps you should start from page one of the thread, wherein the topic of discussion most certainly proposes the use of video.

But as I am a more than happy to revise my enactment to fit your post and your post alone:

"Hey, people play our game and we would like you to pay us to advertise your products. How will we advertise them? With pictures they will have to opt into seeing.. ..hey, where are you going?"



You see, advertisers want to pay money.. for the advertisements to be seen. Knowing the audience has the power to opt out entirely, makes them a very bad investment. So bad of an investment that it would make it a loss to pay someone to even project this kind of idea to the potential advertiser.

Edited by XphR, 27 October 2014 - 09:00 AM.


#49 MeiSooHaityu

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Posted 27 October 2014 - 09:20 AM

Ads on launch is not a bad idea if it is optional.

If I'm grinding C-Bills for something and I was given the option to watch a 30sec video to earn an additional 50,000 C-Bills per launch, I'd do it.

People hate YouTube ads because it is mandatory (at least the first 5sec of many ads), but if it was optional, why not have the option there.

I just don't know if MWO has quite the high enough player base to make it seem appealing enough to clients.

#50 MeiSooHaityu

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Posted 27 October 2014 - 09:24 AM

View PostXphR, on 27 October 2014 - 08:59 AM, said:

Perhaps you should start from page one of the thread, wherein the topic of discussion most certainly proposes the use of video.

But as I am a more than happy to revise my enactment to fit your post and your post alone:

"Hey, people play our game and we would like you to pay us to advertise your products. How will we advertise them? With pictures they will have to opt into seeing.. ..hey, where are you going?"


You see, advertisers want to pay money.. for the advertisements to be seen. Knowing the audience has the power to opt out entirely, makes them a very bad investment. So bad of an investment that it would make it a loss to pay someone to even project this kind of idea to the potential advertiser.


Bejeweled Blitz has a option to watch a video for additional in game currency. I am sure it is fairly popular in many mobile games.

Again, I think the size of the player base isnt quite big enough to attract advertisers.

#51 Ph30nix

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Posted 27 October 2014 - 09:35 AM

if they made me watch a commercial just to watch a match i would do everything in my power to get back every dime ive ever put into this game and then never play it again.

#52 XphR

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Posted 27 October 2014 - 09:50 AM

View PostMeiSooHaityu, on 27 October 2014 - 09:24 AM, said:

Bejeweled Blitz has a option to watch a video for additional in game currency. I am sure it is fairly popular in many mobile games.

Again, I think the size of the player base isnt quite big enough to attract advertisers.

And I am sure this is not Bejeweled Blitz, nor any other mobile game.

#53 RazorbeastFXK3

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Posted 27 October 2014 - 10:04 AM

http://media-cache-e...8dc834eb85c.jpg

View PostMadPanda, on 26 October 2014 - 08:07 AM, said:


Is there a human behind this account or some house pet like a cat or a dog? You really thought people would like watching video ads? .....


When there's an ad on my screen.. it's in the way. They could put it on a window that's 5x5 pixels and it'd be in the way. Almost as bad as riding in a car for five hours with someone who has bad gas and the windows don't roll down. We just don't want it.

View PostBurktross, on 26 October 2014 - 08:49 AM, said:

Just put ads to the side, not in the way.


And why not? I'd be more than happy to have the adware glitch mid game and start showing ads for lingerie or viagra on the tiny monitors in the cockpit.

View PostSergeant Random, on 26 October 2014 - 07:54 PM, said:

But no, not in the cockpit. More acceptable as something clickable in the mechlab, or the store... It would be the least intrusive on the patcher.


#54 RazorbeastFXK3

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Posted 27 October 2014 - 10:15 AM

Please oh please don't bring Facebook into this.. I've already blocked nearly 100% of their games because of the spam they generate.. I play this game to GET AWAY from that crap.. do NOT bring that crap here.. I don't need to watch some video that has absolutely nothing to do with Mechwarrior (even if it did I still wouldn't be interested) just to earn a handful (10k or 100k doesn't matter) C-Bills to put toward my next purchase..

We seriously do not need that headache optional or not.

View PostMeiSooHaityu, on 27 October 2014 - 09:24 AM, said:

Bejeweled Blitz has a option to watch a video for additional in game currency. I am sure it is fairly popular in many mobile games.

Again, I think the size of the player base isnt quite big enough to attract advertisers.


#55 Kaeb Odellas

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Posted 27 October 2014 - 10:19 AM

If they could implement in-game ads in a way that was tasteful and sensible, then I'd be all for it.

