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What's The Point Of The Adder?


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#1 Psyrex

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Posted 27 October 2014 - 02:00 AM

Hi all,
I've been looking at the Adder and there's something I like about it, but I can't help shake the thought that a medium Mech would always be better.

Light Mech's are supposed to have the speed and size which makes them hard to hit. The Adder isn't any faster than you're typical Medium mech, although it does have the size advantage.

So is there any point in actually getting an Adder which is smaller than a medium when I could get a Medium Mech which would have more armour and potentially more firepower.

Thanks.

#2 Tarogato

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Posted 27 October 2014 - 02:08 AM

If you ask me, it's one of the reasons anybody might play a Locust: to be underestimated.

The Adder can actually take a little bit of a beating and with the right build it really can really punch hard, yet you'll never be a priority target because nobody thinks you're worth their time and attention.

#3 ToxinTractor

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Posted 27 October 2014 - 02:15 AM

Most clan mechs had these questions thrown at them. They however are actually tiny support mechs :)

The adder prime is a favorite of mine, mainly because it can bring a nasty punch to just about anything bigger then its self from a safe range. And thanks to its speed, you can always find a good place in the house :)

The other variants are pretty flexible to! Personally Ive had some fun with the AC10 adder- but you can try out many loadouts on them. As for the LRM adder- its pretty okay in the stock form.. But I down graded the missiles and added some med lasers instead of smalls- little more poking power at range.

When (If) weight limits are ever added the adder and many of the lighter mechs that are less loved will become very useful (I Hope!)

#4 Lily from animove

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Posted 27 October 2014 - 04:58 AM

play him as a 4xsrm 6, works nice.
2 CERLL int he torso or 2CLPL or 2 CERPPC.

the ERPPC variant is very appealing. the torso mounted points are quite high, when you cans ee the emch, you can hit it. and with ppc being instant fired, you can lower your time to exposure a lot. hilltops are your freind in this build. peek, shoot retreat. take another position slightly off to be less predictable.

also I like the lrm 40 variant of the adder, it looks epic to have lrm 40 "under the hood" XD

Edited by Lily from animove, 27 October 2014 - 04:58 AM.


#5 Bigbacon

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Posted 27 October 2014 - 05:32 AM

I really like the adder, it is a great clan mech

#6 Elizander

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Posted 27 October 2014 - 07:58 AM

You can abuse the low profile and high energy mounts to heck (Cover + Highground = win) and spew out SRMs better than a Kitfox.

Even a direwolf is gonna regret going head on with an SRM Adder because even if he wins he just lost all his armor to a light mech.

#7 InspectorG

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Posted 27 October 2014 - 03:52 PM

Honestly.
I like how it looks and sounds.
I pretty much view it as a beefier kitfox -ECM, -JJ.

#8 3xnihilo

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Posted 27 October 2014 - 05:54 PM

View PostInspectorG, on 27 October 2014 - 03:52 PM, said:

Honestly.
I like how it looks and sounds.
I pretty much view it as a beefier kitfox -ECM, -JJ.


Kind of a side note, but the aesthetics and your emotional attachment to a mech actually have a huge impact on your performance in them. When you love your mech you spend the time it takes to learn all the idiosynchrosies of that mech.

And on topic, adders make great support mechs. Stick with a higher priority target and make your enemy sorry they overlooked you.

#9 Macksheen

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Posted 27 October 2014 - 06:06 PM

Being slow, the point is to get your damage out as fast as possible and then retreat to safety.
- No slow burn lasers - pulse only (PPCs work as well)
- Clan LRMs are solid, as boating them doesn't completely eliminate damage under 180m - 4xLRM5 or dual 15s work - and yes, the tubes under the turtle shell are amusing
- 4xSRM6 works, as does 2xSSRM4+2xSSRM6

You're slow. Sturdier than you expect, maybe, but you don't want a lot of face time - get your shot and get out. Play like the bottom feeder you are.

#10 MalodorousMonkey

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Posted 27 October 2014 - 06:13 PM

View PostPsyrex, on 27 October 2014 - 02:00 AM, said:

Hi all,
I've been looking at the Adder and there's something I like about it, but I can't help shake the thought that a medium Mech would always be better.

Light Mech's are supposed to have the speed and size which makes them hard to hit. The Adder isn't any faster than you're typical Medium mech, although it does have the size advantage.

So is there any point in actually getting an Adder which is smaller than a medium when I could get a Medium Mech which would have more armour and potentially more firepower.

Thanks.


TO KICK BUTT

#11 Lily from animove

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Posted 27 October 2014 - 06:18 PM

View Post3xnihilo, on 27 October 2014 - 05:54 PM, said:

Kind of a side note, but the aesthetics and your emotional attachment to a mech actually have a huge impact on your performance in them. When you love your mech you spend the time it takes to learn all the idiosynchrosies of that mech.

And on topic, adders make great support mechs. Stick with a higher priority target and make your enemy sorry they overlooked you.


definately not, a mech is crap when its crap that doesn't affects performance much. I don't like the stromcrow, ugly like hell, yet it performs so much better than my beloved Nova.

Ader is indeed nice, the sound is great and it has not such a shaky cockpit as other clanners. makes the movements feel smooth.

#12 Macksheen

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Posted 27 October 2014 - 06:20 PM

View PostLily from animove, on 27 October 2014 - 06:18 PM, said:


definately not, a mech is crap when its crap that doesn't affects performance much. I don't like the stromcrow, ugly like hell, yet it performs so much better than my beloved Nova.

Ader is indeed nice, the sound is great and it has not such a shaky cockpit as other clanners. makes the movements feel smooth.

