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Please Don't Nerf Jenner!


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#41 Khobai

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Posted 27 October 2014 - 09:37 PM

im fine with a nerf to the jenner if the underdog lights get buffed.

there should be a reason to use every light mech. not just the jenner/ember/raven.

#42 Iskareot

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Posted 27 October 2014 - 09:47 PM

View PostJosef Nader, on 27 October 2014 - 08:59 AM, said:

It means there are pilots who haven't changed their Jenners since Closed Beta, who know that machine like the back of their hand, and who have been consistently playing at the top level for over 2 years.

That's what it means.




Correct answer./ -=== Those scores are from countless hours of practice.

#43 Kjudoon

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Posted 27 October 2014 - 10:20 PM

View PostKhobai, on 27 October 2014 - 09:37 PM, said:

im fine with a nerf to the jenner if the underdog lights get buffed.

there should be a reason to use every light mech. not just the jenner/ember/raven.

PGI is doing that with the tiers I think.

#44 John1352

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Posted 27 October 2014 - 10:44 PM

The Jenner is an interesting mech, it can go horribly wrong very easily when 40+ pinpoint damage alphas are flying around, but it can also dish out a lot of damage without getting a scratch. While piloted by the best players, (or someone having a good game) it does really well, but newbies are better off in a firestarter IMO, as you can take 2-3 times as much damage before going down.

#45 Moonlander

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Posted 27 October 2014 - 10:44 PM

I can see and not see the "kill stealing" argument. I mean, sure they could target fully armored torso and do no damage. Or they could run up and hit the opened up torso. Logic would say, to hit the most vulnerable part of the mech, like those before him.

However, it's also frustrating to wait for a weapon to come off cooldown so you can finish a mech off and then boom, light runs right up, stops, alpha's and then runs away. Sure, it's team based... but in a tournament like this, team play goes out the window because being a team player awards you nothing. If you win, you profit with said tactics. What good is a win with this type of tournament if you don't tons of kills per match? If you lose, you just do it all over again.

There were plenty mechs, of all classes, standing in from of teammates to get the last hit on an enemy to destroy him. That kind of game play is also why many people lost matches in my opinion. They were more concerned about their personal success than that of the team.

#46 Kjudoon

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Posted 27 October 2014 - 10:46 PM

View PostJohn1352, on 27 October 2014 - 10:44 PM, said:

but newbies are better off in a firestarter IMO, as you can take 2-3 times as much damage before going down.


Classic example of lag shield and bad hit box geometry in the game.

#47 Ursh

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Posted 27 October 2014 - 11:51 PM

I wouldn't be sad if they made it suffer massive heat penalties for firing more than 3 medium lasers at a time.

Problem with the Jenner is that it gets the benefit of 10 true DS, 150kph speed, and a 30 point alpha.

In my experience, even on tourmaline you can lay in 2 alphas and then scoot away, or blow a coolshot for a third alpha if you think you can finish someone.

Mediums and heavies have to spend weight on heat sinks to make energy loadouts effective, while a Jenner simply has to spend weight on a big engine so it can disengage and cool off.

#48 theta123

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Posted 27 October 2014 - 11:53 PM

Or

we can keep the jenner as it is

and buff commando, locust and make sure the Panther wont become a fluke

I have been piloting jenners for a while now, and they are really great mechs but they are NOT overpowered. The jenner has one major weakness, its CT and ofcourse..streak missiles. My warhawk has a triple Streak SRM 4 set and 2 volleys was enough to take down an assaulting jenner.

Edited by theta123, 27 October 2014 - 11:54 PM.


#49 Iyica de Tylmarande

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Posted 28 October 2014 - 01:20 AM

As the jenner is considered a top tier mech, it'll get very few if any quirk buffs when the IS mechs get their quirk balance pass. Meaning it'll be "nerfed" indirectly by the buffing of other mechs.

#50 Tarogato

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Posted 28 October 2014 - 01:45 AM

View PostKoniving, on 27 October 2014 - 09:31 PM, said:

What's funny is for a little while between Friday and Saturday, a Locust had a higher score than most lights, mediums, heavies, and even a few of the assaults.

That had me grinning...but also made me sad because I was hoping to use my super locust to get a top score, only to find out the bar is set impossibly high.
Awe, I would have enjoyed seeing you on the battlefield in a Locust! I can't imagine you playing one. We're a fun crowd though, because almost all of us know each other and unite in our decision to play a 169kph styrofoam cup in a game full of 60-ton stompy robots.

But really, the Locust family made me proud - they worked hard to get good scores and I even made it up on the board myself, with a score that would be a higher rank in a number of other chassis.

#51 ice trey

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Posted 28 October 2014 - 01:56 AM

I don't know what the latest cheese-build for the Jenner might be, but I can make one suggestion regarding why the Jenner got a higher score rather than the staple "Tier 1/2" mechs...

...5-10% match cue.

Yes... While players who use heavies and assaults are always clogging up the matches, the lights are very rarely ever above 15%, that means people who play with lights get to play more matches in the same amount of time.

This puts us into a "Monkeys on typewriters" situation. The same can be said about most of the light category.

Edited by ice trey, 28 October 2014 - 01:57 AM.


#52 Viges

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Posted 28 October 2014 - 02:28 AM

View Postice trey, on 28 October 2014 - 01:56 AM, said:

the lights are very rarely ever above 15%

I don't remember when I saw it above 10%...

must be too op to play I guess...

#53 MechWarrior5152251

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Posted 28 October 2014 - 04:06 AM

Jenner was ranked Tier 1. So it will not get the boosts that all other lights will get in the quirk system. That is effectively a nerf, can't tell how big until we see the quirks.

#54 Mercules

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Posted 28 October 2014 - 04:38 AM

View Post911 Inside Job, on 28 October 2014 - 04:06 AM, said:

Jenner was ranked Tier 1. So it will not get the boosts that all other lights will get in the quirk system. That is effectively a nerf, can't tell how big until we see the quirks.


"Oh no it might be equal!" and "Nerf" are not the same thing.

#55 Koniving

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Posted 28 October 2014 - 04:57 AM

View PostTarogato, on 28 October 2014 - 01:45 AM, said:

Awe, I would have enjoyed seeing you on the battlefield in a Locust! I can't imagine you playing one. We're a fun crowd though, because almost all of us know each other and unite in our decision to play a 169kph styrofoam cup in a game full of 60-ton stompy robots.

But really, the Locust family made me proud - they worked hard to get good scores and I even made it up on the board myself, with a score that would be a higher rank in a number of other chassis.

AC/5 and ER PPC Locusts. You'd be quite surprised how effective they are despite their speeds.

And looking forward to seeing your Locusts, too.

#56 buckX

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Posted 28 October 2014 - 07:05 AM

The answer is straight forward. The simplistic tournament formula rewards the one thing the Jenner does. It doesn't reward anything the Jenner can't do. The Jenner damages things. Damage means assists. Damage means kills. Any ECM light should do far worse on the scoreboard than the Jenner does if they're reasonably balanced, because ECM is a huge portion of strength that has minimal value in putting damage on the board. I would have been astonished if the light portion wasn't dominated by Jenners and Firestarters, because they're of a size to pack decent weaponry, and have eschewed any utility features in favor of raw damage. Aside from those two, every other IS light can bring ECM, and is balanced as such, except the Locust, which is simply not that great a mech.

Edited by buckX, 28 October 2014 - 07:14 AM.






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