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Shaking The Hornet's Nest


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#1 Elizander

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Posted 26 October 2014 - 09:54 AM

AC/20 x2 = Ghost Heat.
Gauss Rifle x2 = No Ghost Heat?

Edited by Elizander, 26 October 2014 - 09:55 AM.


#2 Tezcatli

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Posted 26 October 2014 - 09:55 AM

Probably because they don't generate heat? :o

#3 Eddrick

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Posted 26 October 2014 - 10:00 AM

Can't really use Ghost Heat to penalize a weapon that only generates 1 Heat each.

All the more reason to just remove Ghost Heat from the game.

#4 Ultimax

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Posted 26 October 2014 - 10:03 AM

View PostElizander, on 26 October 2014 - 09:54 AM, said:

AC/20 x2 = Ghost Heat.
Gauss Rifle x2 = No Ghost Heat?


AC 20 x 2 = No Charge Up, 40 point shot (33% more), 10 DPS
Gauss x 2 = Charge up, 30 point shot, 6.32 DPS - weapon explodes easy

#5 Scratx

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Posted 26 October 2014 - 10:03 AM

View PostElizander, on 26 October 2014 - 09:54 AM, said:

AC/20 x2 = Ghost Heat.
Gauss Rifle x2 = No Ghost Heat?


Less damage, charge-up mechanic, literally can't have more than 2 charging at the same time.

On the other hand, it does have more range and a much faster projectile speed.

Gauss is a good weapon. It always was, it always will be.

#6 LT. HARDCASE

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Posted 26 October 2014 - 10:41 AM

Can't ghost heat something with no heat. The only thing PGI could do, is make it that you can't fire or charge two Gauss at once. There'd be much contention over such a move.

View PostUltimatum X, on 26 October 2014 - 10:03 AM, said:


AC 20 x 2 = No Charge Up, 40 point shot (33% more), 10 DPS
Gauss x 2 = Charge up, 30 point shot, 6.32 DPS - weapon explodes easy

And the range comparison?

#7 Elizander

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Posted 26 October 2014 - 10:44 AM

You can ghost heat anything.

Fire double Gauss, +20 heat.

#8 Glythe

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Posted 26 October 2014 - 10:50 AM

View PostEddrick, on 26 October 2014 - 10:00 AM, said:

Can't really use Ghost Heat to penalize a weapon that only generates 1 Heat each.

All the more reason to just remove Ghost Heat from the game.


Wanna bet? We could add +15-20 heat for firing 2 at once. Then it would be in line with other weapons dealing 30 damage.

#9 Brody319

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Posted 26 October 2014 - 10:53 AM

Gauss rifles in real life generate extreme amounts of heat. As in melting the gun if not properly shielded. The projectile gets so much air resistance it melts the stuff around it. So Gauss rifles should generate a lot of heat in environments with air, but none what so ever when in an environment with no air. Manifold would be fine, but colony would generate huge amounts of heat.

#10 Bront

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Posted 26 October 2014 - 10:58 AM

View PostElizander, on 26 October 2014 - 09:54 AM, said:

AC/20 x2 = Ghost Heat.
Gauss Rifle x2 = No Ghost Heat?


Ghost heat wouldn't help much, as it's a multiplier to the base heat of that weapon being fired.

#11 Elizander

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Posted 26 October 2014 - 11:09 AM

View PostBront, on 26 October 2014 - 10:58 AM, said:


Ghost heat wouldn't help much, as it's a multiplier to the base heat of that weapon being fired.


It's a flat number they can add. For example, a recent change was firing 3 PPCs for clans was 4 extra heat. They changed it to 7.

#12 Xythius

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Posted 26 October 2014 - 11:10 AM

View PostBrody319, on 26 October 2014 - 10:53 AM, said:

Gauss rifles in real life generate extreme amounts of heat. As in melting the gun if not properly shielded. The projectile gets so much air resistance it melts the stuff around it. So Gauss rifles should generate a lot of heat in environments with air, but none what so ever when in an environment with no air. Manifold would be fine, but colony would generate huge amounts of heat.


This game has absolutely no correlation to real life. Using it as a comparison point makes a bad analogy.

~Xythius

#13 KraftySOT

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Posted 26 October 2014 - 11:11 AM

View PostScratx, on 26 October 2014 - 10:03 AM, said:


Less damage, charge-up mechanic, literally can't have more than 2 charging at the same time.




