ollo, on 28 October 2014 - 09:59 AM, said:
I don't get what you want. Should they stick to lore or not? If they stuck to lore, NOBODY would EVER equip an AC2 as it's effectively dead weight for 0.2 DPS. So far, i think they are doing fairly well with taking TT stats as a base and tweaking from there, despite all the whine over ghost heat, gauss charge, PPC speeds and whatnot the game plays pretty well and is IMHO the best realtime iteration of battletech so far.
The usefulness of the Ac-2 depends on your target. In TT it did 2 damage out to 27 hexes. It was anti infantry, armor, static buildings, turrets. If the weapon was was give the correct MWO range equivalent and little to no damage drop off. the ac-2 becomes a very useful but nitch roll weapon. anti- turret and superior flanking in the hands of a fast mech.... most players strip armor off the rear. this weapons in the right hands exploits that weakness leading to game play. The ac-2 shouldn't be a front line brawling weapon particularly when bundled in groups. Not every weapon needs front line utility. Some like the small laser are badly under powered and should be looked at.
Part of my rational for PGI to forgo lore and TT rules in this instan,t is they wedged in the ac-2's 2 damage without altering it when rates of fire where changed. it was matched in terms of dps to the other 3 auto cannons. personal if it wasn't for hard point restrictions/ ghost heat i would never take ac-20's when for the same weight i can bundle a better weapon. That's part of the problem TT cant have bundled weapons.... PGI's pin point convergence gives you that.... a problem still affecting the game. requiring new game mechanics to try and fix things when a new paradigm would be better.