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I Don't Want This Game To Be Casual Friendly!


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#81 Selene Lunaris

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Posted 27 October 2014 - 12:43 AM

How this has not been K-Towned yet is beyond me, but good read. Good read.

I cannot resist the urge to point out an f2p game kinda needs to cater to "casuals" to stay afloat. Catering to elitist ****** exclusively will kill the game sooner or later.

#82 Kjudoon

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Posted 27 October 2014 - 12:59 AM

View PostChrona, on 27 October 2014 - 12:43 AM, said:

How this has not been K-Towned yet is beyond me,


::best threatening Yoda impersonation::::

It will be... It will be.

#83 Sirius Drake

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Posted 27 October 2014 - 01:08 AM

Though i don't like the sound of this post i can see the point of the OP.
And i find myself to agree with him in parts.
I admit i don't PUG much. But if i do the things i see there are.....brrrrr. Creepy stuff sometimes.
And all this C-Bill ranting and i am like "what the hack are they complaining about, i get much more since the Patch?!".
So i can agree with him at least in the "l2p noobs" part of the rant.
But the again a few useful Tutorials and a helping hand from a veteran player could fix most of the issues.
So PGI, get a working tutorial up and running!

#84 mania3c

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Posted 27 October 2014 - 01:16 AM

View PostSirius Drake, on 27 October 2014 - 01:08 AM, said:

Though i don't like the sound of this post i can see the point of the OP.
And i find myself to agree with him in parts.
I admit i don't PUG much. But if i do the things i see there are.....brrrrr. Creepy stuff sometimes.
And all this C-Bill ranting and i am like "what the hack are they complaining about, i get much more since the Patch?!".
So i can agree with him at least in the "l2p noobs" part of the rant.
But the again a few useful Tutorials and a helping hand from a veteran player could fix most of the issues.
So PGI, get a working tutorial up and running!


Its easy..the game has to be playable and at least moderately profitable for casuals..or it will just die..

#85 Sirius Drake

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Posted 27 October 2014 - 01:22 AM

View Postmania3c, on 27 October 2014 - 01:16 AM, said:


Its easy..the game has to be playable and at least moderately profitable for casuals..or it will just die..


I agree. To some degree (again).
This isn't my little Pony online.
So i think that noobs should TRY HARDER.
But as i already said: to be able to do that they need help.
This Game isn't selfexplaining.

Ninja edit:
Oh, Sorry, casual.
Well yes of course. But again beeing a "casual" player dosen't mean you have to be a bad player.

Edited by Sirius Drake, 27 October 2014 - 01:24 AM.


#86 Kjudoon

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Posted 27 October 2014 - 01:30 AM

View PostSirius Drake, on 27 October 2014 - 01:22 AM, said:

I agree. To some degree (again).
This isn't my little Pony online.
So i think that noobs should TRY HARDER.
But as i already said: to be able to do that they need help.
This Game isn't selfexplaining.

Ask yourself this:

What percentage of the players here play the game for the following reasons:

Personal Challenge
Entertainment
Competitive Challenge

I suspect the players percentages here would look like this

25% - Personal Challenge
65% - Entertainment
10% - Competitive Challenge

If this game does not achieve success with the largest group, it will not last, and certainly not grow.

Who do I think has the ear of PGI the most? The competitive players that hang out on NGNG a lot and follow Twit-ter religiously. This is also why I think you saw the backlash so severe over Mode Voting. It was a small minority that wanted it who were in tight with PGI and the rest was not interested in it or opposed, and a near majority of those people were violently opposed to it because of divisions on what gameplay should be in this game. (Conquerors v. Skirmishers)

CW has the potential to change all this, but people like the OP are in the infinitesimally small minority.

#87 Sirius Drake

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Posted 27 October 2014 - 01:50 AM

Yes they are but players like the OP (though most of them are more polite and would probably not admit that they can agree with parts of what the OP say) are the players that promote the game.
I have my problems with the NGNG view of this game as well but non the less they are THE twitch channle for this game.
Just a random example. I could name more ppl like that that promote the game in the same way.

In the end you need to gather both. The casuals and the hardcores.

In my opinion there are a lot of casual PUG players out there (mostly noobs) that just don't understand the mechanic of this game.
Befor the reward change that didn't matter that much.
But now after the change when the rewardsystem enforces a teamplay setting they flood the Forum and start ranting.
Now ask yourself is that really a mistake in the system or is it maybe a wrong view how this game should work?

Edit:
Noob like in "new player".
Not like in "Trololol you friggin noob"

Edited by Sirius Drake, 27 October 2014 - 01:52 AM.


#88 Lily from animove

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Posted 27 October 2014 - 02:11 AM

View PostKjudoon, on 26 October 2014 - 09:07 PM, said:

Three words: Worthwhile micro transactions

MWO has none.


actually all the cockpit items, one shot camos are very much microtransactions.

