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Stand By For A Major Lrm Nerf...


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#381 R Razor

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Posted 28 October 2014 - 04:17 PM

View PostMcgral18, on 28 October 2014 - 04:08 PM, said:


What buff is accompanying that nerf?


They'll be useless as direct fire weapons, since even with LoS you can't get a lock without using TAG, and even then the spread is horrid unless you grab Artemis for one ton per launcher.

OR you could grab any other weapon in the game that will work much more efficiently.



Remove the IDF capability when the target is not Narc'd or painted with a TAG, shouldn't require any sort of buff for that. If that is considered too much of a nerf for the button spammers, then make LRM's hit only the location the target was standing in WHEN LAUNCHED unless the target is Narc'd or Tagged.

Better yet, leave them the way they are, and make ammo for LRM's (and every other ammo consuming system) a consumable that MUST BE REPURCHASED before the next match in that mech. Round to the nearest 1/2 ton used and pay the price if you want to spam buttons.

Plenty of ways they could be addressed, my preference would be for the consumable route vice changing the mechanics at this point in the game.....but with the C-Bill earnings being as low as they are that may not be feasible now.

#382 Glythe

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Posted 28 October 2014 - 04:36 PM

I've been pushing for AMS to be better since it hit the battlefield. It has gone up and down in usefulness that coincides with the strength of LRMs. It really should give you a CB/XP bonus for shooting down missiles that were intended for allies.

People say that AMS doesn't work at all and that's just BS. With just the AMS range module the Stalker 5S can shoot down a tremendous number of LRMs. Unlike the Atlas K it isn't entirely worthless (just unpopular). This is especially true in the case of something like a Jester+ 5S providing AMS support against 2 clan LRM boats.

I think overall AMS could use some love:

1) I'd love to see 1500/2000 ammo per ton
2) I'd love to see XP/CB rewards for shooting missiles aimed at allies
3) It really should also target any missiles (you wont shoot down many SRMs but some >>> none)

View PostMechwarrior Buddah, on 28 October 2014 - 03:54 PM, said:

AGAIN, then why is it that me, an assault mostly player who never runs ecm or ams isnt getting melted in every game like the hypothetical youre showing here?

And one of my favorite mechs is the Atlas.


I'm going to put this one on your reading comprehension skills. You're talking in the present tense when I was talking very largely in the past tense. If this is the era of the clan invasion then we are easily 3 eras removed from when LRMs worked how I mentioned previously.

It's real simple math....... brawler Atlas who can only use 4x medium lasers loses hardcore vs catapult with 3x medium lasers, tag and 30 missiles per volley that only go for center chest. Considering there was on average a 45 difference in maximum speeds the Atlas does not get to choose where the fight started.

Edited by Glythe, 28 October 2014 - 04:53 PM.


#383 DocBach

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Posted 28 October 2014 - 04:38 PM

I don't like the idea of additional equipment taxes just to use a weapon system that would restrict LRM's to having to take even more add-on's just to be used. I'd rather see indirect fire get nerfed with something like wider groupings for indirectly fired LRM's or longer lock on times or something.

#384 Belorion

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Posted 28 October 2014 - 04:50 PM

I actually think they could use at least a 10% buff...

#385 Kjudoon

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Posted 28 October 2014 - 05:25 PM

I think Gauss should be required to use tag to fire.

Stupid statement?

I think the UACs should be slowed down to a lower DPS.

Another stupid idea?

I think lasers need to have their damage spread out over a longer period of time

Oh wait... didn't they just do that...?

Maybe we should have AMS shoot down AC rounds because AMS is too weak as is.

:::facepalm:::

And yet, the LRMhatorz want all these things applied to LRMs so they can ignore a third of all weapon systems and practice their mad button mashing L337 alpha strike skillz at 150m from each other.

#386 Pjwned

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Posted 28 October 2014 - 06:01 PM

An ammo buff for AMS would easily suffice, would also be nice if it didn't try to shoot through walls but at least the AMS toggle did partially fix that.

#387 Abivard

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Posted 28 October 2014 - 06:01 PM

ECM should negate weapon convergence.
Fair is fair after all.

