Jump to content

K2 Quirks - No Ppc?

BattleMechs

115 replies to this topic

#61 N a p e s

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,688 posts
  • LocationQuebec

Posted 29 October 2014 - 07:25 AM

Yep, keep the ballistic hardpoints, remove the ballistic buffs, give it PPC buffs. The laser buffs can even stay so you can run a PPC oriented build with decent back up energy.

You can run your PPC/AC combo but you won't be getting any advantage for the autocannons...

#62 DarthPeanut

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 861 posts

Posted 29 October 2014 - 07:33 AM

Quirks look ok to me. Should work just fine with my 4 meds and ac10/ ac5/ uac5 combinations I like.

I will leave the energy heavy catapult builds to the Jester. Even then I am not running PPC anymore since they are meh.

Edited by DarthPeanut, 29 October 2014 - 07:34 AM.


#63 Bront

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 4,212 posts
  • LocationInternet

Posted 29 October 2014 - 08:19 AM

View PostLogan Hawke, on 29 October 2014 - 03:04 AM, said:

Ooh! Ooh! I know why it doesn't have a PPC buff!

It's because as always the small vocal minority bitched and moaned and screamed until PGI gave in to their cries of 'I wanna build whatever I want and have all the buffs apply because I deserve whatever I want' just to make them shut the **** up.

TL;DR - the vocal few ruined it for the rest of us as per usual.


But the ML buff does the same thing other than helping a common backup weapon.

Heck, why not simply change the 10% Balistic cool down to 10% heat reduction on all energy or 7.5% PPC heat generation, 7.5% all energy heat generation? That helps nearly all builds.

#64 Mobile Ordnance Platform

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • 335 posts

Posted 29 October 2014 - 08:34 AM

i definitely wanted ppc quirks on the k2

the k2 is ppcs! its iconic

seems a bit nonsensical to deny it a quirk

#65 process

    Member

  • PipPipPipPipPipPipPipPip
  • Star Colonel II
  • Star Colonel II
  • 1,667 posts

Posted 29 October 2014 - 08:57 AM

No PPC quirk seems to run counter to the whole quirk concept. If there's concern about metabuilds, address the weapon mechanics that contribute to those builds separately.

#66 Hoax415

    Member

  • PipPipPipPipPipPipPip
  • 645 posts

Posted 29 October 2014 - 09:06 AM

Ladies and gentlemen may I present, the worst post in the thread!

View PostLogan Hawke, on 29 October 2014 - 03:04 AM, said:

Ooh! Ooh! I know why it doesn't have a PPC buff!

It's because as always the small vocal minority bitched and moaned and screamed until PGI gave in to their cries of 'I wanna build whatever I want and have all the buffs apply because I deserve whatever I want' just to make them shut the **** up.

TL;DR - the vocal few ruined it for the rest of us as per usual.


Here is the best post in the thread for those wondering.

View PostMeiSooHaityu, on 29 October 2014 - 03:14 AM, said:

I think it might also be because Tier 3 perks aren't strong enough to make the PPC worth carrying anyway. So the PPC would go 7.5% farther and have a fire rate increase of 7.5%, that doesn't make up for the high heat and slow projectile speed.

If they REALLY improved the PPCs projectile speed and heat, and people took PPCs like they should, you would probably see tripple PPC Catapults (maybe quad if it fits good enough) or PPC and A/C5 combo mechs (a meta machine through and through). Just because PPCs are really good doesn't mean people only run them in the arms and swap out their big ballistics for MGs.

Honestly I see why the quirks went the way it did, but it does make me sad a bit.


Its an interesting pair of thoughts but let me disagree with them.

1. If PGI was worried that T3 PPC quirks aren't any good why would they:
-give SRM +Range quirks to so many mechs, I can't think of a more worthless quirk at any value than adding range to SRM's
-give a DRG variant AC2 quirks. We're talking the worst weapon arguably in the game. At least flamers blind people and make them laugh so they can't shoot accurately.

2. PGI was worried about giving a mech that can boat 3-4xPPC any PPC quirks.

so they were scared of something like:
http://mwo.smurfy-ne...b6fb7c7831d49c9

Just a proof of concept, not trying to say that's a good build. Settle down.

Or some 3xPPC + 1xAC build.

The thing is we already killed PPC boating with ghost heat and it doesn't seem to be going anywhere. So as long as they don't give any heat quirks to the K2 what's the problem?

But its a great point and thank you for making it MeiSoo.

Edited by Hoax415, 29 October 2014 - 09:07 AM.


#67 Mobile Ordnance Platform

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • 335 posts

Posted 29 October 2014 - 09:07 AM

PPC Heat Generation -12.5%
Energy Weapon Heat Gen -12.5%
PPC Range +12.5%%
Energy Weapon Range +12.5%
PPC Velocity +25%
PPC Cooldown +12.5%
Energy Weapon Cooldown 12.5%

these are the perks the K2 needs ! lol
let other chassis laser / ballistics spam

#68 Hoax415

    Member

  • PipPipPipPipPipPipPip
  • 645 posts

Posted 29 October 2014 - 09:09 AM

No heat quirks for PPC's on the K2. That's a dumb idea as MeiSoo pointed out for us all. Unless you want to super restrict it and have them only apply to Arm mounted PPC's, which would upset a lot of people.