View PostKjudoon, on 26 October 2014 - 09:53 PM, said:

Playerbase is too small for the Matchmaker too.

Is this game going to just be some "vanity press" thing where it's a toy for a couple thousand people or is it going to be a real game for millions of people? PGI needs to decide this and soon.

I know this much, successful games have millions of players, not just a little club of hardcore fans and their exclusive toy.


but success =/= my gf started palying wow again, I had a look at it, WOW, throw out your brian, you don't need it. everything is so easy made now. Just to cater the masses and get millions of palyers. But yoou know what? you can't make MWO into that without destroying the MW in it. WAR died, didn't had enough players, was not no brain enough required some skill.
I guess PGi still amde that decisions. Yet we still need better tutorials and such, because for people that were never familiar with mechwarrior, they have clearly no idea who stuff works. Amror, heat, crits thats all kinda different from usual games. And needs an explanaition which is INGAME, not in any forum where the casual doesn't looks into or the guy trying the game.

also the definition of casual is a bit off in OP's post. He reffers to people not in the lore, while casual doesn't relates to that in any way. Casual has to do with the dedication and time someone spends in the game, not his relation to the lore.

Edited by Lily from animove, 27 October 2014 - 02:13 AM.


#89 Sirius Drake

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Posted 27 October 2014 - 02:19 AM

View PostKjudoon, on 26 October 2014 - 09:53 PM, said:

Playerbase is too small for the Matchmaker too.

Is this game going to just be some "vanity press" thing where it's a toy for a couple thousand people or is it going to be a real game for millions of people? PGI needs to decide this and soon.

I know this much, successful games have millions of players, not just a little club of hardcore fans and their exclusive toy.


Like uhhhh EvE?

#90 Kjudoon

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Posted 27 October 2014 - 02:37 AM

Quote

actually all the cockpit items, one shot camos are very much microtransactions.


Keyword I used: Worthwhile. Cockpit items aren't worthwhile IMHO.

Mechbays are currently the only worthwhile micro-transaction I see in the game.


Quote

Like uhhhh EvE?


Heard of it and some report of its economy crashing and costing people thousands of dollars. Not something I'd get involved with.

I thought the game went under.

#91 Karl Streiger

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Posted 27 October 2014 - 02:51 AM

To have a less casual friendly game - you need something behind the barrier.
Something that is worth fighting and worth grinding - and there is nothing.

View PostKjudoon, on 27 October 2014 - 01:30 AM, said:


25% - Personal Challenge
65% - Entertainment
10% - Competitive Challenge



for the 25% - CW - with restrictive/changing builds - you need LPs to activate them and CW-Bills to build and outfit your Mech until it meet the server restrictions.

for the 65% - increase the income by 50% in the public games - test maps, balancing, game modes....

for the 10% - challenges - where you have to choose a class (1st, 2nd, 3rd Class with exponential rising prices (for example 20,000 MC - for the 1st place in the 1st class + Unique stackable Forum Badge, 1st place 3rd class maybe only 5,000 MC)

include a gift store -where players could gift MC/Mechs items other players - those competitive players may be able to earn money with playing MWO.

#92 Sirius Drake

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Posted 27 October 2014 - 02:55 AM

View PostKjudoon, on 27 October 2014 - 02:37 AM, said:

Heard of it and some report of its economy crashing and costing people thousands of dollars. Not something I'd get involved with.

I thought the game went under.


No it is there and it prospers.
Beside alle the horrorstorys of EvE economy (which dosen't cost you real money at all but then...ok that is for another day. Too much to explain here) EvE is a Game without millions of players and it is doing fine.
Thats why i took it as example in the first place.
A dedicated community can be enough to make a game profitabel.
You don't have to do it the WoW way.

#93 Farix

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Posted 27 October 2014 - 03:18 AM

View PostKjudoon, on 26 October 2014 - 09:07 PM, said:

Three words: Worthwhile micro transactions

MWO has none.

Exactly what would "worthwhile" micro transactions look like without crossing the line into pay to win? Because I seriously doubt you are talking about cosmetics (colors, cameo, cockpit items).

View PostLily from animove, on 27 October 2014 - 02:11 AM, said:

actually all the cockpit items, one shot camos are very much microtransactions.

However, I get the feeling that those don't fall into the category of "worthwhile" since they have no effect on game play.

Edited by Farix, 27 October 2014 - 03:34 AM.


#94 Karl Streiger

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Posted 27 October 2014 - 03:53 AM

View PostFarix, on 27 October 2014 - 03:18 AM, said:

Exactly what would "worthwhile" micro transactions look like without crossing the line into pay to win? Because I seriously doubt you are talking about cosmetics (colors, cameo, cockpit items).

What about P2L? I would pay MCs to get the multiple shot ACs for IS and LBX too.
Would also pay for lower velocity - of my ACs and Gauss...and PPCs

#95 Joseph Mallan

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Posted 27 October 2014 - 04:04 AM

View PostOldOrgandonor, on 26 October 2014 - 11:04 AM, said:

Wow.