I was so jazzed for the Nova and tried it first, really not liking the way it ran. SCR did everything so much better; sigh. How is it after JJ pass?

#13 Aleski

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Posted 29 October 2014 - 02:25 AM

View PostPsyrex, on 27 October 2014 - 02:00 AM, said:

Light Mech's are supposed to have the speed and size which makes them hard to hit.


If this is your feeling about light mech, don't take an Adder. End of discussion.

Lights mech can have a role on the battlefield when they are slow. If you think that they are "supposed" to have some speed, well take an IS mech like the Jenner and you will be fine.

I like the Adder very much, it's a real pain to finish the skill tree, but when you have find the build who fit your playstyle, you will like it.
I use mine with LB/5 + MPL + 2xSRM4. I stick with the big guys of my team and give a lot of killing blow, focus fire and brawl with them. People shoot the biggest guys before you, and with this good DPS i made a lot of damages and help a lot. But yeah, it's slow and i can die very quickly if i go alone like an idiot.

#14 Jon Gotham

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Posted 29 October 2014 - 02:37 AM

The point made about being overlooked I think is the Adder's strongest weapon. hit and fade is the best tactic I feel too, my best loadout in terms of success is a x2 Streak 4 and x2 streak 6. Assuming I don't die early, I can almost guarantee 500 damage plus.
My second load out is an erppc +lrm14+2 flamer. Nice harasser and have gotten more kills with the flamers than you'd think....
I run the prime with x2 Er ppcs of course:)

#15 Keira RAVEN McKenna

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Posted 29 October 2014 - 02:48 AM

106kph when mastered isnt slow.
2 LPL, Radar Dep and your having fun!

#16 Mad Ox

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Posted 29 October 2014 - 06:50 AM

It and Kitfox have always reminded me of the old looney tunes characters of Spike and Chester namely Chester the little dog yipping around with spike.

Posted Image


Bouncing around with all the big boys. Once Mastered it a very effective weapon platform found mine to be a smaller Stormcrow.

But really the point of the Adder is its the mech that clans use to fill the 35 ton range, pure and simple. Cant compare it to anything other then its own variants really. Its not a 20, 25 or 30 ton mech or medium heavy assualt. If some other mech fits your needs better then go use it instead no one it making you use it.

While not overwhelming amount of Weapon points it has a good mix. Making for a tough drag out fighter add on they are spread well meaning even in the end probably have something to use even if just the hard mounted Flamer. And has the Tonnage to actually mount some hard hitting weapons and not fry itself to bits. That it can boat LRM20's and have enough to actually bring enough rounds to be useful is pretty nasty

Being only slightly faster then most of rest of clan mechs, sure designed to be ahead a little bit but really its not a deep recon mech, its more support. Or bait to bring in overzealous fool thinking he has a lone light only to walk into the TW and DW moving up behind him. Of course just based on speeds alone Clan mechs in general are all designed to be together fight as a team loner bad butts just dont fit the clan ideal.

Are there arguably more effective mechs sure. People look at it and immediately go ewww no ECM no JJ's not fast enough blah blah... sure they limit it. But in the right hands we are talking a small target with enough fire power to shred most other mechs show me an inner sphere light with the sort of firepower it has.

Edited by Mad Ox, 29 October 2014 - 06:59 AM.


#17 Keira RAVEN McKenna

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Posted 29 October 2014 - 09:45 AM

played a game last night with the twin LPL version prime and scored 277k cbills so it works

#18 Kain Demos

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Posted 12 November 2014 - 11:24 AM

I've really tried to like the basically stock Prime variant but even though I'm good with PPCs I seem to rarely do more than 200 damage in a match. It seems that once I make my presence known with 4 PPC blasts (maxing my heat and thus needing to retreat for a bit) they WILL find me and kill me.

I consistently get 400-500 damage with 2 x C-LPL mounted in the LT/RT with 2 x C-ERMLs in the arms. Hill hump and fire just the LPLs, corner peek with a side, or alpha someone's back/sides. Yes, it runs hot if you alpha strike repeatedly but hit and run, re-position yourself cooling off in between is the name of the game here.

I've also started running a gauss rifle in the right arm with 2 x C-ERSL in the LT/RT. Very stealth, I've even legged a few lights and then finished them off with this build. I think it really surprises people when they come across a 35 ton 'mech that has a gauss AND backup weapons.

#19 Kassatsu

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Posted 12 November 2014 - 01:09 PM

LBX20 with 3 tons of ammo and 3 small lasers. Stick with your team and try not to be the center of attention.

In any other situation, and not using one of the few other high-alpha builds (4xSRM6 for instance), it's really pretty bad.

#20 Metus regem

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Posted 12 November 2014 - 03:08 PM

View PostPsyrex, on 27 October 2014 - 02:00 AM, said:

Hi all,
I've been looking at the Adder and there's something I like about it, but I can't help shake the thought that a medium Mech would always be better.

Light Mech's are supposed to have the speed and size which makes them hard to hit. The Adder isn't any faster than you're typical Medium mech, although it does have the size advantage.

So is there any point in actually getting an Adder which is smaller than a medium when I could get a Medium Mech which would have more armour and potentially more firepower.

Thanks.


You cannot look at Clan Light mechs, as you would IS Light mechs, they are different animals, that are meant for different things.

The IS Lights are for scouting / skermishing / harassing, then excell in this regard.
The Clan Lights are under armoured mediums, meant more as an escort or picket mech for the Binary or Trinary that they are attached too.

My favourite version of my Adders runs as this:

ADR-COUGAR

She is meant to be as close to the Cougar Prime, as I can run in this game.

http://www.sarna.net/wiki/Cougar





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