Also you don't seem to understand how the quirk system works.

Its a Tier 3 mech. It gets 3 weapon quirks at T3 values.

You have given it 4 weapon quirks, and all of them are at T5 values.

Edited by Hoax415, 29 October 2014 - 09:09 AM.


#69 Prezimonto

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 2,017 posts
  • LocationKufstein FRR

Posted 29 October 2014 - 09:18 AM

View PostMalleus011, on 29 October 2014 - 05:20 AM, said:

Yeah, was expecting serious PPC quirks for the K2, a twin PPC carrying heavy. Kind of puzzled by their absence.


They could have done for the K2 what they did for the Dragon, and given the PPC's a specific quirk set to want to carry and use only 2 PPC's.

#70 Destoroyah

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 301 posts

Posted 29 October 2014 - 09:20 AM

+15% PPC Velocity
+7,5%PPC Cooldown
+7.5%Energy Weapon Cooldown
+10% Energy Weapon Range
That's three tier 3 weapon buffs and this is what it should have gotten.

Edited by Destoroyah, 29 October 2014 - 09:22 AM.


#71 Alexander MacTaggart

    Member

  • PipPipPipPipPipPip
  • 490 posts

Posted 29 October 2014 - 09:24 AM

View PostDestoroyah, on 29 October 2014 - 09:20 AM, said:

+15% PPC Velocity
+7,5%PPC Cooldown
+7.5%Energy Weapon Cooldown
+10% Energy Weapon Range
That's three tier 3 weapon buffs and this is what it should have gotten.


Yeah, those would probably work better than a heat generation bonus. The point about enabling a quad-PPC K2 is a good one.

#72 Eddrick

    Member

  • PipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 1,493 posts
  • Facebook: Link
  • LocationCanyon Lake, TX.

Posted 29 October 2014 - 09:50 AM

I was hoping for PPC Quirks. But, figured they would go with what the competitive people run on it, 4x Medium Lasers and 2x AC5s.

#73 Malleus011

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,854 posts

Posted 29 October 2014 - 10:08 AM

I'd be happy with generic energy quirks that actually help PPCs.

#74 DarthPeanut

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 861 posts

Posted 29 October 2014 - 10:23 AM

Since we have dueling threads on this topic... I will copy over something I posted on the other to appease my OCD.

Let's say they quirk PPC on the K2 and now it is iconically lore correct with the appropriate tier PPC buffs. The question then would be is it good and does it really helps the K2 be more competitive in this game rather than just lore correct? Lets be honest, not really.

The quirks would have to be extremes to make a PPC speed/ heat at a level where that K2 build was solid.

Edited by DarthPeanut, 29 October 2014 - 10:36 AM.


#75 Kirkland Langue

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,581 posts

Posted 29 October 2014 - 10:30 AM

Has there ever been a time that PGI was consistent on any of their changes? Only when they are being consistently awful.

I'm dead certain that the developers working for PGI were only hired to meet some "special needs" quota to get tax breaks.

#76 Destoroyah

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 301 posts

Posted 29 October 2014 - 10:47 AM

The PPCs are high mounted so I say yes they would be a viable option for the mech. Also if they don't add a heat gen quirk it somewhat encourages the player to stock up on heatsinks to keep the heat manageable, also discourages the slapping on of ballistics if running the PPC build. In the case of a PPC only primary build you also don't need to XL as a requirement and can get a decent standard for increased survivability.

#77 Alexander MacTaggart

    Member

  • PipPipPipPipPipPip
  • 490 posts

Posted 29 October 2014 - 11:00 AM

View PostDestoroyah, on 29 October 2014 - 10:47 AM, said:

In the case of a PPC only primary build you also don't need to XL as a requirement and can get a decent standard for increased survivability.


CPLT-K2

#78 occusoj

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 452 posts

Posted 29 October 2014 - 11:02 AM

Quote

The quirks would have to be extremes to make a PPC speed/ heat at a level where that K2 build was solid.

Undoing the last round of PPC nerfery for the K2 would be a great step towards making the stock build a solid performer. Projectile speed is the most important buff. Maybe add in a bit better heat dissipation and it should be quite useable.

Two high mounted (ER)PPCs make it well suited for the role as long range support. Depending on engine selection a bigger ballistic could be fitted as support. Though it shouldnt be buffed.

#79 Flyby215

    Member

  • PipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 898 posts
  • LocationThunder Bay

Posted 29 October 2014 - 02:01 PM

Someone needs to create a Poll. K2 quirks: ML or PPC?

That way PGI will certainly know how we want it.

#80 KamikazeRat

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 711 posts

Posted 29 October 2014 - 02:27 PM

PPC Range +7.5%
Energy Weapon Range +7.5%
PPC cooldown -7.5%
Energy Weapon Cooldown -7.5%
Ballistic Weapon Range +10%

This is what I would have done

PPC specific, energy weapon general
the Ballistic Range affects MG, its the only buff that does. it also affects, all ballistics

Stock build encouraged, "meta" builds (as well as other odd-ball builds) get buffed too. no one feels left out.

win-win?

EDIT: stupid color-codes

Edited by KamikazeRat, 29 October 2014 - 02:27 PM.






8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users