Even other Kuritan's must be shaking their heads...

(Well at least some of them, I'm sure some of them are still sounding out the big words)

There's your "role play" element...

As a "casual" player, I've now sunk over $500 in this game. I think PGI would be glad I'm here. I will continue to be a casual player, and I will likely continue to spend money on this game as the whim takes me. I have no intention of becoming "hardcore" (what a laugh), ever. This is a GAME. get over yourself already.

Many of the mechs I pilot are associated with Capellan forces. I admit this was more by accident than design, but I fail to see it's relevance at all. As long as I'm not piloting a clan mech under a Capellan flag, who cares? And then really, who cares if I do? We have no CW (yet) so what difference dies it make?

I shouldn't play, because somehow me being a casual player takes away from YOUR enjoyment?

Seriously?

Very hard to take anything you say seriously at this point.

I don't know. A Casual player Plays cause he likes to, when he wants to. In that respect I am a casual player. I am not driven to own all the Mechs. I am not driven to win every match. I want to, I am just old and experienced enough to know that ain't going to happen. I am pretty casual, and I agree with the OP.

I do like the new reward system, but if it got taken way and we were put back into the old system (where I made quite a bit less per match) I'd be fine.

Edited by Joseph Mallan, 27 October 2014 - 04:04 AM.


#96 Lily from animove

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Posted 27 October 2014 - 04:28 AM

View PostFarix, on 27 October 2014 - 03:18 AM, said:

Exactly what would "worthwhile" micro transactions look like without crossing the line into pay to win? Because I seriously doubt you are talking about cosmetics (colors, cameo, cockpit items).


However, I get the feeling that those don't fall into the category of "worthwhile" since they have no effect on game play.


thats the point of true f2p, no impact on the game play, otherwise it starts to be p2w, which it should never be. camo's do ahve impact tbh, in some places ecm protected mechs are extremely hard to notice. Thats maybe a small impact. But or the sake of the game, no p2w microtransactions. I have seen them in othr games and son these microtransactions define the players to win who are willing to spend 1000x a microtransaction. Take your priority strikes and improved cooling shots as those.

Edited by Lily from animove, 27 October 2014 - 04:31 AM.


#97 Angel of Annihilation

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Posted 27 October 2014 - 04:40 AM

View PostSpheroid, on 26 October 2014 - 10:32 AM, said:

All these C-bill posts are making me sick. I don't know what is causing all this sympathy for non-hardcores but I don't want them in the game unless they too will become hardcore in the end.

This game should be about CW and dedicated faction hatred and the roleplaying associated with that.

By letting casuals increase in number I am less likely to see faction appropriate livery and trash talk. That lessens my enjoyment quite a bit.

People who are worried about PGI's bottom line are not correct. You give them money and they don't hire more map guys, they redirect it to failed MechWarrior Tactics or Transverse.

People can speculate all they want about player numbers and how that affects matchmaker but without real data it is pointless and anecdotal.


Noobs/Casuals don't need advocates. They can speak for themselves. This is not a joke thread.


You do realize that what your asking for has nothing to do with being hardcore right? CW can easily be designed to accommodate both styles of play. For example, make it so anyone can drop and contribute, even if it is just someone that can only participate in 5 battles. However, make rewards be based on participation and a hardcore player like yourself who does 50 battles gets 10x he reward.

Also I am 100% with you that I wish MWO had more roleplay and story elements to immerse myself into the game with. I mean don't no how many remember this but Mechwarrior was the roleplaying format of Battletech, Mechwarrior originally was a pen and paper game where you played the persona of the pilot as they weren't about their daily lives. Think D&D here so Mechwarrior Online should be the roleplaying game and Battletech Online should be about robot combat.

#98 Joseph Mallan

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Posted 27 October 2014 - 05:04 AM

But we are not playing MechWarrior yet. Its just a Demo. What Planet have we concurred? What factories have we seized? None? we ain't playing the game.

#99 RussianWolf

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Posted 27 October 2014 - 05:22 AM

only a Snake..........

#100 Karl Streiger

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Posted 27 October 2014 - 05:23 AM

View PostJoseph Mallan, on 27 October 2014 - 05:04 AM, said:

But we are not playing MechWarrior yet. Its just a Demo. What Planet have we concurred? What factories have we seized? None? we ain't playing the game.

Last not least every player of MWO is a "baron what ever" with connections so we could have unique mechs fresh from the production lane - clean, with unique structures bulkheads internals never build.

Really hope they make CW a "restricted Mech" or "Stock Mech" game mode - with balancing in CW. Ignoring the "public"

View PostRussianWolf, on 27 October 2014 - 05:22 AM, said:

only a Snake..........

if you are refering to the house - i prefer earthworm - snake can kill you - a earthworm can't

Edited by Karl Streiger, 27 October 2014 - 05:25 AM.






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