Uh, mouse scripts.

Not sure if thats considered cheating tho.

#14 Ultimax

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Posted 26 October 2014 - 11:17 AM

View PostKevjack, on 26 October 2014 - 10:41 AM, said:

And the range comparison?



Each set up is the premiere killing set up at their ideal ranges.

The main difference is you can use 2x Gauss at close range but can't use 2x AC 20 at range, ideally though you don't want to be in knife fight range with Dual Gauss because it's pretty heavily out DPS'd by nearly any other set up.

#15 Aresye

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Posted 26 October 2014 - 11:30 AM

View PostBrody319, on 26 October 2014 - 10:53 AM, said:

Gauss rifles in real life generate extreme amounts of heat. As in melting the gun if not properly shielded. The projectile gets so much air resistance it melts the stuff around it. So Gauss rifles should generate a lot of heat in environments with air, but none what so ever when in an environment with no air. Manifold would be fine, but colony would generate huge amounts of heat.


The heat in battlemechs is coming from the power draw of the fusion reactor, not the heat from the weapons themselves.

Technically the gauss doesn't have a power draw, or it's very minimal over time, because it's fired from charged capacitors.

With the charge mechanic in MWO, it would make sense to have heat being generated during the charge, as that is when the fusion reactor would be ramping up for the power draw to charge the capacitors for firing.

I don't really feel gauss needs to be nerfed any more by adding a heat penalty, but if it ever is implemented, the best way I could see it being done would be having heat generated during the charge up, but adding .5-1s more time that a player can hold the charge before it dissipates.

Edited by Aresye, 26 October 2014 - 11:31 AM.


#16 Ultimax

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Posted 26 October 2014 - 11:46 AM

View PostAresye, on 26 October 2014 - 11:30 AM, said:

I don't really feel gauss needs to be nerfed any more by adding a heat penalty..



I'd also like to add I'd be fine with the GH penalty being removed from AC 20s as well.

It's a very powerful set up, but it's also a very range limited set up.

I'd rather see zero ghost heat for both, but I'm OK with high damage alphas.

#17 Scratx

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Posted 26 October 2014 - 11:51 AM

View PostElizander, on 26 October 2014 - 11:09 AM, said:


It's a flat number they can add. For example, a recent change was firing 3 PPCs for clans was 4 extra heat. They changed it to 7.


No, the 7 is a multiplier to a value that itself is used in a formula that determines how much extra heat is generated. I forget the exact formula.

#18 Brody319

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Posted 26 October 2014 - 12:00 PM

View PostAresye, on 26 October 2014 - 11:30 AM, said:


The heat in battlemechs is coming from the power draw of the fusion reactor, not the heat from the weapons themselves.

Technically the gauss doesn't have a power draw, or it's very minimal over time, because it's fired from charged capacitors.

With the charge mechanic in MWO, it would make sense to have heat being generated during the charge, as that is when the fusion reactor would be ramping up for the power draw to charge the capacitors for firing.

I don't really feel gauss needs to be nerfed any more by adding a heat penalty, but if it ever is implemented, the best way I could see it being done would be having heat generated during the charge up, but adding .5-1s more time that a player can hold the charge before it dissipates.

My point is, if the gun is fired in an incorrect environment, the air resistance would melt the gun and probably the armor around it. The projectile itself heats up because of the air resistance. Even if they had some magical technobabbly that kept the air out of the rifle when it fired, as soon as it got out, there would be a super hot sonic boom when it hit the air and the mech that fired it would receive damage because of the heat.

They just need to give it some heat because now it really has no disadvantages. AC20s generate heat and can run out of ammo, Lasers generate lots of heat, Gauss has no heat, and does a ton of damage on a single point.

#19 Xetelian

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Posted 26 October 2014 - 12:20 PM

They explode very easily and the charging mechanism is brutal for aiming and hitting.

They're good at sniping but up close they get out dps'd by many weapons

#20 Tezcatli

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Posted 26 October 2014 - 12:25 PM

They could always change the way the charge mechanic works. Instead of losing the charge, it could generate additional heat, that scales with the duration it's been held. Eh. Wouldn't make much of a difference to dual guass builds.





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