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Shaking The Hornet's Nest


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#81 Ultimax

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Posted 28 October 2014 - 06:59 PM

View PostFupDup, on 28 October 2014 - 06:56 PM, said:

So, the XL does in fact save more tonnage than STD + Endo, but of course the STD + Endo is a much better exchange in spite of that due to durability (hard to make something so fat be IS XL viable).



My original post.



ENDO + STD 300 for an extra 4.5 tons is better than CXL 300 when you are an Assault mech.


That means it weighs an extra 4.5 tons. Re-reading it I can see what people misunderstood, I wasn't saying you were getting an extra 4.5 tons to play with I was saying it cost you 4.5 tons over what the CXL would be and that the trade off was definitely worth it.


I would sacrifice 4.5 tons on my DWF for Endo + STD 300 in an instant.

#82 FupDup

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Posted 28 October 2014 - 07:05 PM

View PostUltimatum X, on 28 October 2014 - 06:59 PM, said:

My original post.



ENDO + STD 300 for an extra 4.5 tons is better than CXL 300 when you are an Assault mech.


That means it weighs an extra 4.5 tons. Re-reading it I can see what people misunderstood, I wasn't saying you were getting an extra 4.5 tons to play with I was saying it cost you 4.5 tons over what the CXL would be and that the trade off was definitely worth it.

Oh...oops.


Then in that case, my own personal preference would be to just ramp up the Whale's engine to a CXL350 and add Clan Endo to help make up for the tonnage loss. B) I wanna go fast!



Just imagine a CXL400 Dire Whale...who's the Whale now? :P (43 tons for weapons would still be quite respectable, especially if laser vomit is employed).

Edited by FupDup, 28 October 2014 - 07:06 PM.


#83 Tombstoner

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Posted 29 October 2014 - 05:51 AM

View Postollo, on 28 October 2014 - 09:59 AM, said:


I don't get what you want. Should they stick to lore or not? If they stuck to lore, NOBODY would EVER equip an AC2 as it's effectively dead weight for 0.2 DPS. So far, i think they are doing fairly well with taking TT stats as a base and tweaking from there, despite all the whine over ghost heat, gauss charge, PPC speeds and whatnot the game plays pretty well and is IMHO the best realtime iteration of battletech so far.

The usefulness of the Ac-2 depends on your target. In TT it did 2 damage out to 27 hexes. It was anti infantry, armor, static buildings, turrets. If the weapon was was give the correct MWO range equivalent and little to no damage drop off. the ac-2 becomes a very useful but nitch roll weapon. anti- turret and superior flanking in the hands of a fast mech.... most players strip armor off the rear. this weapons in the right hands exploits that weakness leading to game play. The ac-2 shouldn't be a front line brawling weapon particularly when bundled in groups. Not every weapon needs front line utility. Some like the small laser are badly under powered and should be looked at.

Part of my rational for PGI to forgo lore and TT rules in this instan,t is they wedged in the ac-2's 2 damage without altering it when rates of fire where changed. it was matched in terms of dps to the other 3 auto cannons. personal if it wasn't for hard point restrictions/ ghost heat i would never take ac-20's when for the same weight i can bundle a better weapon. That's part of the problem TT cant have bundled weapons.... PGI's pin point convergence gives you that.... a problem still affecting the game. requiring new game mechanics to try and fix things when a new paradigm would be better.

#84 Joseph Mallan

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Posted 29 October 2014 - 06:22 AM

View PostNick86, on 28 October 2014 - 09:38 AM, said:

The reverse of 'Slap..'
Would that be a High 5? :huh:

#85 nehebkau

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Posted 30 October 2014 - 02:23 PM

View PostElizander, on 26 October 2014 - 09:54 AM, said:

AC/20 x2 = Ghost Heat.
Gauss Rifle x2 = No Ghost Heat?


Been thinking about your post and I think there needs to be a different anti-boat mechanism in play. I believe that the recycle times of gauss rifles should change with how many you have on you.

If you only have 1, they work as they do now, you have 2 and their recharge time is twice as long, you have 3 and their recharge time is 3 times as long. Doesn't matter if you chain fire or group fire, the more you have the longer they take to recharge -- its not like the mech powerplant is a source of unlimited energy.





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