#388 Mystere

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Posted 28 October 2014 - 06:05 PM

View PostR Razor, on 28 October 2014 - 04:17 PM, said:

Better yet, leave them the way they are, and make ammo for LRM's (and every other ammo consuming system) a consumable that MUST BE REPURCHASED before the next match in that mech. Round to the nearest 1/2 ton used and pay the price if you want to spam buttons.

Plenty of ways they could be addressed, my preference would be for the consumable route vice changing the mechanics at this point in the game.....but with the C-Bill earnings being as low as they are that may not be feasible now.


Just bring back Rearm and Repair already! :D

#389 Kilo 40

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Posted 28 October 2014 - 06:11 PM

Reading all these suggestions to "fix" LRMs, and I just keep picturing a bunch of monkeys at a studio mixing board. Pushing buttons, sliding *****, adjusting dials. They don't understand what the hell they are doing, but it sure feels like they're "fixing" the problem they imagined existed.

#390 Kjudoon

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Posted 28 October 2014 - 06:11 PM

View PostAbivard, on 28 October 2014 - 06:01 PM, said:

ECM should negate weapon convergence.
Fair is fair after all.


Or apply JJ jitter to targeting inside the ECM bubble.

View PostMystere, on 28 October 2014 - 06:05 PM, said:


Just bring back Rearm and Repair already! :D


Yeppers. And I suspect you're being facetious.

#391 Kilo 40

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Posted 28 October 2014 - 06:17 PM

What an odd word to censor

#392 Madcap72

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Posted 28 October 2014 - 06:33 PM

Bring back paying for ammo and you'll see people like me who understand how to fire, manouver and use micro terrain STILL smoking fools with nothing but LRM's while dudes in dire whales go broke trying to feed thier AC's and LBX's :lol:

#393 Mechwarrior Buddah

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Posted 28 October 2014 - 07:07 PM

View PostR Razor, on 28 October 2014 - 04:03 PM, said:

outright lying


At least I know what to read for you

and how the hell do you stalk someone here? I think I just hit too close to the mark on you lol

View PostGlythe, on 28 October 2014 - 04:36 PM, said:

. If this is the era of the clan invasion then we are easily 3 eras removed from when LRMs worked how I mentioned previously.


My bad, I thought that hypothetical was where the game is now. By all means, complain about how LRMs were in CB then.

Edited by Mechwarrior Buddah, 28 October 2014 - 07:06 PM.


#394 Vaderman

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Posted 28 October 2014 - 07:10 PM

View PostXetelian, on 27 October 2014 - 11:14 PM, said:

LRMs on my account have a ~20% Accuracy out of 700 games (and were that accurate before reset I remember).

Anyone else feel like LRMs are fine?


Mine's like 38% but then I get my own targets.

Also I hear lurms are the weapon of choice for Stevie Wonder.

#395 Gaussfather

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Posted 28 October 2014 - 07:55 PM

I have a love/hate for LRMs depending on which end of them I'm sitting... :) With Clan Mechs the LURM Boats are EVERYWHERE now and they have lots of lasers for back-up and you can't close enough to stop the LURM carnage/screen-shake. So I was fine with the balance in the game before the "Clan Invasion". Before that you could catch the Catapult and make him pay for carrying so many LRMs, ditto with the Stalker since it was usually so slow or would overheat. With Clan Mechs its a different story unless they are low on ammo...

I think ECM is great, its nice for sneak-attacks/flanks and for frustrating players who can only hit the fire button for their LRMs. AMS is useless now because I'm out of ammo in most builds the first 4-5 minutes of most matches. Too many LRMs whizzing by... I use radar dep module now almost as standard and ditch the AMS.

So... lower the screen shake effect... raise the heat for chain-firing LRMs and let it be... I don't think there should be additional heat for 1 LRM builds...

I think there should be 50% less LURM boats per match :) But I like ballistics since you actually have to actually aim and hit something.

Edited by Jman88, 28 October 2014 - 07:58 PM.


#396 Kjudoon

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Posted 28 October 2014 - 08:03 PM

View PostJman88, on 28 October 2014 - 07:55 PM, said:

I have a love/hate for LRMs depending on which end of them I'm sitting... :) With Clan Mechs the LURM Boats are EVERYWHERE now and they have lots of lasers for back-up and you can't close enough to stop the LURM carnage/screen-shake. So I was fine with the balance in the game before the "Clan Invasion". Before that you could catch the Catapult and make him pay for carrying so many LRMs, ditto with the Stalker since it was usually so slow or would overheat. With Clan Mechs its a different story unless they are low on ammo...

