RalphVargr, on 31 October 2014 - 01:02 PM, said:
Fair is fair. Isn't that what you really want?
False equivalence much?
The issue is not LRMs range, or even locking on. Streaks lock on and the damage per ton for LRMs is very reasonable.
The issue is that indirect fire is superior to direct fire for all intensive purposes.
Sure, you get a small bonus for direct fire but the tradeoff (taking damage vs being immune to damage) vastly offsets it most of the time unless the enemy isn't really even shooting at you or can't cover the range gap.
Nerf the **** out of indirect fire so it's more about denial and harassment than full killing power and make direct fire significantly superior.
If I walk out into the open under the direct fire guns of 5 or 6 enemy mechs I'm going to have a Bad Time. However I can easily break line of sight, hill-hump and survive such a barrage most of the time pretty easily. Also, I can shoot them back.
Indirect fire LRMs means that one person sees you and you can see back, but you can come under fire from up to 12 people and the cover you take may not actually protect you.
That's the crappy part of LRMs. That's the part nobody really enjoys.
Buff direct fire, flatten trajectory, increase flight speed for direct fire.
Nerf indirect fire, flatten trajectory a bit, keep flight speed the same or slower, increase missile spread.
I would be 100% on board with at least looking at requiring TAG or NARC to allow indirect fire, or the targeting mech having a Command Console (in lieu of the C3, which essentially we already have for everyone already).