For instance, a billboard ad in River City, Crimson Strait, or some kind of Solaris map for "Coke Zero-G", an exciting new diet cola formulated for micogravity environments, would be acceptable to me. If they ever put in a Solaris Arena gametype with multiple rounds, you could probably fit a 30 second "commercial break" advertising General Motors fusion engines or something. They could even advertise movies with "21st century classics remastered for Holo-Disc ™!"


#56 RazorbeastFXK3

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Posted 27 October 2014 - 10:22 AM

That would be awesome if they were destroyable as well. *reads ad on billboard* "PAH! I don't like that crap." *unloads a salvo of missiles into it destroying the image then stomps through the wreckage*

View PostKaeb Odellas, on 27 October 2014 - 10:19 AM, said:

If they could implement in-game ads in a way that was tasteful and sensible, then I'd be all for it.

For instance, a billboard ad in River City, Crimson Strait, or some kind of Solaris map for "Coke Zero-G", an exciting new diet cola formulated for micogravity environments, would be acceptable to me. If they ever put in a Solaris Arena gametype with multiple rounds, you could probably fit a 30 second "commercial break" advertising General Motors fusion engines or something. They could even advertise movies with "21st century classics remastered for Holo-Disc ™!"


#57 Vinhasa

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Posted 27 October 2014 - 10:26 AM

View PostAjerWerklWerkl, on 26 October 2014 - 07:29 AM, said:

Given all the recent discussion about the c-bill earning rate (which is terrible for anyone who wasn't in the closed beta with millions of c-bills saved, or who doesn't have a gazillion hours to grind each week), I was wondering why PGI doesn't play it a little differently: increase the c-bill rates and do everything possible to widen the player base, and then put some more advertising in the game. (For example, in the 60 seconds before matches start -- force players to watch a short video.)

I for one would gladly do that vs grind like crazy to get any $!

I could think of several obvious partners: joystick makers, mouse makers, keyboard makers, NVIDIA, etc...

Maybe c-bills could even be used to get discounts on real purchases.

I figure the PGI folks have modeled this out carefully, but I thought I'd ask!


The answer is easy. In options, allow players to opt in to be served ads while loading in to games. In exchange, give players MC for doing so. Watch a 30 second video before each game? X times earns you a certain amount of MC. Player actually clicks through and buys something? More MC credit.

This is unobtrusive to those that don't want it, and it doesn't offend those of us that already support the game financially.

#58 XphR

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Posted 27 October 2014 - 10:39 AM

View PostVinhasa, on 27 October 2014 - 10:26 AM, said:

The answer is easy. In options, allow players to opt in to be served ads while loading in to games. In exchange, give players MC for doing so. Watch a 30 second video before each game? X times earns you a certain amount of MC. Player actually clicks through and buys something? More MC credit.

This is unobtrusive to those that don't want it, and it doesn't offend those of us that already support the game financially.

O_o
Im not quite sure you understand how money works.

Edited by XphR, 27 October 2014 - 10:40 AM.


#59 Kavoh

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Posted 27 October 2014 - 10:40 AM

View PostVinhasa, on 27 October 2014 - 10:26 AM, said:

The answer is easy. In options, allow players to opt in to be served ads while loading in to games. In exchange, give players MC for doing so. Watch a 30 second video before each game? X times earns you a certain amount of MC. Player actually clicks through and buys something? More MC credit.

This is unobtrusive to those that don't want it, and it doesn't offend those of us that already support the game financially.


MC? LOL, then it becomes mandatory...

If its rewarded in any way, people will instantly flock to it to exploit and "farm" it for free currency. That will not work.

#60 MeiSooHaityu

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Posted 27 October 2014 - 10:47 AM

View PostXphR, on 27 October 2014 - 09:50 AM, said:

And I am sure this is not Bejeweled Blitz, nor any other mobile game.


Your right, a LOT less people play this game (like it or not). That's why I don't feel the player base in MWO is enough to warrant the ad strategy anyway.

It's sickening how many people play those games and how much revenue they generate (some of the more popular ones generate around 1 million daily). That's a lot of players if you assume only a fraction of people spend money on those crap games.

Still, I'm surprised how many people are completely against the idea of a fully ignorable ad. The only way it would be really bad I'd if it was mandatory, or the C-Bill earn was made even worse forcing players to watch to earn anything. That is more of a trust issue than an ad mechanic issue.






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