I think ECM is great, its nice for sneak-attacks/flanks and for frustrating players who can only hit the fire button for their LRMs. AMS is useless now because I'm out of ammo in most builds the first 4-5 minutes of most matches. Too many LRMs whizzing by... I use radar dep module now almost as standard and ditch the AMS.

So... lower the screen shake effect... raise the heat for chain-firing LRMs and let it be... I don't think there should be additional heat for 1 LRM builds...

I think there should be 50% less LURM boats per match :) But I like ballistics since you actually have to actually aim and hit something.

If only there were some way to prevent you wasting your AMS on other people's problems....

Also, would you feel better if there were no LRMboats but everyone carried 15tubes of LRMs with 3 tons of ammo instead? (that's 180 tubes per match against you)

#397 Kirkland Langue

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Posted 28 October 2014 - 08:04 PM

View PostKilo 40, on 28 October 2014 - 06:11 PM, said:

Reading all these suggestions to "fix" LRMs, and I just keep picturing a bunch of monkeys at a studio mixing board. Pushing buttons, sliding *****, adjusting dials. They don't understand what the hell they are doing, but it sure feels like they're "fixing" the problem they imagined existed.


You say they - I'll point it at me, since I have at least 3-4 times in this thread suggested a "fix". And I will absolutely continue to push the notion that Shake, Blurr, and Blind should be removed from LRMs. Not only LRMs - but every weapon in the game.

LRM and UAC stunandblind-locking people is a trash mechanic. I can tell you that the day I find a "cheat" to remove these - I'll do it myself. PGI isn't bright enough to realize that rage inducing game mechanics and UI are big reasons their game isn't doing as well as one might hope. Far from the only reasons - and probably lower on the list than their continual lying about CW and their over-priced mechs - but still certainly reasons. And in the case of LRM specifically - the impact such a mechanic has on new players is easy to see.. or read about in team chat during pugqueue drops.

but I guess if the elitists in this thread who argue "nothing to see here, move along" want - they can just finance the game for however long they want it to stick around.

Look at the people that you run into in game, and on the forums - half of the people I see were here in CB. You know what that means? Strong core community, but no growth. The game drives new players away in dozens of different ways.

#398 Kilo 40

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Posted 28 October 2014 - 08:09 PM

View PostKirkland Langue, on 28 October 2014 - 08:04 PM, said:

Look at the people that you run into in game, and on the forums - half of the people I see were here in CB. You know what that means?


I know exactly what it means. It means most players don't use the in game chat, let alone the forums.

Now if you'll excuse me, I'll go be elitist behind some cover.

#399 Vaderman

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Posted 28 October 2014 - 08:13 PM

doh

Edited by Vaderman, 28 October 2014 - 08:17 PM.


#400 Vaderman

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Posted 28 October 2014 - 08:17 PM

View PostKirkland Langue, on 28 October 2014 - 08:04 PM, said:


You say they - I'll point it at me, since I have at least 3-4 times in this thread suggested a "fix". And I will absolutely continue to push the notion that Shake, Blurr, and Blind should be removed from LRMs. Not only LRMs - but every weapon in the game.

LRM and UAC stunandblind-locking people is a trash mechanic. I can tell you that the day I find a "cheat" to remove these - I'll do it myself. PGI isn't bright enough to realize that rage inducing game mechanics and UI are big reasons their game isn't doing as well as one might hope. Far from the only reasons - and probably lower on the list than their continual lying about CW and their over-priced mechs - but still certainly reasons. And in the case of LRM specifically - the impact such a mechanic has on new players is easy to see.. or read about in team chat during pugqueue drops.

but I guess if the elitists in this thread who argue "nothing to see here, move along" want - they can just finance the game for however long they want it to stick around.

Look at the people that you run into in game, and on the forums - half of the people I see were here in CB. You know what that means? Strong core community, but no growth. The game drives new players away in dozens of different ways.


What would really bring people in is the tackle mechanic they took out.

Mech Bowling Online was awesome.

/sarcasm





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